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In Progress Of trenchcoats, vampire and auto-aim: Let's play Nocturne

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
*Weaboo alert*

Dear jap-loving motherfuckers, despite the intentionally misleading title this has nothing to do with a series of popular shitty jap grinders. Homosexuals and open-minded individuals need not apply. For everyone else I'll explain a thing or two...

Why Nocturne?

Because it's a relatively unknown game released in 1999 exclusively on the master race platform. Taking its inspiration primarily from classic horror movies it also heavily borrows from B-movies, pulp comics and then-popular TV series The X-Files. The end result is surprisingly organic thanks to great atmosphere and attention to detail. Also, you run in narrow corridors killing thingies, talk to people with a deep, gravely voice and roleplay an edgy jackass which makes it a quality RPG by elevated codexian standards, leaving it only slightly behind such peers of the genre as Mass Effect or The Witcher due to the lack of quality romance and sex cards.

Besides, the game was a technological marvel back in the day. Full dynamic lighting with soft shadows casted by level geometry, cloth physics, high-poly models, detailed, gorgeous environments, awesome particle effects, gore. But it all came for a price...

So what is this shit about?

Some backstory from the manual:

In 1902, Theodore Roosevelt created a corps of Special Agents that conducted its operations outside the public eye. It answered only to the Executive office. Unnamed and unacknowledged, Roosevelt formed the branch to investigate crimes and potentially harmful phenomena involving the supernatural.
Roosevelt had spent considerable time before and during his presidency in the Caribbean, Latin America, and other spots around the world. From his experiences, he absolutely recognized (though never publicly decreed) the existence of paranormal forces and creatures in the world. He recognized the growing presence, and possible threat, of such creatures in the United States.
Roosevelt hand-picked scholars of the arcane, outcast scientists, shaman, witches, and monster hunters from all over the U.S. and its territories. They also summoned a carefully selected list of vampires, monsters, and other less well-defined beings to serve their country. Those who came forward were granted clemency, while those who refused were branded traitors and felons, and in keeping with Roosevelt's "Big Stick" policy, were designated the first targets of the new agency, which was referred to by the President as "The Spookhouse".

That's it, bros: you work for The Man in super-secret government agency (and before you ask: no, you won't turn rogue) to battle supernatural shit for Uncle Sam's glory. But who's the protagonist?

In 1923, Spookhouse accepted (under still-classified) the enlistment of a mysterious man without identity or history. The man rose almost immediately through the loose ranks of the officially nonexistent agency. He is considered one of the most valuable Spookhouse operatives. Though certainly not superhuman, the man's prowess inspires an excess of whispered rumors. But those rumors remain in the realm of speculation.

It is rumored that long ago, a secret clan of disenfranchised priests and other occultists formed a plan to combat the evil in the world. The plan involved a child. For many years, they searched for the right child, and eventually found the one they sought. Stealing the child from his parents, and erasing any trace of his background, the brotherhood disappeared. Twenty years later, a legend arose among the tight-lipped circle of monster hunters (and monsters as well). It was said that a force of nature shaped like a man was slipping through the shadows of netherworld haunts and feeding grounds, killing fiends of all types. He was reputed to be unstoppable, silent, and utterly efficient, a new predator of predators.

It is never spoken of, especially within earshot of the Stranger, but Spookhouse believes that he is this legendary monster hunter. He rose quickly through the ranks of the organization, and no one questions his abilities. No one knows where he came from, or what his real name is, nor do they know what he truly lives for. But for now, he's content to kill monsters with them, and he is very, very good at it. Unflappable, and unmovable, the Stranger is expressionless and stoic. His deep, rough voice is quiet and reserved, and he speaks only when necessary.

So the player assumes direct control of the Stranger, the most hardcore and edgy mofo among Spookhouse operatives. Thankfully, the game never explores his "special" roots and is focused on battling villains rather than emo crap about inner demons and prophecies. He doesn't have any special abilities unlike the other Spookhouse agents. His strength lies in the pocket dimension he carries under his coat. There is no other explanation on how he can carry so much shit on him. Full arsenal of weapons including some high-tech toyz? Check. Ammo counted in hundreds? Check. Dozens of healing bags? Check. Leet auto-aiming skillz with dual pistols? Check. His the most distinctive feature, however, is the attitude. Being a true white man he despises working together with non-human scum, and is reluctant of accepting their help. Some of the later events may shatter his black and white worldview... or maybe not.

Wow bro you make this game sound cool. Can you give me a torrent link?

