Space Satan
Arcane
So far vast majority of RPGs follow the same pattern regarding Pickpocket or Stealing skills.
1. Use Pickpocket.
2. Fail.
3. Get attacked by entire town\settlement and Reload.
Anyone could remember interesting examples of games with stealing and stuff that does not force players to reload because entire area turns hostile and present them with different penalties or maluses?
1. Use Pickpocket.
2. Fail.
3. Get attacked by entire town\settlement and Reload.
Anyone could remember interesting examples of games with stealing and stuff that does not force players to reload because entire area turns hostile and present them with different penalties or maluses?