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1.45 Patch available

thathmew

Zero Sum Software
Developer
Joined
Nov 19, 2002
Messages
194
Location
Austin, TX
Phew. That took far too long. I wish I could say it took too long because of all the incredible features I added, but mostly it was due to moving, starting a new job, and hard drives failing.
Anyhow, there's the usual spate of fixes and improvements. Now that I'm settled I should be getting stuff out more regularly.

http::/www.zero-sum.com/downloads.html

As always suggestions and wish lists are welcome.

enjoy,
-mat
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Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,662
Location
Behind you.
Does this one fix the glitch with flame magic not working on certain creatures and enemies, like the bandits?
 

thathmew

Zero Sum Software
Developer
Joined
Nov 19, 2002
Messages
194
Location
Austin, TX
It may. I did tweak the code, but prior to that I only replicated the bug once, and I wasn't sure if that was due to my targetting.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,662
Location
Behind you.
It's an interesting little bug, that's for sure. Doing a fresh install seems to delay the bug from popping up until you play it the second time, so I'm guessing it has something to do with the save/load data.
 

thathmew

Zero Sum Software
Developer
Joined
Nov 19, 2002
Messages
194
Location
Austin, TX
It actually also make heavier weapons much more valuable since you are guaranteed to get one attack per round.
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
thathmew said:
It actually also make heavier weapons much more valuable since you are guaranteed to get one attack per round.

You are? Never noticed that, but then I always prefered the quicker weapons. Maybe sword and shield style will be better too now that you actually need that shield to boost your AC. Both my frontline fighters dual-wielded in my last game.
 

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