Just finished this one. It's a pretty cool point&click adventure game, alternating between two characters and various settings. It also happens to be the hippiest hippie game ever, and I'm surprised it wasn't funded by Greenpeace or something.
Basically, the year is 2500. ITZ happened and the remnants of humanity are hiding in Cleve's bunker. But then, a wild solar flare appears that threatens to completely wipe them all out. So they send time travellers 500 years back to warn the gubmints about global warming and set up a new future for mankind.
As I said, the game is p. cool. It doesn't have too much retarded adventure game logic (TM) and the puzzles are mostly ok (and if you are stuck too long at retarded ones, you can just skip them). Plot is interesting, has a few twists and turns, and manages to avoid most pitfalls of plots involving time travel (mainly because there's almost none of it, but eh ), although there's one point at the end that got me completely confused because I either missed something, or it's a gigantic plot hole.
It does go a bit overboard in some places, though. There are two characters you control: Bent Svensson, a hobo scientist on retirement who has given his whole life to the research of SUPAH ALGAE that could be a source of ALTERNATE ENERGY!!! and Radiooperator Fay, who is a hippie gal FROM THE FUTURE! She is also very butthurt about ecology. There's one pretty absurd scene at the start, where Svensson is trying to fix a fogger. He does, and it spews out a nasty black puff of smoke that kills a nearby bird. Fay notices that and bursts into tears, calls the hobo scientist a dumbfuck, takes the bird and digs it a grave...
But still, I liked it. And despite being so very :greenpeace: it has a high bodycount, too.
Also, the soundtrack is p. cool. Neat graphics, too, especially in future post-apo areas. It is also fairly long for an adventure game of his day and age - it's divided into 8 chapters and it took me a week or so to finish it.
Recommended. Anyone else played it?
Basically, the year is 2500. ITZ happened and the remnants of humanity are hiding in Cleve's bunker. But then, a wild solar flare appears that threatens to completely wipe them all out. So they send time travellers 500 years back to warn the gubmints about global warming and set up a new future for mankind.
As I said, the game is p. cool. It doesn't have too much retarded adventure game logic (TM) and the puzzles are mostly ok (and if you are stuck too long at retarded ones, you can just skip them). Plot is interesting, has a few twists and turns, and manages to avoid most pitfalls of plots involving time travel (mainly because there's almost none of it, but eh ), although there's one point at the end that got me completely confused because I either missed something, or it's a gigantic plot hole.
It does go a bit overboard in some places, though. There are two characters you control: Bent Svensson, a hobo scientist on retirement who has given his whole life to the research of SUPAH ALGAE that could be a source of ALTERNATE ENERGY!!! and Radiooperator Fay, who is a hippie gal FROM THE FUTURE! She is also very butthurt about ecology. There's one pretty absurd scene at the start, where Svensson is trying to fix a fogger. He does, and it spews out a nasty black puff of smoke that kills a nearby bird. Fay notices that and bursts into tears, calls the hobo scientist a dumbfuck, takes the bird and digs it a grave...
But still, I liked it. And despite being so very :greenpeace: it has a high bodycount, too.
Also, the soundtrack is p. cool. Neat graphics, too, especially in future post-apo areas. It is also fairly long for an adventure game of his day and age - it's divided into 8 chapters and it took me a week or so to finish it.
Recommended. Anyone else played it?