Stop right there, you criminal scum! There is a reason behind me LPing it. Much akin to Br0xor's excellent inAnity LP this game is better digested by watching it rather than playing it. Why? Guess the worst enemy in the game. If you answer CAMERA1111111 you are fucking RIGHT, bro! Like AitD, RE etc. it uses fixed camera angles to keep the cool graphical shit rolling. Sudden dramatic switches as you move through the levels can quickly disorient you. The problem becomes much worse when you are engaged in combat. Try to run away and you may lose the baddie from your view, get stuck in some wall and be raped by some unseen enemy. It's doesn't help that the Stranger rotates too slowly and can't properly strafe/dodge. To offset this the game features auto-aiming and you can easily shoot stuff that you can't even see! Which is pretty fucking shameful as the game models locational damage on monsters with great detail, letting you, for example, shoot a zombie's arm of leg off, or kill it instantly with a well-placed headshot. You can opt for manual aiming with a mouse, but with constantly shifting camera and stunlock effect of some monster attacks it puts you into too much of a disadvantage. Either you use cheat aiming and reduce combat to simply bashing spacebar or fuck yourself up with no middle ground. Considering that combat is an integral, unavoidable part of the game it can be a major deal-breaker. Also, the game features several rage-inducing platforming sections with worst camera angles making them an exercise in frustration and rage. Not to mention some poor design choices like infinitely respawning enemies with tommyguns in some areas.

The game is divided into four acts, each boasting a unique setting and presenting a self-contained story. I'll do them in a chronological order.

With all the shit set straight let's start with the game proper. It all began when Stranger descended into the basement...

ACT 1 - DARK REIGN OF THE VAMPIRE KING

1927

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Stranger, thank you for coming in on short notice.

The colonel leads Stranger to a nearly empty office where a lonely secretary sits.

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Who will protect the world from darkness?

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We will.

She pushes a secret switch and a panel in the wall slides open.

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Stranger follows the colonel to the elevator.

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A partner? Who?

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Svetlana Lupescu. I know you don't really like her, Stranger, but -

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I don't *like* anyone. I hate monsters.

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Half is too much.

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But it's that half of her that makes her so ideal for this assignment.

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If she crosses me, she dies.

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Sighs I'm sure she feels the same about you.

Stranger and the colonel enter the briefing room.

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Meet Rayne Svetlana. Since Nocturne failed to make enough shekels its developers Terminal Reality decided to move franchise into different direction. They ditched Spookhouse and Stranger but kept the vampire theme and expanded upon it. In fact Bloodrayne's last chapter takes place in the same castle as desipted in Nocturne's Act 1. Though despite the ridiculous outfit with wristblades Svetlana possesses warmer and more reserved personality devoid of feminatrix vibe.

The colonel turns lights off and starts the briefing.

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Have either of you ever heard of the Yathfoe-Gyoule stone?

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The Yathgy?

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Then you've heard of it. I suspected you might.

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Only through legend. It's the "Holy Grail" of the vampire world. The vampire who wields it is said to be immune to those things that would kill any other vampire. He can walk anywhere, even in sunlight, and strike down man or beast with a thought.

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Yes, those are the legends. Some even suggest that the stone is the petrified heart of an ancient vampire. But legends aside, we think we've tracked down the artifact.

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I always thought that it was just as much a myth as the Holy Grail.

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What makes you think the Grail is a myth?

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Yes, well, we think we might have found the Yathfoe-Gyuole stone. Our intelligence suggests that a castle in Germany by the name of Gaustadt was the last known location of the artifact.

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Whether the stone is there or not, something is drawing the supernatural to that mountain.

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This is beginning to sound like a research assignment.

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It's far more important than that. Your mission is to retrieve the artifact. We've surveyed the region as best we can. Reports that have trickled out over the past hundred years indicate that the journey itself to the castle will be treacherous.

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Why is it so important to retrieve this stone? No one here can utilize it's full potential. I suspect that not even I would benefit from it's powers since my half-human blood gives me many of the benefits this stone is rumored to bestow.

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As you know, our trophy hall is filled with weapons and artifacts of great power that would allow an individual to rule the world, should he wield them properly. By keeping them here under lock and key, we can ensure that they never fall into the wrong hands.

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Why not simply destroy them?

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Some cannot be destroyed. We've tried. Others may prove...useful to us in the future. In the even of another Great War, we have weapons that would guarantee our victory against any odds. Returning to business, we've done some preliminary reconnaissance. Our operatives couldn't penetrate very deeply into the foothills. The entire area is crawling with werewolves.

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I thought you killed all the werewolves in Germany.

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Hmm.

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We tried to find relatives of anyone from the Gaustadt region. We couldn't find one person with any connection to the area. We do know that small villages in the area were inhabited as late as the 1850's, but since then, no one has had any first-hand contact with anyone from that region. All the information you need is on your desks, and your travel arrangements have been made. Good luck, and be careful.

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Meet me at the elevator when you're ready to leave, Stranger.

Time to grab some gear before we start the mission. It can be obtained in Doc Hollyday's lab, a brilliant scientist who serves as Spookhouse's lead researcher and gimmick inventor.

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Bitch!

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Well, fuck you, game, proper Doc Hollyday was no pussy!

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I have to leave on a mission soon.

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I see. And you want to know if I have any goodies for you. What's the mission?

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Werewolves and Vampires.

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Vampires? Svetlana just returned from her last mission; I don't suppose she's going on this mission with you, is she?

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Yes.

