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The STEAM Sales and Releases Thread

Krivol

Magister
Joined
Apr 21, 2012
Messages
1,952
Location
Potatoland aka Prussia
Deus EX GoTY edition cheaper than pack of peanuts on Steam.

Other DX games also on Sale.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,579
After years of working alone, Dave Gilbert turned the story design of Unavowed over to renowned Bioware veteran Jennifer Hepler, and it shows
Dave Gilbert turned the story design of Unavowed over to renowned Bioware veteran Jennifer Hepler
Dave Gilbert turned the story design over to renowned Bioware veteran Jennifer Hepler
renowned Bioware veteran Jennifer Hepler
veteran Jennifer Hepler

 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Drakkar Crew, Pirates! but vikings? Also beat'em'up combat:



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Reentry, a "realistic" space flight simulator:



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Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


NETHACK: LEGACY is a remastered version of the original NetHack, the deeply rich and complex fantasy D&D roguelike. Hack and slash your way through orcs, dragons, and cockatrices as you explore the perilous Mazes of Menace seeking the Amulet of Yendor! Choose one of 13 different classes to dive through the procedurally generated dungeon in this hardcore, turn-based, roguelike adventure.

Experience unforgettable moments in the deeply immersive world of NetHack, where armor rusts from getting wet, scrolls burn from catching on fire, and bright flashes of light temporarily blind you. But the immersion goes both ways: grease your armor so the water rolls off, place your scrolls in a fireproof bag to protect them, wear a blindfold to protect your eyes! The intricate interplay between mechanics has been in development for over 30 years, well earning the credo, "The DevTeam Thinks of Everything." Experience for yourself the remastered version of this highly influential piece of gaming history.

Improved Classic Interface
Play the illustrious ASCII interface without having to endlessly tweak terminal settings and config files. Beautiful look and feel out of the box, with improved mouse support and default keybindings.

Retro-modern Special Effects
Experience the warm glow and feel of an old CRT monitor, but with a modern spin like clean, resolution-independent fonts and RGB colors.

Replay System
Re-watch previously played games with the fully integrated replay system, allowing real-time playback, rewind, fast-forward, and jumping.

Full Game Manual
Like the games of old, a nice beefy manual to sink your teeth into as you enjoy the new-box smell.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What the?

More details here: https://frozencrate.com/press/sheet.php?p=nethack_legacy

Description

NetHack: Legacy is a remastered version of the original NetHack: the famously rich and complex fantasy D&D roguelike. NetHack set the standard for hardcore roguelikes featuring procedurally generated levels, perma-death, and strategic gameplay. One of the key features NetHack offers is its deeply immersive environment to interact with and explore, a feat that has been constantly tuned and refined over the 30+ years of development. For example, players can burn down locked doors, blind enemies with camera flashes, and train pets to steal items from shopkeepers.

NetHack: Legacy primarily offers an improved NetHack experience with its interface enhancements and integrated replay system; both with minimal changes to the original gameplay. The retro ASCII interface has been improved with better default settings, improved mouse and keyboard support, and various special effects to emulate old CRT/terminal displays. The fully integrated replay system allows players to re-watch and analyze past games with real-time fast-forwarding, rewinding, and jumping capabilities.

Additionally, these enhancements and numerous others make the complex game more accessible to a wider audience, such as a streamlined in-game options menu, title screen, "pause" menu, and more.

NetHack: Legacy cleans up and polishes this influential piece of gaming history for the masses to enjoy.

History

The original NetHack has been in development since at least 1987, and is still in active development today. However, enjoying the game in its original ASCII interface is somewhat complicated for those unfamiliar with command prompts and UNIX tools/methodologies. The game was simply designed for programmers, by programmers, and getting everything setup correctly called for at least a vague familiarity with the field. NetHack: Legacy branched the open source project in late 2017 to make fairly substantial changes to the codebase for a more friendly user experience and more streamlined platform support.

Integrating a modern OpenGL graphics driver and expected gaming niceties, such as a title screen and cross-platform save support, called for focusing primarly on the modern, 64-bit platforms of macOS, Linux, and Windows. NetHack is capable of running on these platforms and many historic systems, such as VAX and Amiga, due largely to the ardent dedication and love from the illustrious NetHack DevTeam; however, supporting such a wide range of systems adds a considerable amount of complexity.

The goal of NetHack: Legacy is to make NetHack more accessible to modern gamers on modern machines, involving many architectural changes which are, unfortunately, incompatible with some of NetHack's many target operating systems. Thus, NetHack: Legacy chose to fork so that both projects could fulfill their respective goals and visions. However, the core game logic is compatible between the two projects, so both can benefit from many of the improvements and enhancements made by one another, as both projects are open source under the NetHack General Public License.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
It sure looks like it. If anything, I can imagine the fish bowl effect becoming irritating fast.
 
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Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783


Have not seen anything on this game on here so far... Kind of surprising
Seems to have RPG elements and lots of activities sort of like Stardew Valley (?), just with a morbid theme instead.




Looks fantastic as well. About to come out tomorrow or already out in some regions.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The Spy Who Shrunk Me, a stealth game about a "superspy" armed with a shrink ray:





AN EPIC STEALTH ESCAPADE
  • Be agent AUDREY SMOOTHSPY, the only agent aloof enough to fight the Soviet army all by herself. Armed with a stolen Soviet shrink ray, an assorted inventory of spy gadgets and some banana peels, you're the only one affordable enough for the job of saving the free world!
  • Keep the cold war communist regime under your heels (literally) by (also literally) flushing their cronies down the toilet! Manipulate your enemies size using your trusty shrink ray. And when the going gets tough, zip past enemies as a tiny shrunk spy.
  • This mission takes you all the way to MOSCOW to find out what a sinister software company office complex is actually hiding within! Sneak aboard a train, defuse a nuke and kidnap a scientist into a purse! Don't get caught or risk getting stomped on!
  • Play your way! Challenge yourself by completing the adventure without killing anyone or without getting detected.
 

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