Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,115
Morrowinds way of building fast travel into the world was a nice little touch. I'd also say it was largely pointless as there's no sense of urgency to the game. Now if it had a system like Dead Rising where quest were time-sensitive, having a multitude of fast travel options that could get you where you're going at different speeds and levels of safety would be useful. Like teleportation could get you where you're going instantly, something like slit striders could get you places faster and with the safety of a caravan, and normal fast travel would just simulates you walking to a place and be the more dangerous way to go. But as they've been, there's not really a need for it. Although it'd be interesting to see them make a need for it.
I could see them having dropped the teleportation spells because they don't want you escaping combat situations so easy in their combat focused game. Now to fast travel when enemies are around you've either got to kill them, sneak away, or just run away until there's enough distinct between you and the enemy. This is probably a better way of doing it, as it puts the player in a more active role than before. Teleportation for fast travel also becomes largely pointless when the fast travel walking system doesn't have random encounters, making it especially like teleporting anyways.
I could see them having dropped the teleportation spells because they don't want you escaping combat situations so easy in their combat focused game. Now to fast travel when enemies are around you've either got to kill them, sneak away, or just run away until there's enough distinct between you and the enemy. This is probably a better way of doing it, as it puts the player in a more active role than before. Teleportation for fast travel also becomes largely pointless when the fast travel walking system doesn't have random encounters, making it especially like teleporting anyways.