Pope Amole II
Nerd Commando Game Studios
- Joined
- Mar 1, 2012
- Messages
- 2,052
Pope Amole II I do not understand why they are different in regard to crew size?
From my understanding spying and exploration are quite sameish - different skill pool used and ship vs crew fights.
Nah, far from the same. Spying is much safer. During it you almost never have to fight - you meet some pirates? KK, let them loot your empty cargo hold. You meet some hostile military or bounty hunters? Well, that's your fuckup as everyone is supposed to like you when you're playing peacefully, that's the way. So you can afford slower ship with bigger skill pool.
With exploration, on the other hand, sooner or later you'll have to handle terrox artifacts. And there comes the fact that you want to have a really, really fast ship for this - as the more outrageous your cargo is, the more attention you do attract.
Another thing is that these two have different approach to the combat. Spying build is a late bloomer so you'll need a big ship with lots of plating, commanders and doctors to go into combat. Exploration has some serious boarding potential and boarding with anything but a fast ship is not a sane proposition.
And escape is not exactly reliable on hard difficulties - honestly, even your 27 speed Scout Cutter with 2 early escape buffs can fail and fail and fail it over a speed 15 ship. Fucking cheatin AI. So when you escape, half your crew is dead and you're facing a 25k repair bill.