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Game News Age of Decadence August Update

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Aug 10, 2011.

  1. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
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    Tags: Age of Decadence; Iron Tower Studios; Vault Dweller

    <p>The monthly <a href="http://www.irontowerstudio.com/forum/index.php/topic,2195.0.html" target="_blank">development update</a> on The Age of Decadence arrived. They have screenshots of the new GUI and info about the revised crafting system.</p>
    <blockquote>
    <p>Also, we took this opportunity to improve a few things regarding the crafting system. Here is how it works: You start by selecting a schematic from the list, once selected a partially transparent preview of the item shows in the slot with its base stats underneath. Next you select the material you want to forge the item with. The material types which don't have enough ingots will be faded and unable to be selected. Then, once you select a material, the preview will be updated and the stats adjusted to the type of metal you chose. Next you can select up to two techniques. One is unlocked at the start, the ability to add a second one comes at crafting level 50. To select them, click on the slots, and a list with all the known techniques that can be applied and their effect appears. The effect is dependent on your crafting skill, of course. When everything is final you click on the forge button to craft your weapon or armor. At this point the weapon/armor becomes fully opaque. So when you are finished you then manually drag the weapon/armor into your inventory (or it gets added automatically when you exit the screen). The forge button also doubles as the melt button when an item is placed in the slot. The forge button will display "melt" which you can then melt an item and receive its base material.<br /><br />So, the system is very similar to what we had, with the only difference that the number of techniques that can applied to the items is limited. Also, you can't "upgrade" a weapon/armor. What you can do is melt it, and forge a new one with the techniques you want. Now, you may notice that we mention "schematics". Basically, they are the schematics of the different base items we have, that allow you to create a particular item. You can buy them at a shop, but don't get added to your inventory list (to avoid clutter). You buy them, and you get the "knowledge" of it, getting added to a schematics tab in the journal screen. The same goes for the techniques, they don't get added to your inventory but instead you gain knowledge of them.</p>
    </blockquote>
    <p>They also have an <a href="http://www.youtube.com/user/IronTowerStudio" target="_blank">official youtube channel</a> now.</p>
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  2. Country_Gravy Arcane Patron

    Country_Gravy
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    Wasteland 2
    How many changes are they going to make? Will this game be compatible with Windows 10?
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  3. Excidium P. banal

    Self-Ejected
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    I really like the new UI.

    Release this already.
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  4. Konjad Dwarf Patron

    Konjad
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    Torment: Tides of Numenera Wasteland 2
    After reading this info I would like to ask if is it...






























    is it...



































    is it...










































    ...Thursday yet?
    Satan Brofists this.
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  5. Xor Prestigious Gentleman Arcane

    Xor
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    Divinity: Original Sin Torment: Tides of Numenera Wasteland 2
    Tomorrow's Thursday.
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  6. covr Savant

    covr
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  7. Shagnak Shagadelic

    Shagnak
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    New GUI? I thought everyone was still humping the old GUI.
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  8. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    I hear VD just saw the new Unreal Engine and decided that they need to port the game to it.
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  9. curry Prophet

    curry
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  10. J_C Could be Matt Barton. Maybe. Patron The Real Fanboy

    J_C
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    Project: Eternity Wasteland 2
    That GUI looks fuckin' awesome. Seriously. For so long, we have been fed with shitty console GUIs, and now we will get a good GUI designed for the PC. :bounce:

    When will you release the game VD? I hope tomorrow.
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  11. Regdar Learned

    Regdar
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    How am I supposed to navigate those complicated menus with a gamepad?
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  12. Konjad Dwarf Patron

    Konjad
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    Torment: Tides of Numenera Wasteland 2
    Who cares? ReLLY, DUDE there are awesome games to be released soon, like skyrim, don't give a crap about this turd.
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  13. Davaris Arcane

    Davaris
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    Looks like something a AAA company would produce.
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  14. Coyote Prestigious Gentleman Arcane

    Coyote
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    [​IMG]

    I'm pretty sure I saw a screenshot just like this with a different GUI a few years ago, but still... *fapfapfap*
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  15. Havoc Liturgist Patron

    Havoc
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    Dead State Divinity: Original Sin Project: Eternity Wasteland 2
    Btw. Body Count should have a button so it would show the number of kills in a bigger window. Doing 10 000 kills will fuck the font.

    ...

    What? Isn't that why we play RPGs? To kill, maim, murder, slaughter, havoc?
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  16. Jaesun Fabulous Moderator Patron

    Jaesun
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    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    I WISH I COULD SEE THE PICS OF THE GUI BUT I CANT BECAUSE MY MONITOR IS COVERED IN CUM!
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  17. Micmu Magister

    Micmu
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    Zillion times better than current AAA. "AAA" companies nowadays make TV on-screen menus with no artsy touch, just neon text.

    Also, I like the Prestige rep. stat.:obviously:
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  18. Melcar Arcane

    Melcar
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    Great, another "update".
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  19. GarfunkeL Racism Expert

    GarfunkeL
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    When is Thursday?
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  20. Serious_Business Magister

    Serious_Business
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    AoD Not Coming Out Update

    edit : godfuck, new UI? Wtf? How many goddamn uis did they make

    yeah i need a new ui, this one is shit, roofle
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  21. Commissar Draco KKKodex WCDS Commissar

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Exactly where is my Gladius and sandal whack a mole? :smug:
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  22. asper Cipher

    asper
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    Project: Eternity
    Those are just... mockups..?

    Well, add another 8 months to the developing cycle for implementing the gui...

    How many copies would this need to sell to cover all these years the development takes...?
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  23. J_C Could be Matt Barton. Maybe. Patron The Real Fanboy

    J_C
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    Project: Eternity Wasteland 2
    It was yesterday. Was the game released? I don't remember.

    The look of the GUI is great, but AoD having a lot of stats, skills, traits is even more awesome. Major :incline:

    It would be funny, that when the game is released, every major magazine would hail it as the best cRPG in the last few years. So Bioware and Bethesda could go and cry in the corner.
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  24. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    I'd be shocked if that happened, if they give it any attention at all I expect a bunch of complaints about how unforgiving and not-fun it is and how they can't make an awesome master-of-all-trades character who can succeed at nearly-everything like you can in a ton of other RPGs (Fallout included). Add to that complaints about the graphics, lack of voice acting, lack of companions, too much text, not enough awesome loot, blaming all their combat troubles on the RNG and so on.
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  25. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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