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Aeon of Sands: The Trail - Dungeon Crawling RPG love letter to the 90s!

Discussion in 'General RPG Discussion' started by neilsouth, Jul 2, 2014.

  1. neilsouth Augur

    neilsouth
    Joined:
    Dec 24, 2007
    Parrots:
    228
    Click here and disable ads!
    https://aeonofsands.com



    Show Spoiler
    [​IMG]

    http://www.indieretronews.com/2014/07/aoen-of-sands-trail-dungeon-crawling.html

    PC - MAC - LINUX
     
    Last edited by a moderator: Aug 28, 2018
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  2. Sputnik Educated Patron

    Sputnik
    Joined:
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    Parrots:
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    Location:
    Soviet Finland
    Divinity: Original Sin
    Well that one certainly looks pretty.
     
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  3. Excidium P. banal

    Self-Ejected
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    Third World
    Looks neat but that's a hella lot of decoration, should put the game logo there for good measure
     
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  4. TheGreatOne Arcane

    TheGreatOne
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    Movement better be keyboard based. And what's with the small window?
     
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  5. Stargazer_ Guest

    Stargazer_
    looks solid, the art sticks out pretty well while mantaining its own feel even though it is inspired by 80s-90s dungeon crawlers.

    From mucking around in google Two Bits Kids don't seem to have alot of experience, but according to their site "Florian has a background in cryptography software development. He is responsible for technical direction, game-mechanic and programming.Marco is a draftsman and illustrator by trade and a social narrative artist; he is responsible for game direction, story and visuals ."

    I want to see were this game leads.
     
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  6. Dorateen Arcane

    Dorateen
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    Location:
    The Crystal Mist Mountains
    Single character, or party-based?
     
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  7. Siveon Arcane Patron

    Siveon
    Joined:
    Jul 13, 2013
    Parrots:
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    Shadorwun: Hong Kong
    Party, maybe.
    [​IMG]
     
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  8. Excidium P. banal

    Self-Ejected
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    Location:
    Third World
    Real time blobber :negative:
     
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  9. Jarpie Arcane Patron

    Jarpie
    Joined:
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    Codex 2012 MCA
    Way too much empty space in the screen and viewscreen is way too small.
     
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  10. neilsouth Augur

    neilsouth
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    Party :D
     
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  11. Comte Arcane

    Comte
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    The Levant
    I'll just play Eye of the Beholder
     
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  12. neilsouth Augur

    neilsouth
    Joined:
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    UPDATE :

     
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  13. Scrooge ⦅❛◡❛ॣॣ⦆*.・。╟╢ᎯƤƤᎽ*.・。 Patron

    Scrooge
    Joined:
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    Location:
    Too far away from the sea
    Codex 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Wow, this looks really cool, but why real time?! :(
     
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  14. Excidium P. banal

    Self-Ejected
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    what a load of bullshit
     
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  15. thesheeep Arcane

    thesheeep
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    "We cannot produce art that looks good at modern resolutions so we just resize the screen to look ridiculously small."

    Holy shit, why didn't we think of that?!
    We're currently busy trying to create an engine that looks fine (and runs smoothly, bigger problem with our game) at any resolution with limited art and programming resources, also from first person perspective. With hundreds - thousands of (potentially AI-controlled/ at least scripted) objects in the player's view at the same time. I'd say we have a slightly increased challenge.
    We should just set the resolution to be fixed at 800x600 and center it on the screen. And then place our inventory always in sight because that is such a good idea with a game that runs in real-time to turn otherwise boring inventory item movement into an exciting micro-management game!
    That is brilliant!




    ... honestly, what a lame excuse. And a wrong one. This was horrible in Ultima Underworld and the developers knew it (as proven by latest UU dev commentary video). But there it was a technical limitation because PCs couldn't handle the sheer graphics.
    So they shrunk the first person view and then at least used the free screen space for something.
    There is no need for this in modern games, every phone can run such a game ffs. And emulating the most annoying aspects of 90s games just to be "feature complete" is not really a good idea.
    I get that one man can only produce so much art, but then produce art for only one resolution and let the player decide if he wants to scale or not.
     
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  16. octavius Prestigious Gentleman Arcane

    octavius
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    Because Legends of Grimrock.
     
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  17. marcuz Two Bits Kid Developer

    marcuz
    Joined:
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    Italy
    actually, because Eye of the Beholder :D
     
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  18. Lilura RPG Codex Dragon Lady

    Lilura
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  19. marcuz Two Bits Kid Developer

    marcuz
    Joined:
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    Italy
    I love Meynaf commitment to DM, but, trust me, EoB was the reason, as I could never get play DM much (sadly)
     
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  20. jdinatale I see black people

    jdinatale
    Joined:
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    I don't understand, I'm not being asked to donate money?
     
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  21. marcuz Two Bits Kid Developer

    marcuz
    Joined:
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    eh? Do you speak about Meynaf' custom dungeons for Dungeon Master or about Aeon of Sands?
    In case of Aeon of Sands, Two Bits Kid is self financing the project.
     
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  22. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    marcuz Um, who are you? Are you involved with this game?
     
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  23. marcuz Two Bits Kid Developer

    marcuz
    Joined:
    Mar 11, 2015
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    Location:
    Italy
    yeah, I'm the designer, half of Two Bits Kid. I've stumbled in this thread made by Neil, and I thought to answer that comment about this not being inspired by EoB :)
    I hope it's not in bad taste.
     
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  24. mondblut Prestigious Gentleman Arcane

    mondblut
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    90s had more inventory slots.
     
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  25. marcuz Two Bits Kid Developer

    marcuz
    Joined:
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    Location:
    Italy
    EoB had 14 inventory slots, plus 12 slots of active equipment and one quiver per character; AoS has 25 inventory slots per character and 8 equipment slots per character, so I think we fare well enough for a game that's not limited to dungeon crawlling as EoB was :)
     
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