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2017 - The year of (TB) Squad Tactics

Discussion in 'Tactical Gaming' started by Alienman, Jan 16, 2017.

  1. toro Arcane

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    Click here and disable ads!
    Already wishlisted.
     
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  2. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Do a secret Codex only release :)
     
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  3. mondblut Prestigious Gentleman Arcane

    mondblut
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    > 2017 - The year of (TB) Squad Tactics

    :what:

    I thought JA2 was released in 1999?
     
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  4. mikest HoF Studios Developer

    mikest
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    HAHA
     
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  5. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

    LESS T_T posted about this on the other thread.
     
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  6. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
     
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  7. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
     
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  8. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    I'm going to try and sort my thoughts about squad based tactical games that were released during current year (or released into early access or had available demo) that I've played.


    Battle Brothers - This was Codex darling prior to release. It didn't turn out to be new coming of X-com (nothing has or nothing [probably] never will be quite as good as X-com), but it is more than decent game about early medieval shield wall infantry skirmishes in fantasy world. RNG heaviness and procedural world creation combined with level scaling makes one wonder if this could have been even better game with fixed map where events take place.
    Still one of of the best, if not the best tactical games that's been released during last decade. rapsdjff and co. where ever you are now or whatever you are doing for your next venture, good luck in it.

    Stellar Tactics (early access) - This was actually released into early access 23 September 2016, but might as well comment on this since this has seen many improvements since then (for example design dead end of "precision aiming" where player should try to hunt just the right pixel on enemy model, which is animated the whole time btw, to gain a few % bonus to hit was dropped.)
    This is a very ambitious project that tries to do both turn based ground combat system and RTwP space combat (with only 1 controllable ship).
    Haven't encountered space combat yet so I won't comment about that, but on the space navigation I wish developer(s) would try to copy autopilots from Freelancer or Rebel Galaxy.
    Ground combat (which uses AP system) has few problems:
    1. Game isn't grid or hex based; sometimes routes that look usable aren't so, also units might block each other in ways that is somewhat hard to fathom on quick glance.
    2. Game has system where different body parts of the enemies and players characters are targettable. This is good feature to have, but on execution player have to point mouse cursor on right spot on enemy model which is animated. Depending on camera angle targeted body part might cycle from arms to torso and legs; good luck on timing it right.
    Game also level scales which is another reason to worry, but overall it's promising passion project with developer that actively engages with community.

    Vigilantes (early access) - AP system using grid based tactical combat is heart of this game. There is no FoW or any interactions with environments or levels that aren't directly related to combat.
    Game has system for targeting enemy body parts which has more user friendly implementation than Stellar Tactics. There is also rudimentary morale system which causes badly wounded enemies to try to escape. There is still some very rough edges like for example implementation of shotguns and "deepness" of strategic layer, but it is still very much work in progress.
    This might become nice little game with developer that's been active on feedback.
    edit.- Melee animations deserve honorary mention.


    Pit People (early access) - This actually isn't WEGO, phase paced or whatever the hell people people call games where both sides plan their turns and then watch how the execution unfolds simultaneosly.
    Pit People is turn based game where each sides turns get partitioned into 2 parts where one side plans their movement and then executes it and then 2nd side does the same.
    In practice during battle moving players units is only thing player decides about, what enemy players unit(s) targets is wholly dependent on positioning and unit's load out (there is no changing unit's load out mid battle).
    Game delivers its narrative in cartoony, humorous manner, but gets repetitive soon (I played 10 hours before getting bored). I think that if someone wants tactical game with cartoon humour, then he is better off with Skulls of the Shogun.

    Warbanners - Sequel to Drums of War (which sadly is on Slitherine back catalog with pricing that comes with Slitherine). It pretty much offers the same as it's predecessor (sieges, environment that can be molded by unit abilities or items, lighting levels that affect units CHT) with improved graphics, tweaked morale system and added stamina mechanics. Sadly no orc campaign this time.
    edit. Developer is active on various forums and game gets new patches quite often.

    Torment: Tides of Numenera - :argh: Darn thing crashed when I got into 1st real fight. Haven't really touched it since.
    Its been patched since then, but the few turns that I managed to play its 2 action based battles didn't impress. Of course combat isn't the main course on "Torment" -game, but early world building and narrative left me somewhat cold too.
    I will check it out again later, but I still suspect that WL 2 is the better Inexile game.

    Westslingers
    - I'm only 3 missions in basic campaign. Feels a little bit like Syndicate with much fewer people on levels. Combat so far has been simplistic "draw weapon and shoot someone on the back and then take cover before you mow down rest of the enemies" -affair.
    Developers have recently added sand-box mode into game in addition of the original campaign. I will comment more about the game if there is more to comment about.

