Nope, as far as combat goes it isn't inspired by anything, the mechanics are fairy original. It has one similarity with their previous game though - enemies are getting stronger with each passing turn.Isn't it heavily Grandia inspired, though?
Focus on waifus:Just looking at this picture and the hero with the soyboy beard and glasses, I know it is a soyboy decline game and it cannot be good.
Hype? This is just a small indie game, there never was any hype to begin with. Even though, it must sold well since they just released a Switch port and it got a new patch with some bonus content and fixes not too long ago.there's a reason why the game's hype died down super fast after release... no one enjoyed it.
I disagree, it's nothing to write book about but compared to typical japanese autism like moe girls, bikini armors, teenage heroes, tsunderes etc this is Pulitzer quality.too bad i stopped playing cos of the ultra shitty ultra banal ultra boring plot, characters and setting.
BULLSHIT.there never was any hype to begin with
Well the combat is good enough that I wouldn’t call it a joke game.This is from the guy who made shitty joke games like CTHULHU THE TERRIBLE DEMON MEETS THE WORLD.
Yes, also, there are no random encounters*, all enemies are visible.Is it like other games of the devs where you get back all the health lost at the end of a fight?
Because the combat is actually fun and challenging (unlike 99% other jrpgs), there's no grinding, no random battles every five steps and zero typical japanese autism? And if you play jrpgs for story or characters then you're beyond help.I just don't see any reason why anyone would play this knockoff over an older JRPG they haven't yet played
Isn't it heavily Grandia inspired
CSH is completely different (both in tone and mechanics), I also hate CStW so maybe give it a try.I played Cthulhu saves the world from the same developers and that was absolutely terrible despite the funny premise.
I played Cthulhu saves the world from the same developers and that was absolutely terrible despite the funny premise.
Sounds like one could get roughly the same combat experience with superior writing by playing Penny Arcade's Rainslick 3.Nope, as far as combat goes it isn't inspired by anything, the mechanics are fairy original. It has one similarity with their previous game though - enemies are getting stronger with each passing turn.Isn't it heavily Grandia inspired, though?
Here's a quick summarization:
Actions are divided into Skills, Items and Programs:
Skils are character based. Each one can be used only once before going on cooldown (with small exceptions). To refresh your skills you need to select the Defend option (which has some variations depending on character) which reduces incoming damage.
Items go into limited item slots and can be used by anyone but only once per battle.
Programs are equipment based, each one can be used once per battle.
Each action rewards the characters with "style points" (% under the hp number). More style = increased damage. If your character dies while having more than 100% style his/her hp goes into negative value, he/she loses 100% style and enters desperation state. It reduces incoming healing but increases damage. If you end your turn in desperation state with negative hp, the character dies. It gives you the choice of using one last empowered skill before dying or trying to get hp above 0 with reduced healing modifier.
Enemies also accumulate style but they don't have desperation states.
Each character has hyper slots (the squares under the hp bar). You automatically get 1 hyper square each turn. When they're filled, your next attack deals 200% damage. Optimally, you'll want to use your best skill/program so you need to plan ahead to have it available.
Everything is turn based with no movement on battlefield.
From what I've seen it has completely different mechanics and is basically a Dragon Quest/FF clone with added timing mechanic so I don't know what the hell are you talking about.Sounds like one could get roughly the same combat experience with superior writing by playing Penny Arcade's Rainslick 3.
Be sure to start on the highest difficulty where desperation costs 100% style and enemies have additional abilitiesInteresting. Never heard about this one. I'll have to check it out myself to see how 'good' the combat is.
Those games actually had cool combat systems from what I've seen. Bad, lazy writing though.