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Interesting. Well, I've got the standard aqua vampira that Hamilton Killian helped develop. "Better than holy water," he always said. And I have a new item that I just finished. I haven't had time to field-test it yet. Basically, it produces artificial sunlight. It takes a while to charge up, but when it does, it ought to fry any vampire and, at the very least, temporarily blind anything else.

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You'd better not accidentally shoot a team member with it. Especially Svetlana. to herself Hmm... I wonder if this machine will even have an effect on a dhampir? Either way, it might not be a good idea to use this if you and Svetlana are going to be in close proximity during the mission.

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It's the Charged Radiance Emitter, or, more colorfuly, "The Sun of God".

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Nice. Anything else?

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Werewolves, huh? Where did you say you were going?

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Germany.

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I thought you killed all -

Stranger gets angry.

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What else do you have?

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Sorry, Stranger, just the standard silver bullets. I've been very busy. You're lucky I was able to finish "The Sun" before your mission.

Before leaving Stranger exchanges a few words with another Spookhouse researcher Hiram Mottra, a jew and a coward.

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Cut the crap, Hiram. I've known you long enough to know you can't read minds.

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Technically, that is true, but you know I can sense intense feelings. And you, my dear fellow, have the most intense aura I've ever encountered.

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It's obvious you have a new mission that you're not looking forward to, though I can't imagine what objection you could have against any mission.

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The Colonel assigned Svetlana as my partner.

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Oh.

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So the Stranger enters the elevator and the action cuts forward to Germany, where he and Svetlana pass through a small cemetery.

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Suddenly, a man emerges from a grave. Stranger readies his fearsome dual pistols

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Watch out!

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[Perception] Are you crazy? He just climbed out of a grave.

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Who are you?

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Sentinels! No! They're everywhere!

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Sentinels? What are these Sentinels?

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Huge, monstrous things! Hideous things that will devour you whole!

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Come on, Svetlana. He's crazy.

Old man laughs hysterically.

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Ha, ha, ha! I'm crazy? You've come here of your own free will? You're crazy! You'll never escape.

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You obviously escaped.

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Yes. But I'm not crazy. I'm a genius! I hid in a coffin with my friend's corpse, so when they buried him out here, I could escape!

Startled by suspicious noise he flees away.

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They've found me!

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What was that all about?

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I'm not sure. He was totally mad. But one thing I am sure of: there are vampires here. I can smell them. Did you see the bite marks on his neck?

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Yes.

Let's explore a bit and follow madman's footsteps.

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Svetlana slays a hapless zombie before Stranger could even draw his weapons.

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This key will be useful. Also, there a few hundred bullets in the case.

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Think that Battleturd 3 had blinding lens flare effects perfected? Ha! It should be noted that in Nocturne's case it is actually appropriate given how dark the game is.

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We can't open town's gate directly. There must be another way to get in.

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To the crypt at the cemetery.

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Let's go.

Suddenly, she drops on her knees, unable to move.

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I can't go in! We're nearing holy ground.

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We just tromped through an entire graveyard, why stop now?

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That little graveyard was never consecrated. It's not holy. But the ground here burns my skin. To go any further would be suicide.

What's wrong, woman? Can't handle the heat? :smug:

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Fine. I'll go on alone.

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I'll find another way in.

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Um-hmm.

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Go ahead and enter the village through the crypt. Try to open the front gate. In the meantime, I'll look for another way in.

Passing through the crypt the Stranger emerges in an abandoned church.

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Stranger leaves the church... and faces a huge, goddamn flying bat!

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It takes a few clips to put these things down. Better let the girl in and force her to do all the dirty work.

Stranger open the gate from within.

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What in the world is that thing? I've never seen anything like it. Whoever summoned this beast must be very powerful.

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There might be others like it.

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Did you find any villagers?

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Not one. They're either dead or hiding.

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With monsters like this roaming the streets, I can't blame them.

Moar bats

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Let's explore the ramparts and get a vantage point on monsters.

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But due to "cinematic" camera angles it is a pointless activity. We step down.

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Stranger decides to test his new anti-vampire super-weapon. It works as advertized: one shot, one kill.

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Damn, we can't even leave this shithole.

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Continuing "seek and destroy."

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This huge building looks like a town hall. Too bad the door can't be opened.

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Stranger tries to burn a zombie with God Ray, but it doesn't work on them.

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Meanwhile our regenerating next-gen companion minces the remaining opposition.

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Stranger enters a small pub. Sadly, there is nothing here worth drinking. A healing bag, on the other hand, may come in handy.

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Svetlana cuts the last poor zombie in half and town hall doors open from the inside.

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Are you friend or foe?

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We are not your enemy.

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Well then, greetings. Welcome to the fair village of Falkenburg, strangers. I am the village Mayor. What might I call you?

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I am Svetlana Lupescu.

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"Stranger" is fine.

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Very well. I have no idea how you found our little village; it matters not, I suppose. You should return now the way you came. You are both in terrible danger.

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What? You mean these creatures? We can handle ourselves.

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But don't you see? It is only a matter of time before an army of those things is sent to replace those you have slain. Please leave. It will benefit no one for two more people to suffer as our town suffers.

