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How to call a Dungeon Crawler with massive Overworld?

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
We will forgive your sneaky attempt at PR because the game looks pretty incline

It's just a dungeon crawler in the end, isn't it? Or just call it old school CRPG for a marginally broader appeal.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
Yeah, to each his own, I loved the W7 overworld, wish more games were as expansive. Could have had more secrets and stuff to discover, and lots of late game areas you could only reach by boat were empty, but otherwise, not much to complain

Unlike the M&M games, the overworld of Wiz 7 was not very interesting to explore, and when you face the same tired old enemy groups over and over and over again it gets rather tiresome.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,803
They have had very different approaches on how to model an overworld, M&M is all about letting you find lots of cool stuff with no care for how much all of that makes sense in terms of geography, while Bradley clearly designed W7's overworld to feel like a place that had a more realistic bent to it. Maybe he could have added a bit more of the M&M-school of things to discover to it, but overall I never got tired of mapping the overworld in W7, or fighting enemies every second step.
 

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