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Screenshot thread

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,471
Location
California
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A horse of course

Guest
Lust for Darkness

3 hour-long, self-described "Lovecraftian Erotic Horror" walking simulator, so you can probably guess everything you need to know about the gameplay - Walk around, pick up things, do some kindergarten puzzles and crouch or run away from monsters when the game says so. It's nice to have a horror game that's more with the themes of sexual horror, though I wonder if a slower-paced build up similar to the horror style of Scratches might've worked better. The problem is that right from the first 30m of the game you see giant penis knife dildo rape statues and know there's a hidden cult of lust-crazed hedonists trying to bring about some sort of trans-dimensional sex apocalypse. It's going to be pretty hard to up the ante from there, and attempts to juxtapose the murder-dicking dimension with the mundanity of the real world fall flat. The actual sex doesn't come across as badly as it could have, with only one or two moments devolving into unintentional comedy, though the models are of slightly uneven quality and the animations a little mechanical (there are much better SFM and blender loops on any given porn tumblr). The game does a slightly better job teasing the extent to which the protagonist's wife is enmeshed in the general naughtiness, and there are a couple of quite dark moments about half-way through that are never capitalized upon until a cringeworthy conversation just before the epilogue. Overall, the basic concept is cool and the framework is there for a fairly disturbing experience, but storytelling, pacing, voice acting and gameplay just aren't up to it. A more traditional exploration, puzzle and dialogue-driven adventure would've worked better in my opinion.

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Citizen

Guest
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Hero falls in a tough battle with christian knights, and the valkyrie comes to guide his soul straight to the halls of Valhalla. :salute:
(Obviousy, the midi-version of Ride of the Valkyries plays in the background)

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Christians are defeated and now warriors can gather around the fire and enjoy the company of their women.
 

Bocian

Arcane
Joined
Jul 8, 2017
Messages
1,912
Lust for Darkness

3 hour-long, self-described "Lovecraftian Erotic Horror" walking simulator, so you can probably guess everything you need to know about the gameplay
The real sexual horror is living in modern times to see "art" such as this.
 

Citizen

Guest
So how does it compare with the HoMM games?

There's some diplomacy: you can make trade agreements, declare war or peace, exchange recourses, maps and your children. (sons as captives, daughters as brides)

There's a quest system, you complete various quests and get rewards in form of artifacts, units or resources. Actually, very similar to quests in some recent strategy games.

Every faction has it's own victory condition.

Strategic map is more civ-like, units move individually (not in armies led by heroes). Units are individual, not stacked as in homm.

You can't build cities, but can build roads and castles. Road reduce movement cost, castles provide defence for nearby cities. Cities can be captured and absorbed or razed and later colonised. Cities generate income and food (needed for pop growth), but it's all very simplistic.

Recruiting system is interesting - it's somewhat similar to homm: you have a roster of units you can recruit in your capital, but as opposed to homm units don't appear every week, but appear when you do heroic deeds. (Razing villages inspires the viking youth to join the army)

Combat is even simpler: square grid, units either move 1 square or attack/shoot/cast magic, no initiative system. Meleeing units always kill each other, when two units start fighting, they exchange blows until one of them dies, ranged units shoot once per turn.

Units have only three stats for combat: melee, ranged, defence. Also movement speed, but it's for strategic map.

The most interesting thing is the concept of raids. There are different structure types in the game - cities, castles, monasteries, etc, but only castles provide good defence. (And they are used to defend cities and monasteries) So, most of the time the castles have walls and powerful troops in the garrison, while cities don't. When you attack a city and kill the defenders, you have 4 options: raid, raze, plunder or subjugate. If you raze, you kill everyone inside and get all the loot, subjugate leaves some citizens alive(more pop when you colonise) but you lose all your movement points and the next turn the castle's garrison would attack you. If you raid or plunder, you get less loot and kill only a handful of citizens, but you barely lose movement points and can escape the battle with castle's garrison. So you raid cities and immediately retreat (on a ship preferably). Good way to boost your economy without risking your troops. 100% realistic viking simulator.

It's also very pretty. Strategic map and combat background are beatuiful. Strategic map also has a nice detail - unexplored territory is not fog of war, it's an 'old map'. There are approximate locations of big cities, castles, rivers, and mountains, so you can get the rough idea where to expand without knowing what really awaits you.

So it's not homm, not civ\mom. Very unique game.
 

A horse of course

Guest

I'll never understand why anyone gives a shit about that

Because it looks like complete shit?


That's oppresive! I hope Saarkasian wil ltake care of it!

The irony is that the two main artists for the game were women.

The artists for a lot of fap-bait weeb games are frequently women too.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,182
Location
Bjørgvin
Subtle signs indicate I'm near the end of the first dungeon. Looks like it's 10 levels, which is almost as much as the whole Dungeon Master. Too bad there's not nearly as much content, though...

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It's funny how it's always the least appropriate companion who interjects.
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