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We didn't come this far to be dissuaded by one man's opinion. Tell us what you know, and keep it brief. You can worry about our safety later.

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A great evil has befallen us. You've seen some signs of that evil here. The oppression from Castle Gaustadt has become more and more severe since we settled in this valley after the bloody reign of Andronicus Comnenus.

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Andronicus? Andronicus ruled in the twelfth century.

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Impressive. You know our history well. Our people have been here a long time, and each year our village falls deeper into ruin. I fear we've only a few years left. And because of your actions today, we might have even less time. Count Voicu's wrath will descend upon this innocent town when he learns his Sentinels have been slain.

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Count Voicu?

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He is the master of Castle Gaustadt, beyond the forest on the mountain that overlooks this valley.

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Well us about this Count. He's not a normal man, is he?

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What do you mean?

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He's a vampire, is he not?

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Well, yes. That is rumoured to be so. Why would you suspect such a thing?

:what:

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I can smell it. And there were bite marks on a man outside this village.

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Man? What man?

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He didn't tell us his name. He was babbling, warning us about the sentinels.

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Did he say anything else?

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That's all.

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How did he escape? The sentinels don't let us wander from town.

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Apparently he hid in a coffin with a corpse and was buried outside of town.

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How clever. Well, at least one person has escaped the Count's iron grip. If that madman truly is a vampire, think of the horrors he must be inflicting upon our children.

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Your children?

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Over the past year, the Count has taken all of our daughters, for what vile purpose we can only guess. We tried to fight back, but his sentinels are too many and too strong.

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Now that the Sentinels are gone, we recommend that you flee the city.

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Never! This is our home. We may die defending it, but we will not run like cowards! We are a proud people, and if we leave, our daughters will surely die.

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I will not ask you to involve yourselves in this horror, but it's obvious that you are capable warriors. If you offer your help, we will accept it. But we will not leave this town.

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We'll discuss this matter with Count Voicu. If we can't reason with him...

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We will kill him.

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Our humble village appreciates your help. I pray - for the sake of our town and our children - that you are successful.

Except there is something off with the old man's story. He didn't sound all that desperate, more like annoyed and willing to send the Stranger away as soon as possible.

There is another townsman nearby. Maybe he'll explain more of this mystary.

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[Intimidate] Tell us what you know about Count Voicu and Castle Gaustadt.

Townsman: I know nothing.

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Stranger, you cannot interrogate these people like criminals. You're scaring them even more.

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I swear, you have the social skills of Atilla the Hun!

I put them all in small arms, you stupid!

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Why don't you let me do the talking.

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Do you know anything that might help?

Townsman: Watch out for wolves. The forest north of here is teeming witht hem. Some people say that they're actually werewolves.

No problemo, I'll feed them with my silver bullets.

Townsman: There was a man who lived in the forest long ago. He might still be there. He was a trapper named Yuri. He's probably the only man who could survive out there.

Now we can leave this forsaken place. Onwards to the forest.

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Black

Arcane
Joined
May 8, 2007
Messages
1,872,653
I remember watching my butt-buddy play it a long time ago, I even recalled it was black and white, but I guess it's just dark.
And what's with that contrast, Stranger is a douchebag while Ĺšmietana is way more sensible even though she's impure.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,487
Location
Djibouti
Townsman: There was a man who lived in the forest long ago. He might still be there. He was a trapper named Yuri. He's probably the only man who could survive out there.

Yuri_red_alert.jpg


Ĺšmietana

:thumbsup:

Anyway, :bro: , really nice game, and while I also remember raging at the camera, it was pretty much a given in survival horrors of this time, so I knew what to expect from the start. Was a long time ago when I finished it, but I remember it being very cool (I also have cloudy memories of raging non-stop in the last level. I think it was some deathtrap abandoned house with those PLATFORMING SEQUENCES that were a total pain in the butt?)

Also, the same setting appears in the Blair Witch Project: Rustin Parr game, another really good one, but this time doc Holliday is the protagonist. Stranger makes an appearance by the end, though.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,292
1.
Dear jap-loving motherfuckers, despite the intentionally misleading title this has nothing to do with a series of popular shitty jap grinders.
You really think that these 'jap-loving motherfuckers' don't know what Nocturne PC is? Kids these days...

:roll:

2. You can safely go from 1024x768 to 800x600 or 640x480 even - graphics are shit anyway.
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,177
Location
Ελλάδα
while I also remember raging at the camera, it was pretty much a given in survival horrors of this time, so I knew what to expect from the start
IIRC, unlike RE and its ilk this this game was far more arcadey/actioney with more and faster enemies, and that made dealing with the camera a much harder chore for me (I finished RE 1-2-3 with nowhere near as much rage).
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Seems I can't even edit thread title. What's the hell with this next-gen popamole forum engine? I bet that DU wants to port it to consoles, and sell essential features to maximize DLC revenue. :rpgcodex:

Also, spekkio-bro, if the lack of high-res spiky hair bothers you this much Katawa Shoujo thread is always floating nearby (T_T)

ACT 1, PART 2 - YURI'S REVENGE

The rain starts falling and the operatives hear menacing growlings of thunder in the background.

