It would take a god to do that, specifically Kelemvor or his successor. There was no way your mortal toon was ever going to do it, naytheist wet dreams aside. Anyone who think they can march into the realm of the god of the dead and tear down a major part of his palace permanently is either a complete moron or so full of hubris that he should be retroactively aborted.The C&C in the last act (circumstances in maps changing based on what order you do them in, with no best-outcome-in-all-circumstances way to go through it) is great.
Also Ziets confirmed that Mask had very little cut content (just a pointless sidequest involving the theater in Mulsantir). If you're upset about how you couldn't tear down the wall, they never even considered that as an option in the first place.
The second you step through the gate, everything feels unfinished, unpolished, and rushed, like let's just wrap this shit up, have some shit happen, curtains. That part was a tremendous let-down after a huge build-up in which everything was polished.Are you talking MotB or the OC? The OC was an unfinished mess towards the end. MotB didn't feel like it...I still think it feels like an unfinished mess towards the end.
But it was definitely the one that at least felt somewhat finished.
Yeah, it always feels to me like there was originally supposed to be substantially more, and the whole crusade just sorta waiting for you there like a messiah passing through the fucking gate just made me go "wtf?".After talking to Myrkul it kind of declines, the Crusade waiting for you at the gates is also an ass-pull the reasons for were cut.
As far as I understand you had to go talk to the 3 commanders and convince them to make another Crusade. The siege itself is also kind of underwhelming.
Yeah, it always feels to me like there was originally supposed to be substantially more, and the whole crusade just sorta waiting for you there like a messiah passing through the fucking gate just made me go "wtf?".
I loved MotB, I really did, but unflawed it is not.
Well, your party practically consist of demi-gods at that point. But eh, I don't know enough about D&D lore, nor do I care to. What I really wanted was an option to join Kaelyn, even if it resulted in a "bad" ending.It would take a god to do that, specifically Kelemvor or his successor. There was no way your mortal toon was ever going to do it, naytheist wet dreams aside. Anyone who think they can march into the realm of the god of the dead and tear down a major part of his palace permanently is either a complete moron or so full of hubris that he should be retroactively aborted.If you're upset about how you couldn't tear down the wall, they never even considered that as an option in the first place.
Yeah, I find the "you were never going to survive fighting a god" to be a useless argument. It's true, but it should have basically no bearing on the choices offered to me as a player. If I end up martyring myself or just getting killed because I'm a retard, that's on me. Flat-out not even offering a reasonable option relating to what you've been actually going for for a long time? Ree.Well, your party practically consist of demi-gods at that point. But eh, I don't know enough about D&D lore, nor do I care to. What I really wanted was an option to join Kaelyn, even if it resulted in a "bad" ending.It would take a god to do that, specifically Kelemvor or his successor. There was no way your mortal toon was ever going to do it, naytheist wet dreams aside. Anyone who think they can march into the realm of the god of the dead and tear down a major part of his palace permanently is either a complete moron or so full of hubris that he should be retroactively aborted.If you're upset about how you couldn't tear down the wall, they never even considered that as an option in the first place.
and now to skullfuck people who claim that the hunger mechanic was a bother
The spirit meter was the best thing possible to prevent restscumming in a d&d game. It perfectly fitted into the story, made the game feel more fast paced (as it should be, you're truying to save your own soul, after all) and supported different playstyles. The IE games ability to rest anytime with little to no consequences is killing me, playing IWD2, I just can't resist the urge to press the damned button after every encounter.
Also resting in every dialogue. "Would you mind if we rested here"
Eh, a simple summon spell to call for a spirit wolf (?) then suppress it is all it take. I dont remember much but spirit meter is simple to deal with. Anyone saying otherwise is just a plain noob.
If I end up martyring myself or just getting killed because I'm a retard, that's on me. Flat-out not even offering a reasonable option relating to what you've been actually going for for a long time
You don't have that power until you have basically completed the game. And by that time, it doesn't matter, because you no longer care about the Wall or anything else. You are the hunger, and destroying the Wall would stop that hunger (remember where its source is).Also, in the evil ending, you are able to fight gods and survive, maybe even kill some, so it doesn't seem that crazy if you somehow could turn that power towards taking down the wall.
No.Cael, your obsession with SJWs and whatever other nonsense you are talking about is starting to grate. Maybe get a life and/or a personality and stop caring so much about that? Or at least spare us your thoughts about it? You are confusing a lot of concepts, using them anachronistically and interchangeably, so it's doubly cringe-y.
This is actually pretty well foreshadowed in one of the dream sequences in Coveya Kurgannis though, so it's not like they drop out of nowhere.When I first played it I was confused who these people are when I passed through the portal to Kelemvor's plane.
Compaining about it isn't going to change anything, so you can ignore me or try to live with it.Yes. Still pretty cringe-y.
This is actually pretty well foreshadowed in one of the dream sequences in Coveya Kurgannis though, so it's not like they drop out of nowhere.
Compaining about it isn't going to change anything, so you can ignore me or try to live with it.
Your real world 2017 viewpoint is flawed in the context of the Forgotten Realms cosmology and nothing you say will change that, no matter how much you angst. Deal with it. FR is not the real world 2017.
Sometimes, I wish the devs did allow people to try to tear down the Wall so that they get obliterated by Kelemvor. Yay! You paid $x for the game, played 40 hours and BOOM! Non-standard game over! Muahahahaha! Next time, wise up, moron!
Kaelyn has a super-human wisdom stat, so that doesn't quite make sense. And if you don't agree that the Wall is unjust, and that freeing the souls in it, even if just one at a time, is a noble undertaking, I have nothing more to say to you.No.Cael, your obsession with SJWs and whatever other nonsense you are talking about is starting to grate. Maybe get a life and/or a personality and stop caring so much about that? Or at least spare us your thoughts about it? You are confusing a lot of concepts, using them anachronistically and interchangeably, so it's doubly cringe-y.
Back to the topic, something I just remembered. The developers DID make it possible for you to fight and kill Kaelyn for her utter stupidity, but doesn't allow you, the PC to follow her path and die, no matter how low your Wisdom is. Maybe they are trying to tell us something there?
No reason not to expect them, they are immortal and they made a promise to return when the gate opens. It's pretty clear the dreams in Coveya Kurgannis are important so not paying attention to them is probably a bad idea.It's not really a plot point to be foreshadowed, they simply appear without explanation for why they are waiting there or when they got there if they weren't waiting. If you haven't been paying attention to the specific names in Coveya Kurgannis, then you won't even realize they are the same people from the play, which I certainly didn't on my first playthrough, but still, it's kind of out-of-the-blue even if you were. Why would you expect the same people/entities from centuries ago?
Kaelyn has a super-human wisdom stat, so that doesn't quite make sense. And if you don't agree that the Wall is unjust, and that freeing the souls in it, even if just one at a time, is a noble undertaking, I have nothing more to say to you.
Ah, typical butthurt from a naytheist when disagreed with. Accuse the other guy of his own faults. Love it.You are the one trying to force 2017 mentalities (including your own anti-SJW one) into a game (or in pretty much everything) from a decade ago, which is where the cringe is coming from. You think we are talking about political themes from 2017 or that I'm trying to project it on the game, which is not true, you are the one who is projecting.
And I am the Pope, and married the Virgin Mary.I'm actually a Catholic. I don't even know what "naytheist" means. I also explained why you were wrong on so many different levels about Kaelyn, but that doesn't phase you.
You already have the choice to continue Akachi's legacy and join the crusade. What seems out of place to me, is that you are forced to leave a potentially trusted and loyal companion to go on without your help.About joining Kaelyn - it would be a bit out-of-place narratively speaking, it seems like an ending for a different story. Your goal is your soul, the Crusade doesn't really factor in much until the end, so I don't think it would be a logical ending to this particular story. If there was another act before going to Kelemvor's plane exploring this, then maybe, but as it stands now, eehhh.
And I am the Pope, and married the Virgin Mary.
Pfft! A Catholic. Good one. Try pulling the one. It's got a longer string.
You already have the choice to continue Akachi's legacy and join the crusade. What seems out of place to me, is that you are forced to leave a potentially trusted and loyal companion to go on without your help.