Curious_Tongue
Larpfest
Are you going to channel your profits and experience into another game?
Sarcasm is the last thing indie RPG developers need.
You know the REAL RPG developers? Obsidian and Inxile?
I don't know if you can say that while Obsidian is now making slam dunks for russian mafia and InExile didn't released a worthwhile game yet.Sarcasm is the last thing indie RPG developers need.
How is that game of yours coming along?
You know the REAL RPG developers? Obsidian and Inxile? They're laughing at you and your attempts to make something even close to their level.
You betcha. We've learned so much working on the game... For instance:Are you going to channel your profits and experience into another game?
D1PYou betcha. We've learned so much working on the game... For instance:Are you going to channel your profits and experience into another game?
- challenging combat is not fun
- heroes kicks ass, they don't die 10 times per fight
- tactics are gay, real men click on enemies until they die
- skill checks suck because they limit my options
- too much text
- where are the motherfucking chests and barrels with loot, aka environmental interactivity?
- why do NPCs lie to me?
- tire textures are wrong
So, our next game, inspired by Bioshock Infinity, will take place in a floating city, up in the sky. We'll keep the Roman theme, of course, so it will be called Sky Rome. You will be able to explore the city and the clouds, which will be filled with chests, jars. Our goal is to create an infinite cloud space, so you will always see more containers with loot up ahead and will never want to stop. The game will have 3 difficulty modes: Easy (enemies die when you approach them), Normal (enemies die when you hit them) and Hardcore (enemies die on the third strike). While some people might be upset to see the Easy mode in the game, they would be able to play the game on Hardcore and experience the ultimate challenge and badassary.
So that's the part of AoD that's been praised?- tactics are gay, real men click on enemies until they die
You betcha. We've learned so much working on the game... For instance:Are you going to channel your profits and experience into another game?
- challenging combat is not fun
- heroes kicks ass, they don't die 10 times per fight
- tactics are gay, real men click on enemies until they die
- skill checks suck because they limit my options
- too much text
- where are the motherfucking chests and barrels with loot, aka environmental interactivity?
- why do NPCs lie to me?
- tire textures are wrong
So, our next game, inspired by Bioshock Infinity, will take place in a floating city, up in the sky. We'll keep the Roman theme, of course, so it will be called Sky Rome. You will be able to explore the city and the clouds, which will be filled with chests, jars. Our goal is to create an infinite cloud space, so you will always see more containers with loot up ahead and will never want to stop. The game will have 3 difficulty modes: Easy (enemies die when you approach them), Normal (enemies die when you hit them) and Hardcore (enemies die on the third strike). While some people might be upset to see the Easy mode in the game, they would be able to play the game on Hardcore and experience the ultimate challenge and badassary.
You betcha. We've learned so much working on the game... For instance:Are you going to channel your profits and experience into another game?
- challenging combat is not fun
- heroes kicks ass, they don't die 10 times per fight
- tactics are gay, real men click on enemies until they die
- skill checks suck because they limit my options
- too much text
- where are the motherfucking chests and barrels with loot, aka environmental interactivity?
- why do NPCs lie to me?
- tire textures are wrong
So, our next game, inspired by Bioshock Infinity, will take place in a floating city, up in the sky. We'll keep the Roman theme, of course, so it will be called Sky Rome. You will be able to explore the city and the clouds, which will be filled with chests, jars. Our goal is to create an infinite cloud space, so you will always see more containers with loot up ahead and will never want to stop. The game will have 3 difficulty modes: Easy (enemies die when you approach them), Normal (enemies die when you hit them) and Hardcore (enemies die on the third strike). While some people might be upset to see the Easy mode in the game, they would be able to play the game on Hardcore and experience the ultimate challenge and badassary.
Will you actually be able to walk around the clouds? Or will you just teleport everywhere?
Humm, will be tought to compete with the über-amazing Xbox One, perhaps you should add motion-captured Cats into the game...
Note that you're not only impliying that the game will have choices, but that "bad" choices would be possible...yeah .. that and some kind of autosave like every frame so you can actually "rewind" like in the movies, to appropriate spot once you figure out that you made a bad choiceHumm, will be tought to compete with the über-amazing Xbox One, perhaps you should add motion-captured Cats into the game...
Note that you're not only impliying that the game will have choices, but that "bad" choices would be possible...yeah .. that and some kind of autosave like every frame so you can actually "rewind" like in the movies, to appropriate spot once you figure out that you made a bad choiceHumm, will be tought to compete with the über-amazing Xbox One, perhaps you should add motion-captured Cats into the game...