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Lahey

Laheyist
Patron
Joined
Jun 10, 2017
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1,467
Grab the Codex by the pussy

Candid for pitybux? A bold new marketing strategy. No sympathy here; Chase BR, meet VR.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,340
Kojimbo brought it all upon himself and death stranding will be boring artfag shit from the looks of things, so no, I'm not hurting at all.
You don't understand, Kojima only had 5 years and $80m to make MGSV. It's Konami's fault the game was rushed (nevermind Kojima was the vice-president of the company).
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
If you aren't spending millions of dollars on 80s pop song licenses that you will use once in the entire game and then toss it into the open world as a collectible, you are developing the game like a VIRGIN. The Chad Kojimbo spends a third of his budget on song licenses, a third on throwing out over half the original music the composer made, and the final third on redoing every single cutscene, voice line or mocap session four times over.
 
Joined
Nov 23, 2017
Messages
4,116
Battleborn --> Lawbreakers -->

https://www.pcgamesn.com/the-culling-2/the-culling-2-player-numbers

Lots of fun replies on Twitter.

DWbYw9Q.gif
 
Last edited by a moderator:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
G2A, step aside:



https://www.rockpapershotgun.com/20...of-frostpunk-and-surviving-mars-among-others/

Amazon sold pirate copies of Frostpunk and Surviving Mars, among others

surviving-mars-review-620x320.jpg


That big shop on the internet, Amazon, has been selling pirated copies of PC games, some do-gooders have discovered (or rather, sellers using Amazon as a storefront have been selling the pirate goods). The dodgy games include icy societal survival game Frostpunk and dusty martian city-builder Surviving Mars, which were being sold for the suspiciously cheapo prices of $3 and $4. If you bought one of these games, you got an illegitimate installer to download, which contained some files ripped from GOG store versions of the games. Oh no.

The bootleg copies were pointed out by folks on ResetEra and Reddit who rightly figured that such a low price for two recently released games was a bit suspect. One of the deal debunkers, CodependentlyWealthy, threw away three of their hard earned dollars to discover the truth.

These particular Amazon listings for Frostpunk and for Surviving Mars have since been marked “currently unavailable”, suggesting that somebody at the giant shop knows about the problem. Because of the way the online store works, a sale is not always offered by Amazon themselves, but via a third party, which Amazon simply hosts inside their giant cyber womb of capitalism.

We’ve asked Amazon how these sellers were allowed to sell game code that wasn’t theirs, and what they are doing to stop it in future, but haven’t got an answer yet (although, former RPS deal man Lewie Procter chased them a bit and got some unsatisfactory responses). We’ve also asked the developers of the games in question if they’ve been in touch with the internet shop about all this.

These weren’t the only games sold bootleggedly. A pirate copy of cyberpunk detective game Observer was also on sale (and is also now marked “currently unavailable”). Nor is this a particularly new problem. ResetEra-ists point out that Lords Of Xulima, a fantasy RPG, was also being sold in a piratical fashion last year, causing the developer to inform Amazon about the illegitimate seller.

“We are trying to remove that seller, but Amazon seems to require lots of documents from us,” wrote Numantian Games in a Steam thread in October. “It seems that you can sell a pirated game without any problem, but if the owners complain about it they have to present a lot of very complex documents… what a shame…”
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Apr 24, 2015
Messages
19,269
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

Irata

Scholar
Joined
Mar 14, 2018
Messages
304
I bought Xulima from Amazon using no-rush Prime credits awhile ago. I don't know about Frostpunk or Surviving Mars, but the Xulima page has Amazon as the seller and looks exactly like the other digital games Amazon sells. The install file even shows up under your account's digital purchases. Pretty sad if Amazon has so little oversight that third parties can mimic Amazon itself.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Ah, the good old days when people were still not clear that 3dfx was. "Hurr does this game have 3dfx???" could mean either "does it require (any) 3D acceleration?" or "does it have cool graphics?".

Hilariously stupid articles, anyway. Standard business for Level, but copy/pasting press releases and making up shit was always a thing seems like. Arcanum was to have hundreds, if not thousands, of side-quests. :lol:
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Battleborn --> Lawbreakers -->

https://www.pcgamesn.com/the-culling-2/the-culling-2-player-numbers

Two days after launch, The Culling 2 has two players

The Culling 2 released on Steam on July 10 at 15:00 BST (07:00 Pacific). It's been almost two days since then, and according to SteamCharts, the game has drawn exactly two players in the last hour.

In its entire second day of release, The Culling 2 managed a peak of 13 players - well short of the 50 required to fill even a single game. Its all-time peak so far is just 249 players, achieved in the hour after launch.

Though few in number, The Culling 2 players are clearly invested, with 159 user reviews on Steam already. Only 12% of these are positive, however - most reviewers seem to have been fans of the original, and bemoan the many ways in which the sequel has changed course.

"This is about as similar to The Culling as an angry choir of confused beavers playing Monopoly is to The Culling", is Alasdair's memorable opening line. "The Culling stood out among other battle royale games because it was melee-focused - you could kill people with literally any item, including medkits. Fights could last minutes, and temporary alliances were often formed. No other BR game currently offers this and it's sad."

Indeed, where the original Culling was intimate and intense - with its melee focus, small map, and 16-player games - the sequel features a huge map of 20 square kilometers, a somewhat grittier look, and lots of guns. At a glance, there's more than a passing resemblance to PUBG.

It seems those changes were ill-advised, having alienated those who liked what made the Culling distinct while failing to find a broader audience. Here's the proof at Steam Charts, as first spotted by GamingLyf.



https://www.pcgamer.com/the-culling...e-original-will-be-rebooted-and-free-to-play/

The Culling 2 is being closed, the original will be rebooted and free to play

The release of The Culling 2 did not go well. The all-time player count, as recorded by Steam Charts, was 249, but it almost immediately plummeted to single digits, and currently holds an average concurrent player count of just 6. (Chris won his first round after the only other player in the match went AFK.) Faced with that, and a powerful backlash from the existing Culling fan base, developer Xaviant has announced a dramatic change of direction: The game will be shuttered and removed from sale, and refunds will be issued to everyone.

"One thing that has emerged very clearly for us is that The Culling 2 was not a game that you asked for, and it's not the game that you expect as a worthy successor to The Culling," director of operations Josh Van Veld said. "So with that in mind, we've decided that the best course of action is to take that game down off of store shelves."

What's even more interesting is that instead of trying to fix it, Xaviant is restarting work on the original game as The Culling: Day One, a reboot coming later this week that will make it exactly as it was when it debuted on Steam Early Access in 2016.

"That means all the perks are coming back, all the airdrops are coming back, combat goes back to its day one form. Literally every aspect of the gameplay will be what you remember," Van Veld said. "That's going to be our platform moving forward."

To help bolster the player base, The Culling will also be made free to play when the Day One update goes live. Van Veld didn't get into exactly now that will work, but said that more information will be released later this week.

It's a bold move, as they say, and unexpected, and the response in the comments on YouTube are almost entirely positive. Whether that translates into a viable game is another matter entirely, but full credit to Xaviant for going all-in on the course correction. It's also interesting to note that, while the numbers are tiny for both games, The Culling remains far more popular than its sequel: There are at this moment 35 people playing The Culling, while The Culling 2 hit its peak today with two.
 

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