At the beginning I didn't pay much attention to weapon types, just stuffed my chars with the best available ones for their strongest proficiency. Alas, then I met manastones, and chipping away damage in single- or low double-digit numbers isn't much fun, especially when you meet one with almost 1k HP. Also, in many dungeon crawlers, I rarely use the guard option, since most of my damage dealers have strong enough armor anyway, and my mages are usually far away from the action, doing their spells. Here, actually guarding often makes sense, either weaker chars or the whole party when the enemy signals that he is about to unleash a heavy attack
Just a small, but neat detail. You can either surprise enemies, or they see you from afar and follow you to attack, or later on, when you're too strong, they try to flee. Good use of the minimap
Also, when you get stuffed too much with mana, some heavy hitters appear in the level (at least it happened once to me, not sure if that's typical or not) that can do a PK in seconds. When they're on the map, their enemy icon shows little spikes and I think its slightly bigger than the common enemies
Anyway, the second dungeon was cute. Not a lot of strong enemies, except the occasional hard-hitting variant, but I just liked the visual design and fighting lots of little gnomes and their creative sprites
"Are we the enemies here" that actually popped into my head far too often when stomping little gnomes villages to the ground.
Finally reached this place with lots of statues to fight (major enemies are show with little devil horns on the mini-map). I still hadn't equipped any blunt weaponry, which made these fights more cumbersome than they should have been
And the boss fight. I think only two of my people survived to the end. Given how easy the rest of the dungeon was by that point, I'm wondering whether I've gimped my chars somewhat or not yet figured out the ideal formation/char mix.
Basically, a flat plane partitioned into 4 connected maps. The green walls are hedges you can jump, which was kinda funny. The level really gave you the feeling of being a giant stomping through a tiny world