DraQ
Arcane
You have characters. Still good.Blobbers aren't RPGs, you don't have a character you're role playing as. And IWD and IWD2 aren't RPGs either.
Otherwise, does a blobber or party-based H&S suddenly becomes an RPG if you solo it?
"In Fallout 1 you race against the clock to bring back a water chip before you vault runs out of water, it is therefore a racing game. Herp derp."There... see? You say it yourself: "in every game you play some role". Nothing else says "Role"-Playing-Game. Literally. That's why calling a game a "Role-Playing-Game" is dumb. Every game falls into this "genre".
Can you *now* see the difference or are you just too impaired?
Upgrading a vehicle is just equipment based progression. There is no inertia. The characteristic trait of the proper role mechanics is that your decisions stick around - you define your role and then it stays defined, you can't just undefine that at a whim.Come on. In many racing games you can "develop your skills" your car by spending points into how brakes, steering, speed, maneuvrability etc.
Also, just winning or losing is not a choice. It's like saying that USSR or nazi Germany were free countries because you could always choose to disobey the ruling party and get shot in the head.And all this influences the outcome of the game: if you don't spend any points in anything, you lose (i.e. in Need for Speed 4 or Porsche it was so). So you even have choice and consequences.
That's not how fucking freedom works.