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Wargroove - Advance Wars/Fire Emblem-inspired game by Starbound devs

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Officially announced. It's called Wargroove: http://wargroove.com/



What is Wargroove?
Wargroove is a turn-based strategy game for up to 4 players, in which each player takes control of an army and its commander unit to wage war on their enemies! Wargroove is extremely easy to pick up, with accessibility at the forefront of its design, and very difficult to master, with deep gameplay mechanics that complement strategic play.

So it’s basically like Advance Wars?
Kinda, but it’s more complicated than that! Wargroove aims to recreate the charm and accessibility of the titles that inspired it while bringing modern technology into the formula. This modern focus allows for higher resolution pixel art, robust online play and deep modding capability, ultimately creating the most complete experience for Advance Wars and TBS fans.

We’ve also got quite a few new-to-the-genre features in the works — but we’ll tell you about those later.

Who’s developing Wargroove?
Wargroove is being developed by Chucklefish!

When is it coming out?
2017!

Where can I go for more information?
We’ll be posting frequent developer blogs, and you can follow us on Facebook and Twitter!
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,561
That looks great. Judging by the description I feared the game would be focused on multiplayer, but the trailer announces 12 campaigns so everything is fine.
 

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
Looks like incline. Hope that it doesn't get some insane streamlining, thou what can you really streamline about Advance Wars and Fire Emblem?
 

Arnust

Savant
Joined
Dec 22, 2016
Messages
680
Location
Spain
By the very bare looks it might get in a fisticuff with Into The Breach. Which might not win.
 

Arnust

Savant
Joined
Dec 22, 2016
Messages
680
Location
Spain
Yup. Samuri and Doris sempai reacted well to the presenter taking the words out of their mouth. ^^
 

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
That editor looks interesting. I hope it allows to make your own units too.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
http://www.pcgamer.com/were-making-...bitious-branching-narratives-and-mod-support/

Chucklefish on Wargroove's ambitious branching narratives and mod support

When Evan caught up with Wargroove at PAX last month, Chucklefish's community manager Tom Katkus outlined how branching narratives will affect individual playthroughs. After visiting the developer at its London headquarters, Samuel discovered how player-created mods will affect the game's outcomes further still.

Despite being a little rough around the edges, Chucklefish's Finn Brice told us that Wargroove's campaign editor is now "almost completely functional"—and is now "on par" with Starcraft in that there are a number of flexible parts, the sum of which allows players to "basically plan a whole new game mode within a map".

"So—there are so many things you can do with that, but you can have entirely branching storylines, you can have things where if you lose a map you go one way, if you win a map you go another or even if you kill a particular unit on a map you go a different ways," says Brice. Brice also affirms that if, say, a player kills or spares a specific character, the game will change and adapt based on said decisions.

He continues: "The feature set is pretty much set in stone, but even just sitting down for ten minutes and sort of thinking up things you can do and you can go in all sorts of crazy directions, it’s really exciting, it’s very, very flexible. I think it’s fair to say we’re almost making a tool as much as we’re making a game, and that’s always exciting."

To this end, artist Jay Bayliss suggests the game's entire campaign could be assigned to one single map, in turn mirroring a choose-your-own-adventure-type scenario. Bayliss admits that while it's been exciting designing such a malleable tool, the idea of intuitive and inventive players creating their own masterpieces with mods is even more appealing.

Brice feels the same. "The distinction is that all this stuff we’re discussing can be done just in the game, so you don’t need to mod, you just do it in the game and share it online and we’re aiming to make that incredibly easy. And then you can go that one step further, right, and you can start modding it, and the conjunction of those two is really interesting because... this is what I was getting at earlier.

"So you get, for example, a lot of artist modders who want to, say, put new skins in the game—maybe they want to build a Game of Thrones mod or something, who knows—but with most games, that’s kind of where they stop—you get a bunch of new skins and then you plug them into the game. Or maybe you have a programmer modder who has a new feature that you plug into the game.

"With this, the artists will be able to make their new skins, new characters, but then they’ll go into the Campaign Editor which doesn’t require any programming or anything else and make a whole campaign and branching stories and even their own mechanics to some extent around their mod, so it can really go without much programming work in any sort of direction, and that’s really, really exciting."

Wargroove is due at some stage in the first half of 2018. Until then, read some new information on Chucklefish's other ambitious and intriguing project about a magic school RPG.
 

Ventidius

Arbiter
Joined
Jul 8, 2017
Messages
552
Looks nice. This type of game really seems to be proliferating as of late.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014




Command an army, customize battlefields, and challenge your friends, in this richly detailed return to retro turn-based combat!