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They stumble upon a wrecked wagon and dead horse's carcass.

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Look at this horse. Flesh torn from shattered bones.

She feels the sympathy to Andyman's deceased distant cousin. A sentiment that Stranger will never share.

Deadly shadows are flinching around.

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Why don't they attack?

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They're toying with us. Surrounding us. They will attack soon enough.

They discover a small hut lit by fireplace from within.

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Yuri! We've come from Village Falkenburg. We're traveling to Castle Gaustadt.

No answer.

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[Wisdom] I don't think anyone's home. The smell of life is fresh here. Someone was here recently, but he's gone now.

Maybe there's some cool shit to plunder here? Nah, it's empty.

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As they leave the hut crows encircle the Stranger, croaking relentlessly. Unnerving, but they aren't worthy of wasting ammunition on them.

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Stranger follows the path that leads to a working windmill.

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Yuri! We've come from Village Falkenburg. We're traveling to Castle Gaustadt.

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Please come in. These woods are dangerous. Traveling to Castle Gaustadt? You choose a poor place to visit. Count Voicu does not welcome guests.

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We've come to stop Count Voicu.

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Kill him, if necessary.

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Then my prayers are with you. My mastery is over the forest. If I thought I stood a chance of beating him, I would have traveled to the castle years ago and killed the Count myself. I'm safe from him here. He avoids the forest and the werewolves that live here.

face-yuri.jpg
In an ironic way, I owe those beasts my life.

nolp02-12.jpg


Hmmm. :M

face-yuri.jpg
When we first fell under Voicu's thumb, a troop of our bravest men volunteered to wear the skin of the wolf and take to the forest to protect us from the Count. Eventually, he learned to make the winged ones that can pass over the forest instead of going through it. The manwolves grew restless, hungry.

face-yuri.jpg
After centuries of walking as beasts, our protectors forsook their allegiance to us and grew feral. Our once-warriors began to stalk us. They became as great a threat to use as Voicu himself. Now, only I survive. Those of my people not devoured by the wolves were taken by the vampires.

face-yuri.jpg
Take whatever traps and medicines you think you can use. The traps can be used repeatedly. They are not lethal, but they can slow down the fiercest of beasts. Beware the traps I've hidden throughout these woods. Some are very lethal, and they do not discriminate between man and beast.

nolp02-13.jpg


No reason no decline his generous offer. Assload of bullets, medical bags, woodcutter axe, crossbow with blessed bolts, traps - we have everything we need to start full-fledged furry genocide simulation.

The operatives delve deeper into the forest. This part is maze-like and less linear than the majority of the game. In fact it's entirely possible to miss Yuri and powerups altogether.

nolp02-14.jpg


One of the traps he mentioned. Definitely, very effective.

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Ouch!

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Here they come! Constant behind-the-back ambushes, superior speed and tough skin, nearly impenetrable to ordinary bullets, rank werewolves among the toughest opponents in the game.

nolp02-17.jpg


Half-vampire's assistance is invaluable. In addition to decent damage output she keeps them occupied giving the Stranger enough breathing room to evade close combat.

nolp02-18.jpg


For a next encounter Stranger sets up Yuri's traps.

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Caught your tail, bitch!

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Tougher dark-skinned specimen attack next putting the Stranger very close to grave.

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Going deeper and deeper. Werewolves' Resistance ramps up.

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Meanwhile the Stranger tests Holliday's new toy - some sort of night vision amplification device. Stylish, but completely useless.

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Wolverines!

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Akimbo gun wielding > brute melee force.

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We discover another tattered, abandoned house.

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Bones lying on the floor. Its owners are long dead.

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face-stranger.jpg
There's a note here.

face-svetlana.jpg
"Be wary traveler. A great evil breeds in this forest. Wife and I sipped of a final option so we never are consumed by the evil. Leave now while your ability remains." Judging by their appearance and the absence of odor, I would say these people died several decades ago.

nolp02-32.jpg


Predictably, it's a trap, but this sort of trap works both ways. Narrow doorway means that furries stand no chance to touch Stranger's manmeat.

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OK, the bridge that leads to the castle. Some planks are color-coded: "Don't step here, retard!".

nolp02-34.jpg


face-svetlana.jpg
This bridge doesn't look too safe. I think we should try to find another way across.

Pretty sensible. They turn left and explore along the edge of the cliff until they find a place where chasm is relatively narrow.

nolp02-35.jpg

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face-svetlana.jpg
Well, I can make that jump, but I doubt you can. Looks like you'll have to try your luck with the bridge. I'll see you on the other side.

One dramatic Shepard-jump and the Stranger is left alone in the wood.

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Meanwhile he has to deal with two werewolves without any external help.

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A jumping sequence with diagonal camera angle. What kind of retard could come up with that?

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Derp.

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Phew. Didn't even have to to reload.

Svetlana rejoins the Stranger and they continue their journey to the castle of the damned.

nolp02-45.jpg

nolp02-46.jpg
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Many will disagree, but I believe that horror themed games benefit a lot from a first person perspective.

