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Development Info ADOM fixes bugs

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Nov 21, 2002.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Tags: Ancient Domains of Mystery

    <a href="http://www.adom.de/">Ancient Domains of Mystery</a> has released a <a href="http://www.adom.de/adom/download.php3">1.1.2 bugfix patch</a> for the popular rogue-like. Here's half the fixes:
    <br>
    <br>
    <blockquote>* Trolls sacrificing rocks no longer crash the game.
    <br>
    * Walk Mode now really stops before hitting an altar.
    <br>
    * Fixed a bug which attributed alignments to all kinds of items instead of just corpses and living sacrifices (this was a misguided attempt to fix bug #993 in ADOM 1.1.0).
    <br>
    * A bug in the drowning code has been fixed (if C were a bit more exact in checking expressions this never could have happened... *sigh*).
    <br>
    * A bug in the damage handling code has been fixed.
    <br>
    * The drakeling breath weapon no longer crashes the game.
    <br>
    * The various wealth-related talents no longer yield as much money.
    <br>
    * The various '... Skilled' talents no longer crash the game.
    <br>
    * 'Auto_Select_Doors' now works correctly.
    <br>
    * Monsters who decide to rage blindly no longer will attack themselves.
    <br>
    * The status line now is updated after wiping your face.
    <br>
    * Wiping your face and searching no longer helps to get rid of confusion or stunning.</blockquote>
    <br>
    <br>
    You can read the other fixes <A href="http://www.adom.de/adom/fixed-bugs.php3">here</a>.
    <br>
    <br>
    Snagged this from <A href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.
    <br>

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