When war breaks out in the Kingdom of Cherrystone, the young Queen Mercia must flee her home. Pursued by her foes, the only way to save her kingdom is to travel to new lands in search of allies. But who will she meet along the way, and what sinister challenges will she face?

banner_01_noscroll.gif


Choose Your Commander!
  • A vibrant cast of 12+ characters! - Commanders are at the heart of Wargroove - each with their own distinct personalities and motivations.
  • Four warring factions! - Take up arms with the Cherrystone Kingdom, Heavensong Empire, Felheim Legion, and Floran Tribes.
  • Campaign Mode! - Follow the story of a fresh-faced and inexperienced young Queen on a quest against unworldly forces. Told through animated pixel art cut-scenes and dynamic battles.

banner_02_noscroll.gif


Get into the groove!
  • Unique ultimate moves! - Commanders can use a special move called a ‘Groove’, activated only when their Groove meter is filled to 100%.
  • Dynamic Gameplay! - Every Groove is unique to each Commander and changes up the battlefield in an entirely different way.

banner_03.gif


Create your own adventure!
  • Craft custom maps, cutscenes and campaigns! - Make the game your own using in-game editors.
  • Advanced editing tools! - The possibilities are endless; from creating your own story-driven missions with sub-quests, plot twists, ambushes, and hidden secrets, to easily changing the rules of the game without any mods or external tools.
  • Share your creations online! - Share your own maps and campaigns or download content built by other players!

banner_04.gif

  • Online Play!
    Send your units to victory in both local and online multiplayer skirmish battles, with competitive and co-op play, as well as complete rule customisation.
  • Arcade Mode!
    Learn more about each character you encounter through a trial of boisterous bouts in Arcade mode, where you’ll fight 5 different opponents in quick succession.
  • Puzzle Mode!
    Outwit the enemy in Puzzle mode, using all of the strategic skills in your arsenal. Take on a series of tricky challenges where the goal is to win in just ONE turn.
  • Secrets and Unlockables!
    Earn stars to unlock special content. You might even stumble across some hidden game features - old school style!

caesar_roll.gif
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,092
I've been looking for an excuse to replay Warsong since forever. Although this game doesn't feature commander upgrades it looks better than AW.

Also, kudos for using The Line for the trailer, those guys are awesome:

 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,018
It's out.

Played the first four campaign scenarios. It feels like a mix between advance wars and langrisser. You have commander units but can capture towns to raise income and recruit units on hq. Units have specific traits(ie. Archers do more damage if it attacks without moving, spearmen deal crit damage if adjacent to another spearman unit etc...), and each unit is stronger and vulnerable against a number of unit types(ie. Cavalry is weak against spearmen).

Very enjoyable so far.

Enviado de meu SM-G950F usando o Tapatalk
 
Last edited:

Mark Richard

Arcane
Joined
Mar 14, 2016
Messages
1,192
A couple of hours ago GOG announced Wargroove is coming to the store. No specific date yet other than 'Q1 2019'.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,199
Got it on the Switch for something for trips. Mostly feels like Advance Wars with a little extra thought put into some of the mechanics.

Unit restoration isn't free and there's no merging, and it weakens the town you use to restore, but it's instant. Makes it more valuable and more meaningful. Haven't seen if ammo is a thing yet.

COs take after Days of Ruin by being a map unit, are quite strong but losing them is a defeat state. CO powers are targeted and seem useful in their own ways.

The crit system is the biggest shakeup though imo - it makes positioning even more relevant and playing the game right to maximize crits is going to have a huge impact.

Overall its roughly what I expected: Advance Wars with some improvements.
 
Joined
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Messages
8,865
Location
Italy
what really disgusted me of advance wars was the puzzle approach, there was no strategy involved, only figuring out which was the optimal sequence of attacks. people keep comparing this with advance wars: does it suffer that same retarded structure?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,199
what really disgusted me of advance wars was the puzzle approach, there was no strategy involved, only figuring out which was the optimal sequence of attacks. people keep comparing this with advance wars: does it suffer that same retarded structure?

Not too far in yet so maybe it'll change, but so far no. There is a "Puzzle" mode you eventually unlock, so I suspect they've tried to contain all that shit to there.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
1,889
Only just started, but game's very fun indeed. Only wish the tutorial section had been skippable.
 

miles teg

Scholar
Joined
Jan 18, 2015
Messages
130
I little bit, yes. This is particularly evident in the scenarios where you start with a handful of units and you can't recruit anyone at all.
But I'd say that starting from act 3, you will need several attempts to complete a mission, and this involves trial and error, while learning the enemy movements so that you can counter that properly at the next attempt.
what really disgusted me of advance wars was the puzzle approach, there was no strategy involved, only figuring out which was the optimal sequence of attacks. people keep comparing this with advance wars: does it suffer that same retarded structure?
 

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