Anyway, good for your mental health this time you're LPing a non shit game, Twinkle.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Cassidy said:
LPing a non shit game

Well, Nocturne has a fair share of derpy stuff, in fact the entire Act 3 is wtf, but at least Terminal Reality tried.

Edward_R_Murrow said:
Cool stuff. So the Stranger drank from the grail, huh

Most likely from the Chalice of Butthurt, judging by his attitude.

ACT 1, PART 3 - CASTLE GAUSTADT 3D

Finally, they arrive.

nolp03-01.jpg


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face-svetlana.jpg
Be careful, Stranger.

Mmm, exploiting clichés to the max. It won't end well.

nolp03-03.jpg


Critical hit!

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Mangled naked female corpses, this is going to be interesting.

Stranger takes the stairs up front only to discover two zombies in the attic.

nolp03-05.jpg


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And here are the things that chewed poor girl.

nolp03-07.jpg


And here the game introduces new kind of enemy - the gargoyles. They are very flimsy, falling apart after 2-3 shots but they have one really annoying trait - if faced directly they turn into solid stone, becoming completely invulnerable.

Castle, here I come.

nolp03-08.jpg


But cleansing the outskirts is of higher priority for now. This is probably the path that Svetlana followed. No use for Stranger as his jumping skills are way behind.

nolp03-09.jpg


More zombies are encountered. Their behavior in Nocturne is somewhat more interesting compared to similar games. When heavily wounded they try to run away (yes, they can run) and regenerate damage.

nolp03-10.jpg

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He comes under surprise attack by some weird hybrid of werewolf and bat. Their leaping attacks make them very annoying foes.

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Push this statue into the pedestal.

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I wonder why villains leave tools of their destruction lying nearby. Also, picking the holy relic up opened some grate inside the castle.

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Going inside.

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Heh, the count certainly didn't shun from entertaining himself. Sun ray instantly takes care of undead brides.

nolp03-20.jpg


Shooting stakes at their chests is very effective too.

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Newer and stronger vampire types appear. These guys can turn into mist and launch surprise attacks from behind, but they share the same weaknesses with their less cunning brethren.

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A little jumping exercise leads Stranger into Count's library.

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This pedestal marks something important but for now it is of no use.

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Who's this guy on the painting?

nolp03-28.jpg


Stranger quits the library and ends up being in the throne room filled with zombies. It should be noted that even when downed their limbs continue twitching and there is a fair chance they'll rise again. Like in Quake, they only way to guarantee their final death is fragging them.

nolp03-29.jpg

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Huh, are vampires that stupid to leave so much lethal stuff lying around waiting until some self-proclaimed crusader will put it to use?

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There is nowhere to go but up

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Key to the belltower is essential.

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Stranger continues his ascension amidst the treacherous mist.

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Uh, nice to meet you again.

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face-stranger.jpg
Svetlana! Do you need any help?

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I don't need any help. You're the one who needs help.

What?

She performs uncanny jump, vanishing from Stranger's sight in a matter of seconds.

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What the hell? Crazy bitch!

Weird creepy midget sneaks upon Stranger's back.

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Who the hell are you?

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To serve my master, I need no name.

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What do you know about her?

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The dhampir? She's been changed like all the others.

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How did you know she was half-vampire?

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The Count has taken particular interest in her ever since the two of you arrived. Her special abilities will be of great use to him.

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There's no way she would ever serve a man like the Count.

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Believe me. She is not the woman you brought here. When the Count takes a woman as his bride, she changes. She belongs to him now.

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No way. She leaves with me.

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As long as the Count lives, none of his brides will leave. With you or anyone else.

face-stranger.jpg
Very well, then.

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Don't be a fool. You can't kill him. He's immortal.

face-stranger.jpg
If you only knew how many immortal creatures I've killed.

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Someone comes!

The servant vanishes in a moment leaving Stranger under attack by a sentinel.

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Stranger opens the bellltower. It turns out to be a resting for a at least a dozen of vampires. Like bats they cling to the ceiling. Light won't disturb them, but any hostile attempts will. Better leave them alone.

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Ah, yes, now we have to return to the library.

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This part of the castle gives a strong Silent Hill vibe.

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Oppressively dark, it forces Stranger to rely on flashlight and muzzle flashes to be aware of his surroundings.

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The Count had a full harem at his disposal. Vampire brides in nearly transparent gowns seductively whispering "stay with ussss", turning into gray mist at any sign of hostility. Confronting them is an incredibly INTENSE experience. However, I know a way to deal with pesky females...

nolp03-51.jpg


...holy penetration in the name of our Lord and Saviour :yeah:

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Ugh, so much blood. Count has kept his personal whores well-fed, it seems.

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Next room and the flying thing grabs the Stranger, trying to drop him into abyss. At the last moment Stranger escapes and kills the beast.

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Portraits hanging on the walls here seem to be alive, their eyes following Stranger's every movement. Or maybe this shit got to me and I'm imagining things already. :M

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Finally, Stranger leaves this sick section. Regular zombies seem almost welcoming and cute in comparison.