    Fort Triumph (demo) -Tried the recent Steam demo and really not feeling it with this.
    Nu-XCOM style 2-action system combined (with additional enemies that activate when you explore too far) with levels that mostly seem to be narrow corridors seems to be a very unfortunate combination.
    Low expectations with this one.
     
    Last edited: Dec 28, 2017
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  9. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

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    You forgot Atomic RPG.
     
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  10. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Haven't played it.
    Yet.
     
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  11. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Low Magic Age is actually on my backlog, but I'll be waiting for implementation of adventures and non-combat skills before testing it.
     
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  12. Volrath Arcane Patron

    Volrath
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    tl,dr;

    2017 was a shit year for turn based tactics.

    Like the year before that and the year before that and the year before that....
     
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  13. Matador Learned

    Matador
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    What are your squad tactics favourite games?

    Mines are:

    1. Final Fantasy Tactics
    2. Jagged alliance 2
    3. Fire emblem for the GBA
    4. Ogre tactics

    I don't like to include blobbers or party RPGs.
     
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  14. Ezeekiel Savant

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    JA2 is basically a party RPG though? ;) Just happens to not simplify combat the way other western RPG's do. I feel like a hybrid game like that is basically the way the genre should have evolved. As it stands we usually get light RPG elements and shitty combat.

    1)JA2 <- I wish Fallout 1&2 etc had combat and object destruction like this. It would have been the natural evolution... Alas. One of the few western games with great gameplay, unmatched by other tactics games before and since. Feels like it could have been a Fallout game too, if you'd literally just changed the setting. The whole "train up local militias/unconventional warfare" aspect would have been great for wasteland 2 as well, along with the combat and so on... But instead we got what we got. Sad.

    2)TFTD <- Not perfect or anything, but it has nice atmosphere in general and esp. underwater which is something all the other x-coms are lacking. Gollop never seemed to get the hang of that part himself... Maybe his new game will have it finally. TFTD's little A.I. tricks help make the Aliens seem more menacing, at least at first. Kind of like F.E.A.R. in a way.

    I'd have to think for a while about the other numbers... FF Tactics was ages ago, I honestly don't remember much about it other than the weird map gimmick or whatever that was. Am I even thinking of the correct game here? I should probably replay it already... Same for Ogre Tactics and Fire Emblem.
     
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  15. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Anyone played this?


    Any good?
     
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  16. toro Arcane

    toro
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    Buy it.
     
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  17. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    The friendly fire mechanic would piss me off so much. They seem to have no regard for friendlies stepping in front.
     
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  18. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Shock tactics - Bought this alongside Strain Tactics, because I was going to try it eventually and at least it was on sale.
    Uses AP system, but attacking is last action unit can do in its turn (I really would like to find people who decided that this is good mechanic in turn based tactics and backhand 'em hard and then immediately relocate tactically). Levels have much verticality, but are in many cases difficult to navigate messes. No inventory meaning grenades and such are talents (another trend that I pretty much loathe) also some of those talents are outright useless. Weapons 5 hours in campaign have been boring, but that might chance since at least 30% of that 5 hours has been loading screens. AI is braindead and might send line of units into same killing zones.
    Game has some base building and over world exploration, but those seem mechanically so shallow to be almost pointless. There is also some story about Germans trying to grab as much lebenstraum as possible.
    Everything seems reasonably pretty, but it seems that that's where most of the resources were used (last patch is from august and game is still unoptimized mess).
    Mainly serves as cautionary example what happens to projects that overreach.
     
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  19. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    This was 2017 release.
     
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  20. Ezeekiel Savant

    Ezeekiel
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    I bought it out of boredom when it came to steam but found the straight up top-down perspective kind of weird... The controls were clearly influenced way too heavily by tablets/cellphones or whatever, awful.
    But the developer has been incredibly responsive and changed quite a lot about it at request of the players. Haven't played the newer versions myself, though.

    It really was held back a lot by being a port from a simpler system.
     
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  21. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

    Apologies for :necro:, but too drunk to start a new topic for Steam Marines 2.
    mustawd. could you tell whats wrong with 1st one? I haven't played it yet.
     
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  22. mustawd. Erudite

    mustawd.
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    It's stupid hard to the point where you feel like it's just not properly balanced. This is especially true for a RL. There is an overall strategy guide, so if you follow that to the T you might do better.

    I think this steam review sums it up pretty well:

    Also, IIRC it was kinda buggy.
     
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  23. ColCol Arcane

    ColCol
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    Review sums it up well. I should also add the movement system is cumbersome and tedious. In regards to the second one, 25 seems pretty pricey. I will wait to see how it shapes up.
     
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