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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.


If there's anyone interested in know more about those SSS artifacts:

iG2Q9rc.jpg


ztR3bkG.jpg
 

fantadomat

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I read that as SS artifacts and I was going to summon FreeKaner and tell him everything he has said is proven true.

Sawyer is a lot more prudent with his grandfather's Nazi regalia as the chief officer of Österreich corps.
You were a lot more normal a few months ago. What did happen to make you so....weird? Was it the sultan's re-elections or the crumbling lira?
 
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Codex Year of the Donut
I read that as SS artifacts and I was going to summon FreeKaner and tell him everything he has said is proven true.

Sawyer is a lot more prudent with his grandfather's Nazi regalia as the chief officer of Österreich corps.
You were a lot more normal a few months ago. What did happen to make you so....weird? Was it the sultan's re-elections or the crumbling lira?
His country's leader got emasculated by the leader of the greatest country in the world universe.
 

fantadomat

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I read that as SS artifacts and I was going to summon FreeKaner and tell him everything he has said is proven true.

Sawyer is a lot more prudent with his grandfather's Nazi regalia as the chief officer of Österreich corps.
You were a lot more normal a few months ago. What did happen to make you so....weird? Was it the sultan's re-elections or the crumbling lira?
His country's leader got emasculated by the leader of the greatest country in the world universe.
I must have missed this. What did Serbia did to kebab land?
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Let’s interview someone who barely seems able to get his facts straight while showing game footage which is both unengaging and wholly unrelated to anything being said.

Well it's all they have right now. If they don't let game journos post it, we might get to see the DLC for the first time at PAX West next weekend, Aug 31-Sep 3.
 

FreeKaner

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You were a lot more normal a few months ago. What did happen to make you so....weird? Was it the sultan's re-elections or the crumbling lira?

The dumpsterfire's utter mediocrity in all its aspects including its reception and reviews and its impressive avoidance of any display of personality to discuss left us only to be able to speculate about people behind them. It's one natural conclusion amongst many that it was never meant to entertain in the first place but was simply trying to draw an audience to indoctrine.
 

fantadomat

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You were a lot more normal a few months ago. What did happen to make you so....weird? Was it the sultan's re-elections or the crumbling lira?

The dumpsterfire's utter mediocrity in all its aspects including its reception and reviews and its impressive avoidance of any display of personality to discuss left us only to be able to speculate about people behind them. It's one natural conclusion amongst many that it was never meant to entertain in the first place but was simply trying to draw an audience to indoctrine.
Sure,the game is shit,but your nazi conspiracy theory is pretty crazy :).
 
Self-Ejected

aweigh

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I figured out why I don't particularly care for the type of multiclassing allowed in PoE2:

-- I prefer having basic classes and advanced/prestige classes so as to have something to look foward to (or not if you don't want to, as the basic classes should also be competitive in the hands of a knowledgeable player).

* like how in Elminage the Fighter class is a basic class and in most ways becomes surpassed by Lords and Samurais and Ninjas and Hunters, but the Fighter basic class still remains the class with the highest physical damage output and the only class with access to the most damaging axes and swords; you trade brute force in favor of versatility basically. THIS is the kind of "balance" I like.

-- And additionally I prefer a system where you go from one class to another and retain some specific aspects of the previous class, so as to make different mixes produce different results.

Like how you can technically make a Samurai-wannabe in Wizardry/Elminage by classing a mage into a fighter, but he still won't be a true Samurai although he would fulfill the same "role". Having to choose at the start two classes to mix together that will always produce the same results is boring, IMO. What would I do to change PoE2's multiclassing?

I would remove multi-classing and instead make the combo-classes (the class name that results from combining two other classes); I would take those, modify their trees and make them into Prestige/Advanced classes of some sort. This way it also works out better for newer players as they don't have to make front-loaded blind choices.

If it were possible I'd also implement my preferred type of multiclassing, i.e. changing from one class to another and retaining specific functions of the previous one that depend on the class you're changing from and changing into, but I don't think this is currently possible without a true modding tool kit.
 