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Backtracking all the way to the library Stranger puts that special book onto a book stand.

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The huge painting falls, revealing a secret entrance to Count's study.

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He's absent, but the key to the dungeon lying on a table points at his possible whereabouts.

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Hidden switch in his study leads to another dark room full of sleeping vampires. This time I won't chicken out.

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Stranger descends to the underground.

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The Count and his new bride, they won't hide from him.

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Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,487
Location
Djibouti
...holy penetration in the name of our Lord and Saviour :yeah:

:lol:

nolp03-69.jpg


I always found it lulzy how Stranger's cloak would start doing... this each time he'd climb anything. Goddamn Batman is what he is.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
ACT 1, PART 4 - DUNGEON CRAWL

Gentlemen, we have a sewer level, where an overwhelming smell of creativity will knock your socks off.

nolp04-01.jpg


Dude, your wings won't do you much good - ceiling is not that high.

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So pwetty. Real-time caustic reflections in 1999. UE3, suck it down.

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Bats just follow Stranger, however, without any seemingly hostile intention. I wonder what that means.

nolp04-05.jpg


Now I understand why videogame monsters are both aggressive and suicidal: they can't get over losing THEIR COCKS. I would be mad too if I couldn't see my own junk. :(

nolp04-06.jpg

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Some of the grow boobs to compensate.

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Yay, the key. Let's open something with it.

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Hey, bro, I know you are bored down here, but don't try to hug me on the first date. :M

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Stranger kills this ghoul and the ceiling slides down. He barely makes it our and grabs another key.

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So let's take an elevator and see what's there.

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Hidden switch raises a few platforms in that pretty-lit room.

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It's dark here.

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Swinging axes... WTF it's supposed to be Germany, not Persia!

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Lol, monster, yourea dumb.

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I don't want to go in there. I'll try another door, to the left.

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Classy.

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Hmm, too bad, it seems a similar stone is need to be placed here in order to get to the main crypt.

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It is impossible to avoid stepping into traps in Nocturne.

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Wow, swinging axes and jumping sequence turned into a complete clusterfuck thanks to tragically impractical camera angles. The game certainly doesn't pull any punches for no-skill larpers who are there for a story. :rpgcodex:

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NO!

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face-stranger.jpg
AAAAAAAAAAAAAAaaaaaaaaaaaaAAAAaaaaaaaaAAAAAAAAaaaaaaaaaaaA!!!!!

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Stop yelling, moron! Give me a hand!

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Oh, thanks for the rescue, man. Who are you?

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I need to tell you one thing, friend.

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You are stuck in 1999. That's not how we roll now.

face-stranger.jpg
Are you serious?

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Wandering in the dark aimlessly without a compass to guide you. Relying on medical supplies to heal yourself. Not even knowing what button to press when you see something potentially awesome.

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It's like a fucking STONE AGE.

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Don't give up. I'll watch over your progress and intervene whenever necessary.

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Whatever it takes to complete the mission.

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My aiming is excellent as is, I don't need no further assistance from who knows what. I bet you...

nolp04-34.jpg


face-stranger.jpg
Strange. I am standing here on a platform, yet I distinctively remember my fall. No time to ponder on it!

Hi, girls! It's nice to see I'm popular and all, but I have no time for courting & copulation. RPGs are about KOMBAT, bitches, do you get it???

nolp04-35.jpg

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Stranger grabs the red stone and, like a trained monkey, repeats jumping sequence.

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Sorry, wrong door.

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Stranger puts the stone in the cup and one of the crypt walls slides down.

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Finally, big baddie's resting place.

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YOUR DEATH, HAR HAR!

The count turns into a huge bat. Strangers feeds him with silver and lead from his majestic dual pistols, while attempting to dodge his sweeps, without much success, though.

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With his health chipped away the count turns into his normal form. Stranger pieces his heart with a holy relic and the elder vampire violently explodes

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Mission accomplished? Not yet. This key must serve some purpose.

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The door to count's inner sanctum is open.

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Ladies, NO!

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Stop molesting me

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Eat some stake, you ugly, skinny bitches.

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It's atill not over yet. Stranger hears some girl sobbing. She propably hides behind these tapestries.

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"Anything", you say? :smug:

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[Renegade] Did you taste the Count's blood?

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I don't know.

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[Renegade] Did you taste the Count's blood?!

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I don't know what you mean!

Stranger lowers his guns

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Very well. I won't hurt you. I'll take you back to Falkenburg.

face-bride.jpg
Falkenburg?

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Yes, your home-

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I'm not from Falkenburg.

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The mayor?

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What do you know about the man in this portrait?

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I've never seen him before.

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Ah, you. Shouldn't you be another boss fight?

face-svetlana.jpg
Stranger! What are you doing?

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I'm about to kill you.

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Are you out of your mind? How many times do I have to tell you that being half vampire doesn't make me evil?

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[Perception] You sound like you're back to normal now.

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Almost. I feel like I've been kicked in the head. My ears are ringing. I had to fight off the Count's influence, and it wasn't easy.

