Tacticular Cancer: We'll have your balls

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Game News Age of Decadence Combat Guide

Discussion in 'RPG News & Content' started by VentilatorOfDoom, Aug 7, 2014.

  1. VentilatorOfDoomgender: ⚧ RPG Codex Staff Patron

    VentilatorOfDoom
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    Tags: Age of Decadence; Iron Tower Studios

    Wanna learn how to win combat in The Age of Decadence?
    This is your chance, watch this fan-made video guide and establish dominance over the popamole nancy-boys who are whining about the combat difficulty in AoD. Like a boss.

     
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  2. tindrligender: ⚧ Arcane

    tindrli
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    why its not possible to atack diagonaly with one handed weapon??
     
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  3. Jaesungender: ⚧ Fabulous Moderator Patron

    Jaesun
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    Holy shit! I have not played the demo because I don't want to spoil anything. That combat is fucking SWEET! <3

    :bounce:
     
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  4. tindrligender: ⚧ Arcane

    tindrli
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    it really is, but i cant stop wondering why the hell its not possible to attack diagonally with one handed weapon
     
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  5. Jaesungender: ⚧ Fabulous Moderator Patron

    Jaesun
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    It is probably for balance reasons? I trust VD's reasoning for doing so (whatever that is).
     
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  6. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

    Vault Dweller
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    I don't recall the exact reason now. Most likely because you'd get raped hard if you could be hit by 7-8 enemies in a single turn. Plus it makes two-handers more special.
     
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  7. tindrligender: ⚧ Arcane

    tindrli
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    fair enough
     
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  8. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

    Vault Dweller
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    Overall, all properties of a weapon, including its reach, attacks, etc are assigned in the items db and can be easily changed. We can do community-driven "alternative" patches once the game is released.

    [​IMG]

    [​IMG]
     
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  9. kain30gender: ⚧ Learned

    kain30
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    my god, AOD it´s looking more good as you show another update :). i think this is the closer to fallout that we can get, no?
     
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  10. VentilatorOfDoomgender: ⚧ RPG Codex Staff Patron

    VentilatorOfDoom
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    It's probably for the best if you set Gladius to 2 AP for the player character to indicate that he's just that slightly more awesome than common folks.
     
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  11. Applypoisongender: ⚧ Numantian Games Patron Developer

    Applypoison
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    PC RPG Website of the Year, 2015 Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
    The way I see it, one of the subtler reasons might be that it adds more flavor/tactical consideration to 1h Spear fighters. Equipped with a Tower Shield, they are quite effective against Rogue/Archer-type combatants. That extra square of range means they can "guard" a little more ground with Attacks of Opportunity, as well.

    There are a lot of 'perks' non-STR/CON focused characters can rely on to gain an edge. Alchemy, Nets/Bolas, Feint, Buckler (for a quick Bash/clutch extra AC vs missiles)... even kill-centric characters like Assassins are far more effective when using belt inventory slots to their full potential. It's part of what true tactical combat is all about.

    I find that some games inadvertently 'condition' players to treat equipment like popamole, which removes a lot of an RPG's meta-diversity. It's a [traps] check AoD passes quite nicely, by making sure the inventory is there for a reason and does impact how battles play out.
     
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  12. tindrligender: ⚧ Arcane

    tindrli
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    maybe it would be better to allow it and just put almost insane number of AP to do it.. afterall its just diagonal attack....
     
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  13. Make America Great Again The Brazilian Slaughtergender: ⚧ Arcane

    The Brazilian Slaughter
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    Great video.

    Vault Dweller, a question: Why you went with squares instead of hexes?
     
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  14. Crescent Hawkgender: ⚧ Savant

    Crescent Hawk
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    I wonder if the game will be as linear as the beta suggested, i am expecting great things however.
     
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  15. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

    Vault Dweller
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    Map related issues. We started with hexes, which work great when you have a lot of empty space or large battlefields but not as good when you have a lot of right angles.
     
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  16. kazgargender: ⚧ Arcane

    kazgar
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    Also, its hip to be square.
     
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  17. winterraptorgender: ⚧ Savant

    winterraptor
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    If you're still having problems after the video:
    Show Spoiler
    GOOD FUCKING RIDDANCE
     
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  18. kain30gender: ⚧ Learned

    kain30
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    i like that combats are hard. it´s a good challenge. i don´t play much clikfest games were you don´t have to think to win in a combat
     
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  19. Make America Great Again The Brazilian Slaughtergender: ⚧ Arcane

    The Brazilian Slaughter
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    Hmmm, I see your point. Thank you for answering!


    (still think hexes are better)
     
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  20. Elhoimgender: ⚧ Iron Tower Studio Developer

    Elhoim
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    Who knows, maybe you'll see them in one of our future games.
     
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  21. throwawaygender: ⚧ Savant

    throwaway
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    I've given the demo a couple of hours in the past but the knoif in belt bag thing was still new to me, possibly a way to suggest that use is needed?
    Also how about colour coding the skills affected by the hovered attribute? I imagine that shouldn't be too hard to code and could make the character sheet bit easier to navigate.
     
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  22. Kazukigender: ⚧ Prophet

    Kazuki
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    Maybe if the gameplay centered around hexes, it could work though.
     
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  23. Raapysgender: ⚧ Arcane

    Raapys
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    Does it matter what gender the weapon is?
     
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  24. Make America Great Again Humanity has risen!gender: ⚧ Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Bad idea, you will see soon after release dildo weapons and other nasties thanks to the Codex.
     
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  25. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

    Vault Dweller
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    The database is for all items. Some items are gender-specific, like:

    [​IMG]

    Edit:

    I didn't say we'll release a mod kit (as it would take months to put it together and supporting it would be a headache). More like if people like Brandon (the guy who did the video) who understand the system and want to make radical changes within the existing framework, we'll be more than happy to work with them and offer interesting alternatives/different takes to the gaming community.
     
    Last edited: Aug 12, 2014
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