Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Pathfinder: Kingmaker Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
Can't say I've ever bring so drunk/high or met a dude so awesome that I've forgotten I'm heterosexual
My current... lover/friend with benefits, I guess, don't know what to call him, it's a weird relationship, is straight. He says I'm extremely sexually intimidating and that turns him on ¯\_(ツ)_/¯

Anyway, about some people's criticism about it being pointless to include romances in games because it isn't tied to the gameplay - it's the same thing with any kind of story, it's there to give some meaning to the mechanics. We don't need to have any kind of relationships in games, yet they are very popular (Eder's broness is lauded here for example) and evoke some kind of reaction in the audience. As much as I hate to admit it and think feelings are for pussies, emotions do play a big role in the human experience and especially in the way we consume art, in this case video games. I don't care about romances in games, they are 99% of the time cringey as fuck, but I also don't think it's pointless to include them when the situation calls for it. Bioware style romances are terrible and actually show that the stereotypical female interest in romance novels is fabricated and men just need a different package for it to appeal to them.
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
My current... lover, I guess, don't know what to call him, it's a weird relationship, is straight. He says I'm extremely sexually intimidating and that turns him on ¯\_(ツ)_/¯
Still can't determine if you are faggot boy or a serial killer chick.

I wouldn't use the word straight for guy wanting do drill your ass while feeling some sweaty ball on sweaty ball action.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
I'm a bisexual man. I don't do anal sex with men.
Sooo what,you suck each other's dicks after repetitions? The bisexual is a bullshit term for people that still don't know what they want. You can't be a straight guy that wants to be bedded over by a strong guy. In this world there are only drillers and drilled. :obviously:
 

Polanski

Scholar
Joined
Dec 19, 2015
Messages
142
I want to mess around with the character creation for this. Any way to get access to the beta at this point? I have not supported the kickstarter

edit: found it. I have to pre-order for $110 to get access. That is a bit too rich for me. and there is nothing for the pirates.
 
Last edited:

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,201
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
If romances targeted toward male players maybe games should have... i don't know... attractive female characters? Didn't see one in western games in years.
Unless by "targeted" you mean "propaganda"
because when videogames portray females with exagerrated sex appeal it is somehow sexist, but when feminist do it themselves it isn't

NiLbOuJ.jpg
 
Last edited:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Interesting idea to have a site focused exclusively on DLC: http://expansivedlc.com/pathfinder-kingmaker-interview/

PATHFINDER: KINGMAKER INTERVIEW

e254f2144906e291144af62c22956f64_original.png


The Pathfinder universe is getting its first CRPG in Pathfinder: Kingmaker on September 25th.

We got to interview Creative Director, Alexander Mishulin and Owlcat Studios, the development team behind the game, and ask them some questions about the Kickstarter process, their post-launch plans, and everything else in-between.

Here’s the full transcript.

You took a unique approach to Kickstarter in that the game was already funded and you opted to make it bigger. How was the Kickstarter process for you and did you fund everything you wanted to bring into the game?

Well, you can never fund everything you want in Kickstarter because the more money you have, the more things you can add to the game. You’re absolutely right, though, we had quite an unusual approach with Pathfinder: Kingmaker. We have the base game but as you know the Pathfinder universe is so huge. So Kickstarter was really a temptation for us, because when we were deciding what to cut from the game to meet the budget, it was difficult to know what to leave out. That’s why we ran for Kickstarter because the money we collected there has allowed us to create the game we really wanted to make.

Specifically the kingdom and the variety of the kingdom. This was included in the base game but the variety was funded by our backers.

Was there any dream-level content you really wanted to add in but didn’t quite manage to fund?

Well, we have fourteen classes in the game but there are dozens of them in the Pathfinder universe and each member of the team has a favourable class, archetypes and things like that. So they all want to add them into the game and right now we’re considering more classes, spells and abilities for the game as downloadable content.



Are you also looking at new areas and new environments to explore, or does your roadmap primarily focus on characters and abilities at the moment?


We have different approaches and different ideas. Right now we’re planning for the first three DLCs. All of them will be devoted to different types of content. Some will add new classes. Some will add new areas and some will … well, that would be spoiling.

Companions are such a massive part of the experience. Can you customize their backgrounds? How much do they actually influence what you’re doing on the screen at any one time?

In terms of mechanics, you may fully customise your character as well as a companion. We’ve got a special pre-narrated build for companions for people who do not want to dig deep inside the mechanical stuff. And every companion will have a special role in the party. So you can play however you want.

So could a companion be on your side, to begin with but depending on how you’ve reacted in a situation could they choose not to journey with you anymore?


If you don’t pay attention to a companion and don’t fulfil their requirements, eventually they will leave your party. Although there are special story twists around some of the companions where they may react in some other ways. While I obviously don’t want to spoil the story, there are some interesting and unexpected events which happen. I hope we’ll surprise our players.



What was it about the Pathfinder IP that was most alluring and interesting to you?

We were always big fans of tabletop games and Pathfinder has some brilliant features. They made the rules for one of our most favourable and most successful rule sets – 3.5 – so offer very famous and attractive rulesets. The guys behind it were always famous for making great adventures and puzzles. So the reason we love Pathfinder is a combination of these factors.

AM: We’d also worked with Pathfinder for a while with various campaigns so it was an easy choice for us to make a Pathfinder CRPG. We wanted to make a setting that would be familiar to players who love the series as much as us.

It’s interesting that you’ve also worked on a unique, customised engine in order to play this game. What does your engine provide that perhaps other games do not?


Well we took Unity as a base engine for our game and added a lot of toolsets to be able to work on the project. So it’s not a completely new engine.

To be honest, there are not too many engines available on the market and so, at some point, we decided that if we wanted to make a lot of games in the future then it would better to make our own toolsets and not be restricted by other engines’ requirements.



It’s been a fantastic year for RPGs and Pathfinder is shaping up to be up there with the best. Why do people need to get excited about this one?


I think everyone will find something interesting in our game. Pathfinder is an interesting combination of the classic RPG gameplay and Kingdom strategy. It’s full of exploration, finding new territories, visiting people, and then you have the city builder and kingdom management. There will even be some romances in the game which helps create an emotional bond between companions. Hopefully some people will like it.

Thanks so much for your time and I wish you well for launch.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Last edited by a moderator:

Terra

Cipher
Joined
Sep 4, 2016
Messages
897
where are keys the game has a store page on steam there is no reason not to give out keys to backers
Backers often seem to be the last people to get keys with kickstarters in my experience. Definitely shouldn't be that way, but there have even been some instances where regular buyers were playing a game on Steam before I even got my key.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,515
where are keys the game has a store page on steam there is no reason not to give out keys to backers
Backers often seem to be the last people to get keys with kickstarters in my experience. Definitely shouldn't be that way, but there have even been some instances where regular buyers were playing a game on Steam before I even got my key.
Once they have your money, why should they give a flying fuck about you? You don't give landed fish bait.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom