Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

game development

  1. puur prutswerk

    Semi-Practical Game Design Ideas

    This thread is for posting game design ideas that (in my case have not been implemented yet because of lazyness) we want to post here to benefit gaming as a whole. I'll start with the postile state. In my limited experience, NPCs tend to have just two states, friendly and hostile. The postile...
  2. The Wall

    Why do modern RPGs have 0% soul?

    All new games: look the same, play the same, tell the same story. Devs betray any idea of innovation after first 3 anonymous Steam complaints. This is Industry wide and exceptions are very rare State of RPG and video games craftsmanship is below pathetic, in 2023. ESPECIALLY! in the West Games...
  3. puur prutswerk

    Hafavun Simulator

    You play as Krip E. Cumer, a creepy coomer who lives in some Hafavun town someplace in Hafavun. The game starts as the player gets a stern talking to from me, Sjah Ki o Hafavun. "No more reality tvr for you, you have been spending all of your time for at least 94 *placeholder spacetime units*...
  4. Trans-Financial-Man

    "Game Development is more complex than you understand" is an industry deflection on poor management

    Having recently returned to the game industry just as people decided a virus with a 98% survival rate amongst it's core demographic was worthy enough to derail everybody's livelihood, I've been seeing this deflection more and more when games either come out shit or some disaster has struck...
  5. tiagocc0

    Vapourware Some Progress on Break The Future

    Most work was on new user interface and some variables completed with formulas and working when passing a turn. Wanted to post here to see if I can get any feedback, I'm working alone on this and due to the nature of the game (NSFW) it is kinda hard to talk about it to friends/family. The most...
  6. tiagocc0

    Vapourware Is this still working?

    Wow, I'm impressed DU! I thought it would be removed by now. Postmortem of Starlife Don't rely too much on others and don't make your first project heavy AI centered. I finally got some time, some new ideas, programming experience and financially ready to start a new project. One which I'm not...
  7. RatTower

    KickStarter Monomyth - A first person action RPG/dungeon crawler - now in Open Backer Beta

    Kickstarter: https://www.kickstarter.com/projects/836367155/monomyth Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=927720909 http://rattowersoftware.com
  8. Vikter

    Unity on Linux is such a worthless piece of crap

    Holy shit. I don't think I've ever seen something so awful being released as an "acceptable" build. Sure, it says Experimental right out of the box, but it's hard to experiment with something that requires a walkthrough to be properly installed. First of all, there is no FTP server, and...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom