- Joined
- Jan 28, 2011
- Messages
- 97,445
What's a good game? What sort of good game has the best chance of succeeding?
If my model of "optimizing for time usage" has any validity, then I think an indie game worth emulating is Hotline Miami. Easy to pick up and play, self-contained missions, no procedural stuff that requires all sorts of random grinding - in short, the kind of thing that's perfect for when you're between sessions of a larger, more time-consuming game.
Now maybe I'm wrong, but despite the popularity of Hotline Miami, there seem to be remarkably few subsequent games that really tried to copy that model. I'm sure there are indie games with similar basic mechanics, but my impression is that indies these days invariably try to stick in all sorts of RPG/roguelite elements for you to mess around with. In other words they're trying to become timesinks, in effect engaging in a hopeless competition for player time with the AAAs.
No-bullshit mission-based story-driven action games. Is that really too much to ask for? I thought this was the sort of thing "indie hipsters" liked. Did the ones who like narrative all try to get into the walking sim business and flame out?
If my model of "optimizing for time usage" has any validity, then I think an indie game worth emulating is Hotline Miami. Easy to pick up and play, self-contained missions, no procedural stuff that requires all sorts of random grinding - in short, the kind of thing that's perfect for when you're between sessions of a larger, more time-consuming game.
Now maybe I'm wrong, but despite the popularity of Hotline Miami, there seem to be remarkably few subsequent games that really tried to copy that model. I'm sure there are indie games with similar basic mechanics, but my impression is that indies these days invariably try to stick in all sorts of RPG/roguelite elements for you to mess around with. In other words they're trying to become timesinks, in effect engaging in a hopeless competition for player time with the AAAs.
No-bullshit mission-based story-driven action games. Is that really too much to ask for? I thought this was the sort of thing "indie hipsters" liked. Did the ones who like narrative all try to get into the walking sim business and flame out?
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