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I vaguely remember talking to him, but it's all a blur. He drove his own will into my mind and controlled me like a puppet.

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I've never had my mind taken over like that before. He was extremely powerful.

face-stranger.jpg
Not powerful enough.

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It's ironic that you saved me, considering our past.

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We have no past.

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Try as you might, you can't forget everything.

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I can.

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If you say so. Shall we be off? It looks like we've managed to save at least one of the village's daughters.

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What's your name?

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Nadia.

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Come with us. Your parents in Falkenburg will be delighted to see you.

face-stranger.jpg
I'm not so sure about that. She's not from Falkenburg. In fact, I don't think anything the Mayor told us was the truth. Look at this portrait.

This dude's face looks kinda familiar...

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face-stranger.jpg
I think he has held other titles in the past.

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I knew it! I thought the scent of vampires was too strong in that town. I assumed that the Count and his minions had left that smell. It makes perfect sense now.

face-stranger.jpg
What makes perfect sense?

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The Mayor is the true lord of this castle. The Count was his son. The old vampire and his retainers must have been banished to Falkenburg. Exiled from his own kingdom and herded with werewolves.

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The crazy man we met outside the village wasn't escaping from just the Sentinels. He was escaping from the themselves. They are vampires, and he was meant to be their food.

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An entire town of vampires held captive by the Count? Why didn't he just kill them all?

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I don't know.

A shadow materializes in the corner.

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face-stranger.jpg
You made a huge mistake showing yourself now that I know who you are.

face-mayor.jpg
Clever girl, this one. I thought she might have been a dhampir when she first came into the village. I thought for sure she would detect us, but she never put the clues together.

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So I was right? The Count was your son.

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Yes. That insolent bastard. Now that you've killed him, my people and I can return home to this castle.

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Stranger, put your guns away.

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[Truth] You know I have no sense of humor.

She steps between the Stranger and the Mayor.

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I'm not joking, Stranger.

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You'd be wise to do as your friend says.

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face-mayor.jpg
Then you would be wise to make her one.

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The reason my son did not kill me was because he did not know how to properly utilize the Yathgy. Until I revealed it's secret to him, he knew he could not kill me. But I would not give up that secret easily.

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The Yathgy?

The said stone is revealed to be hidden behind another tapestry.

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face-mayor.jpg
My son managed to separate me from the Yathgy long enough to overpower me. I've spent the past hundred years waiting for the misused power of this stone to destroy him. Thank you for accelerating the process.

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My followers and I have tried to reclaim the castle by force on a number of occasions. You might have seen the aftermath of those attempts littering the forest and this castle. And beyond my son's resistance, the werewolves of the forest interfered with out attempts as well. There were times when three separate forces met in those accursed woods.

Mayor turns to the Stranger.

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You've proven yourself quite capable. If you weren't a mere human, I'd ask you to join me. As it is, I would be honored if this lady were to join my ranks.

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No thanks. I have other obligations.

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A foolish choice, my dear. Now I suppose there's nothing left for me to do but kill you.

Stranger raises his guns again, but Mayor just laughs

face-mayor.jpg
But since you've helped me regain my castle and the Yathgy, I'll overlook the fact that you my minions and the brides I have taken the past millennia to collect. You may live. You are free to leave this castle. Take with you this pitiful girl-child who my son failed to make his own bride. But know that if you ever set foot in this house again, you will belong to me.

Svetlana bows

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Thank you, kind sir.

Derp.

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What about the stone?

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The stone stays, Stranger. We leave. Now.

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Not until our mission is complete.

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Stranger, you cannot see the things that I see. You must simply trust me when I say his offer to leave must be taken. His son, the Count, was a frail degenerate compared to him.

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[Intelligence] So our mission was a failure?

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Not necessarily. I doubt this man will make the same mistake twice. He will not allow another to overthrow him.

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And whether the Yathgy is locked in Spookhouse's basement or in this Vampire's castle, we at least know where it resides.

face-stranger.jpg
But he is a bloodsucking vampire! As soon as we leave, he'll be out looking for more food and new brides. Innocent humans will have their lives torn apart.

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We'll deal with him when the time is right, but there's nothing the two of us can do about it, alone. Throwing ourselves at him would be suicide, so calm down...

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Besides, you already got to kill a really powerful vampire today, so cheer up.

:what:

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nolp04-68.jpg

nolp04-69.jpg


END OF ACT 1
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,487
Location
Djibouti
Wandering in the dark aimlessly without a compass to guide you. Relying on medical supplies to heal yourself. Not even knowing what button to press when you see something potentially awesome.

:D

nolp04-55.jpg


Nailin' your wife :smug:


Also, the ending to chapter 1 doesn't make much sense :(
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Stranger, you cannot see the things that I see. You must simply trust me when I say his offer to leave must be taken. His son, the Count, was a frail degenerate compared to him.
You don't even know what you don't know :D
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Aye, it is pretty weaksauce an ending. Oh well.

Eh, it's still fun. Keep kicking ass, Stranger, the girl can't be around to killblock you ever time.
 

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