Blightor
Novice
- Joined
- Jul 8, 2017
- Messages
- 32
This whole fake voice stuff that people are doing on videos and such, I wonder when some enterprising game producers (or engine makers) will start putting that into games we play.
RPGs stand-out I guess, as they should be heavy on dialogue, and the ability to have almost 0 cost voice over that caters for every optional choice and discussion tree might enable devs to go to town on how much gets written.
I can even see opportunity where the player can choose dozens of voice variations for there own character, and have them all play out through more involved dialogue. Even RPGs that have procedural characters generated could finally have fully spoken dialogue with all sorts of variation.
Its all very exciting.
RPGs stand-out I guess, as they should be heavy on dialogue, and the ability to have almost 0 cost voice over that caters for every optional choice and discussion tree might enable devs to go to town on how much gets written.
I can even see opportunity where the player can choose dozens of voice variations for there own character, and have them all play out through more involved dialogue. Even RPGs that have procedural characters generated could finally have fully spoken dialogue with all sorts of variation.
Its all very exciting.