Krraloth
Prophet
Roofs, Arcanum way.
Shitty hacks making sloppy games? Why, I would never have guessed.Do people actually prefer their 2.5D games sans roofs, or is this just a case of people who can't be bothered to put a few extra occlusion checks in their code?
Arcanum way as in "hurr, we cannot into multi-story buildings"?Roofs, Arcanum way.
So you want a permanent wallhack if you ever peek into a building? Why would you know what happens inside if you don't have anyone peeking there at any moment?Roof as a form of fog of war is fine. It is there until you peek inside, then it is gone forever and never obscures your sight or gets in the way of your actions.
It's a viable way to portray z-axis. I have nothing against top down but it makes seeing whether a character stands on top of ground floor building or a multi-floor skyscraper problematic.Also, while I am there - fuck isometry. Talk about killing convenience and usability for the sake of eyecandy.
So you want a permanent wallhack if you ever peek into a building? Why would you know what happens inside if you don't have anyone peeking there at any moment?
That sounds neat. Do you know of any other game that does that?Roof. Yes.
Sneaking and peeking inside from openings would be cool though. See Underrail, it has some great ideas.
I don't remember being able to do that in Arcanum.already mentioned arcanum.
Shadowrun while not having roofs got fog of war. One can peek in without opening door by hacking cameras from time to time. Passable in environment without windows...
Jagged Alliance 2, although not technically an RPG, uses the characters' field of view to show interiors. Also, crouched and prone mercs are not able to see through windows if they are too close.That sounds neat. Do you know of any other game that does that?
Now imagine a game where shit could happen without being directly caused by player instead of it being just a static freeze frame for player to romp about.What do you mean, "happens inside"? It's an RPG. Once the player has visited a house, nothing happens inside any longer. Loot is looted, quests are taken, NPCs, if alive, are wandering around pointlessly.
Now imagine a game where shit could happen without being directly caused by player instead of it being just a static freeze frame for player to romp about.
Limp dicked fags, OTOH...NPCs don't buy games.
Now imagine a game where shit could happen without being directly caused by player instead of it being just a static freeze frame for player to romp about.