Lol, wut?kingcomrade option?
As opposed to a worthless keep, entire towns populated by shitty backers NPCs, episodic content, or completely different games from what was promised, without mentioning no game at all sometimes.Still no day&cycle and NPC schedules.
Is it ruining your immershun?Still no day&cycle and NPC schedules.
It's the only game I backed, so I have nothing else to compare to, since I've never followed development of other games.As opposed to a worthless keep, entire towns populated by shitty backers NPCs, episodic content, or completely different games from what was promised, without mentioning no game at all sometimes.Still no day&cycle and NPC schedules.
We are talking about Kickstrter here.
Because they did the game they wanted to make even if that meant to take a huge financial risk, and managed to make it fun too.
As for now they are the only Kickstarter that did that, for this alone they deserve a special recognition.
It's the only game I backed, so I have nothing else to compare to, since I've never followed development of other games.
Larian promised this feature but didn't implement it, furthermore, they promised they would lay all the groundwork for this feature and then this could be modded in but turns out the editor is faulty and it's not that easy to complete mods on your own and there is no easily available groundwork for day/night cycle, either.
PoE is the game Josh always wnated to do, not Obsidian, at least I hope so.D:OS is my fav, but in the interest of objectivity, I don't see why it can't be said about Obsidian and PoE. I just happen to love the kind of game that Larian loves a bit more.
A very short "Why D:OS is the Best"
BECAUSE
PoE is the game Josh always wnated to do, not Obsidian, at least I hope so.
Wrong on both counts.
"Fun" is awfully vague. One could argue that HBS, inXile, and DoubleBear accomplished the same goals.
Amuse me.PoE is the game Josh always wnated to do, not Obsidian, at least I hope so.
Wrong on both counts.
Who can I blame for this?
HBS had to bargain with M$ behind the scenes,
Fargo didn't put the existence of the studio at risk
and DoubleBear removed all the challenge from the game to make it more appealing for casuals, no risk of infection for example.
Who can I blame for this?
Feargus Urquhart and Adam Brennecke.
Bullshit, M$ dicatted what they could do or not and what they could use or not.HBS had to bargain with M$ behind the scenes,
So..? They still made the game they wanted to, and had to take out a loan to complete it.
Fargo is a businessman, while I am sure he wanted to do the games he Kickstarted he is also ready to compromise if needed, so is hard to judge.Fargo didn't put the existence of the studio at risk
If not for Wasteland 2 he'd be in shovelware hell at the moment.
They rushed it out because they didn't have any more money, by definition the game they sold wasn't the game they wanted to do because was still unfinished and unpolished.and DoubleBear removed all the challenge from the game to make it more appealing for casuals, no risk of infection for example.
Again, so? Still the game they wanted to make, some people find it fun.
Trying a differnt trolling angle this time?
Bullshit, M$ dicatted what they could do or not and what they could use or not.
Fargo is a businessman, while I am sure he wanted to do the games he Kickstarted he is also ready to compromise if needed, so is hard to judge.
They rushed it out because they didn't have any more money, by definition the game they sold wasn't the game they wanted to do because was still unfinished and unpolished.
You are not even trying, making something you really want to do and hoping to make a profit is different by doing something because you hope to make a profit out of it.
Are you saying that Sawyer genius was hindered by the non implementation of the keep?Trying a differnt trolling angle this time?
But it's true. Brennecke pitched the IE successor, Urquhart approved and rubberstamped all the dumb stretch goal ideas.
The editor, they had to bargain hard and making non-steam mods was made extremely cimbersome for once, besides M$ didn't send to me the contract with all the clauses, yet I doubt that they didn't have a say on how their IP would be used.Bullshit, M$ dicatted what they could do or not and what they could use or not.
They did no such thing. Prove that statement.
Yet Sven has gone out of his way to do the game, Fargo acts more balanced, not that he has any obligation to take such risks.Fargo is a businessman, while I am sure he wanted to do the games he Kickstarted he is also ready to compromise if needed, so is hard to judge.
Everyone compromises. Vincke's a businessman too.
Yawn, if that is the same thing for you.They rushed it out because they didn't have any more money, by definition the game they sold wasn't the game they wanted to do because was still unfinished and unpolished.
Same applies to D:OS, which has yet to receive its rebalance patch.
I was explaining the difference, at best they didn't lose sight of the business side, at worst we got PoE.You are not even trying, making something you really want to do and hoping to make a profit is different by doing something because you hope to make a profit out of it.
You think Shadowrun Returns, Wasteland 2, and Dead State were products made solely to make a profit....? Uh....
Funny. Humor me. PoE is a shit game exactly because it's the opposite of what Brennecke pitched. We knew that Sawyer's "midas touch" would inevitably turn everything into shit and that's it. Now imagine if this game was even more sawyerized, holy shit.But it's true. Brennecke pitched the IE successor, Urquhart approved and rubberstamped all the dumb stretch goal ideas.