Glaucon

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Are you too going down this rabbit hole? The sjws at obsidian are now nazi.....hmmm ok now i am a flying dragon ninja.
They're just outing sawyer for what he is. Nazi's have a hard enough time in society without people in power who identify as nazi's hiding it in shame.
 

Shadenuat

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Tell me a few cool combos mang, I want to spice up my party. I mean rn I don't see any reason not to just multi everyone w/ fighter.
anything with rogue, anything melee with monk /w lightning strikes, paladin/chanter, cipher/any martial class or ranger, paladin/warrior for invulnerability mode, fighter/enchanter

As for multi-classing, imo the more you allow mixing classes, the more you go away from actual advantages class based systems have. You mix fighter with cleric to get paladin, then you allow fighter dual into cleric which is, uh, kinda paladin, then you add prestiges for cleric to make them better fighters, and prestiges to paladins to make them better healers, and in the end that all would probably just look better as a skill system already eh? Classes are great in settings (and systems) with strict roles, where everyone is expected to behave in a particular way, but using them to just mix bunch of abilities seems like missing the point of what they are supposed to do.
 

Haplo

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Pillars of Eternity 2: Deadfire
Well, okay, I can understand your position. Personally I'm not a fan of Elminage-style multiclassing, where (mostly) only spells are inherited (in limited numbers).
An alternative to "advanced" classes are subclass kits, which are present in PoE2 and some of them are quite the game changers.

I agree that the system is not perfect. And it does dilute class identity. But I think most multiclass systems tend to do this, to a greater or lesser degree. Personally I was a great fan of DnD 3rd / 3.5 ed. style multiclassing and Prestige classes (like in NWN & NWN2). Loved the depths, complexity and endless possibilities there. But I will admit those were even more meta-gamey.

Santino's voice that the classes don't work together well and end up competing for action time is only justified in case of caster multiclasses IMO. Sure, in that case you can unload one or the other spellbook (but spells from those spellbooks can still complement each other/the party). Martial classes tend to have lots of great passives, which will be useful regardless (also in caster-martial multiclasses). Plus the martial class resource pools are limited and they can easily burn trough all of their resources.

Note that multiclassing isn't necessarily always the optimal choice. Some classes get powerful skills when left pure and even end game abilities to recover class resources and keep on rocking. Plus they get access to each power level much sooner then a multiclass.
 
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aweigh

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I think Lacrymas put it best earlier when he/she said it was like playing two classes at once instead of playing a hybridization.

It's like playing two classes at once except each one is shittier and thus ends up an unsatisfying experience, if I may re-phrase that.
 

Haplo

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Pillars of Eternity 2: Deadfire
Well, I don't really agree with that. You could say that if the game mostly consisted of active abilities. But as there are lots of passives, which can complement many builds, many multiclasses work together very well. Yes, you play 2 classes at once. But actually noone is forcing you to do that. Pure classes are fine as well (less so in case of Paladin and Rogue, but still).
 

Parabalus

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It's the same with the IE games multiclasses, except there you use both class abilities simultaneously, e.g. fighter/mage you can cast and still attack with 10 APR, fighter/thief you can attack with 10 APR and backstab once instantly etc.

I played Ascendant/Assassin and was pretty happy, you fill max focus on opening strike(s) and can spam away afterwards, with Shadowing Beyond for invincibility when targeted.
 
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Insert Title Here Strap Yourselves In
Soywer is a cringy tattooed hipster fuck whose idea of writing a setting is slavishly pasting a bunch of stuff from real history together in a patchwork.

Oh and he looks liek a pot smoker
 

Sabotin

Scholar
Joined
Jun 16, 2016
Messages
191
I was really against multiclasses at the start, because it just seems like a tacked on feature. The classes are as is very non-restrictive about how you play them. You can use any kind of gear, you have some damage, tanking, cc, support, abilites... Plus the subclasses are usually pretty cool. However during gameplay I've noticed that I enjoy playing multiclass characters more. They just seem handier and more fun to build. You find some interesting synergy and you stick with that. For single clases I often end up feelin like I'm wasting half the skill points for stuff I'm never gonna use... It's funny cause you'd think sinle classes would be very specialised and muticlassing would mitigate that, but it's kinda the other way around.
 

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