If you can't tell the difference between something like the Witcher 3 and pure undiluted tranny shit like Dragon Fag Cisquisition, then I don't even fucking know what to say to you.
Read the OP again. Perform inner dialogue pondering about what did I say about it. I know it's hard because you seem to be part of 75% of people who don't do it, otherwise something like that wouldn't happen.
- "Made using brushes, both are paintings. Both trying to represent a human being. Using mostly the same shades of colors. Keeping the same proportions. With the same intention."
Well, yeah, they're
"the same thing", but there's no doubt that they aren't
the same thing in the end.
*) For certain values of "identical".
Edit:
Damn it, got beaten to it.
All the posts I'm quoting right now I could comment in the same way. READ THE FUCKING OP you're literally agreeing with me.
Well if you think that cuscenes to gameplay with narrative choices is somehow a creation of Bioware then let me burst that bubble for you; it has been used since the early 2000 and of of its first examples was Neverwinter Nights.... done by Bioware and the basis for the first Witcher engine so basically the narrative design is very similar
Yeah, you've bursted my bubble and said that that kind of narrative design isn't creation of bioware, instead you've proven, using well known example that it is creation of bioware. Did you even think when you wrote it.
Is this thread being invaded by NPC's?
What is surprising is for the OP to somehow imply that the writing and themes of modern Bioware is even on the same league as the Witcher
But I don't imply it. I again advise you to think, with words about the meaning of OP because you evidently failed to do so do so. I'm just saying that Bioware makes the same kind of games except the quality is worse, in case of writing lot of which has to do with the source material - as much as I don't like Sapkowski, the fact that he started the whole Witcher universe from short stories, meant that the whole character etc. had to be little bit more low-key. Fine, by the time of 3rd
game you're deciding the course of some wars etc. as well as saving the world or something, but nobody really liked the main story anyway. When I look at forums, people say they mostly liked some particular sidequests and DLC story, especially from HoS. The reason behind it is because when the stakes are smaller, even much worse worse writer, technically speaking(and when it comes to technical side of writing Bioware isn't that far behind), can something much easier to relate to. Since videogame writers are universally shit, when you provide them with more low-key tasks, they perform better.
Meanwhile Bioware works on their own source material which was from the start meant to be high fantasy(DA), therefore you must save the world 5 times during one game battling the most powerful evil in the existence, only so you realize that the big bad is actually smaller bad evil when compared to superevil masterminds from the next game, which will still be nothing when compared to hyper monster evil from yet another game. Sure way to end up making shit tier fiction(even for fiction standards). What high fantasy is good for is giving the player characters with ENORMOUS amount of tools to their disposal, which allows for easier combat design(not necessarily better, as combat engine Battle Brothers is much better than for example Divinity:OS), which neither TW nor DA will ever make good use of. In case of Ass Deffect it's kinda similar although the "trilogy" was planned from the start so they have slightly easier time with it as you don't get progressively stronger Master Evil supervillan that gets replaced by even more powerful Master Betty in the sequel. Because apparently the astral plane of destroyers of worlds is infinitely themed as to provide you with the evilmost mc evilmens in every single game.
Tranny shit and general SJW's is literally not an argument as The Witchers, especially the 3rd game follow feminist themes very often(Ciri is feminist symbol performing symbolic feminist actions and that's both by Sapkowski's and CDPR household writers intentions), but again, the writers handling much more low-key tasks 90% of the time makes the whole thing appear better.
However the entire point of my OP is that these are games following the same structure with CDPR delivering better quality which is something ALL OF THE QUOTED POSTS AGREE WITH.