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Incline Monster Hunter World - G-rank edition. Now on PC.

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,169
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Just got this game, and I have never played the earlier games in the series so I have no knowledge. Just wondering, is it possible to go through the game in singleplayer? Will I miss out on much? There seem to be a huge focus on multiplayer.
 

Kitchen Utensil

Guest
Just got this game, and I have never played the earlier games in the series so I have no knowledge. Just wondering, is it possible to go through the game in singleplayer? Will I miss out on much? There seem to be a huge focus on multiplayer.

You can play and beat everything solo.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,037
Location
Platypus Planet
The game is easier to play solo, unlike the previous Monster Hunters. The only challenge you'll get from playing online is the frustrating kind.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Foresight Slash (Longsword) is completely overpowered.

fucking thing has more i-frames than anything from the Souls series. What the fuck!? :ehue:
 
Joined
Mar 1, 2012
Messages
73
The elusive "Treasure Dragon" that was hinted at in one of the early leaks (before the game was released) has finally been unveiled:



"The Kulve Taroth Siege is one-of-a-kind quest in which you cooperate with all other hunters in your Online Session to destroy the horns of the monster Kulve Taroth. Once you've completed the siege, you'll receive special "Taroth Siege Rewards" according to how many research objectives you completed during the siege.

To access the Kulve Taroth Siege, you must first reach hunter rank 16 or higher, at which point you will be able to find Kulve Taroth traces during expeditions and optional quests. Once you've collected enough traces, speak to the Admiral (he'll have a blue ! over his head) in Astera. After the council session that follows, you'll be able to access the siege from the Gathering Hub!

Note: The Kulve Taroth Siege is only available for a limited time."

All of the details for the new elder dragon quest can be found here:

http://game.capcom.com/manual/MHW/en/ps4/page/15/9

This title update will also include new quality of life changes and bug fixes, detailed here:

http://www.monsterhunterworld.com/us/topics/update/

And finally, that stupid fucking scout fly camera zoom in follow the trail bullshit will be removed:

"A tweak has been made so the camera is not forced to follow an active Scoutfly trail when fast traveling or returning to camp after fainting."
 
Last edited:
Joined
Mar 1, 2012
Messages
73
Lunastra has been released:



Changes:
  • You will now also discover investigations for tempered monsters when hunting a tempered monster or breaking its parts.
  • You can now change armor pigments and layered armor at all item boxes found within Astera (except the Training Area) or the Research Base.
  • It's now easier to successfully pet the Poogie.
  • The camera will not be forcibly moved by Scoutfly guidance when arriving at camp at the start of a quest.
  • The trophy conditions for "Monster Ph.D." were updated to no longer include monsters added in free title updates.
    With this design change, you can now unlock the trophy by speaking to Ecological Research if you've already maxed out the research levels for the original lineup of monsters.
We have made the following changes along with update Ver. 3.00. We apologize for the late notice.
  • When performing the Shoryuken or Hadoken gestures, male characters (or armor that makes you look like a male character) will now use Ryu's voice from Street Fighter V, while female characters (or armor that makes you look like a female character) will now use Sakura's voice from Street Fighter V.

Bug Fixes:
  • Regarding the problem of the new guild card lighting system introduced in Ver. 2.00 affecting the appearance of a player's character, the light settings have been adjusted to make it look similar to the lighting before Ver. 1.06.
  • Fixed a bug where only medals, not trophies, would be unlocked when ending the game while it is processing unlocked trophies and medals at the result screen. With this fix, if you have unlocked a medal but not a trophy, it will be unlocked the next time you get to a result screen.
  • Fixed a bug where Kulve Taroth's broken horn cutscene was interrupted and the siege could not be completed when Kulve Taroth's horns took separate damage right at the time they were completely broken off.
  • Fixed a bug where Kulve Taroth would go into an attack phase in area 1 and would not move to the next area, resulting in the siege becoming impossible to complete.
  • Fixed a bug where the siege of Kulve Taroth would end when a member of the siege goes to another quest, expedition or to the training area. This has been fixed so the siege can be continued.
  • Fixed a bug that occurs during the "Banquet in the Earthen Hall" quest when you open your Hunter's Notes while in the tent just as Kulve Taroth's horns are completely broken, causing the battle music to continue playing while the quest complete music plays on top of it.
  • Fixed terrain-related bugs in some locales.
  • Fixed a bug where a player would get an infinite buff under certain criteria upon a successful Foresight Slash.
  • Fixed a phenomenon where specific controls would allow you to link the Charge Blade's Super Amped Element Discharge into an Amped Element Discharge. This was unintended and after considering how it affects the game's balance, it has been removed.
  • Fixed a bug that allowed the player to face in a direction other than the reticle just before Wyvernheart is fired.
  • Fixed a bug that caused Gastodon to spot players in their territory even when wearing a Ghillie Mantle or hiding in bushes.
  • Fixed an issue where gestures could be performed when afflicted with any five elemental blights, blastblight, bleeding, but could not be performed when poisoned or afflicted with effluvium.
  • Fixed a bug where food skills would not be reflected on your Palico when joining a quest as a guest after eating at base.
  • Fixed a bug where the lighting on the two guns in the Devil May Cry Dual Guns gesture was not applied properly, making them look they were floating.
  • Fixed a bug where the Elderseal value for the weapon Taroth Buster "Decay" was set to "None". It has now been changed to "Mid".
  • Due to a data error, Taroth Strongarm "King" (Rarity 7) parameters were the same as King Gold Cutter (Rarity 6) in all areas except for number of augmentation slots. The Taroth Strongarm "King" has been updated with the following values.
    Elemental Value: Fire 12 > Fire 18
    Affinity: 20 > 30
  • Due to a data error, Felyne Lavasioth Helm α's elemental resistance had the same values as Felyne Uragaan Helm α. The following values are now applied to Felyne Lavasioth Helm α.
    Fire Resistance: 4 > 3
    Water Resistance: -3 > -3
    Thunder Resistance: 1 > -1
    Ice Resistance: -2 > 1
    Dragon Resistance: -2 > 3
  • The Felyne Azure Star series was mistakenly marked as rarity 2 from Ver. 2.00 and onward. It has now been reverted back to rarity 3.
  • Fixed a bug where a beard set on a female character during character creation would not appear when equipping the Kulve Taroth β armor set.
  • The following bugs related to armor appearance have been fixed.
    1. Some visual bugs affecting the female Azure Starlord Armor α were fixed.

    2. Some visual bugs affecting the female Rathalos Coil β and Rath Soul Coil β armor were fixed.

    3. Some visual bugs affecting the female Vaal Hazak Braces α armor were fixed.

    4. Hair pops out less now while wearing the female Xeno'jiiva Headgear α/β, Vaal Hazak Helm α, Jyura Helm α, and Blossom Headgear α armor.

    5. Hair pops out less now while wearing the male Butterfly Vertex (Low Rank, α and β) and Kirin Horn α armor.

  • The following text bugs were fixed in Traditional Chinese.
    1. Kulve Taroth's name in Chinese has been changed.
    Before: 爛輝龍
    Now: 絢輝龍

    2. Caverns of El Dorado's translated name was inconsistent, so it has been normalized as "地脈黃金鄉".

  • In all languages except Japanese, Korean and Traditional Chinese, the following bugs were fixed.
    1. There was a mistranslation when checking the abilities of the Recoil Suppressor while customizing the bowgun at the Smithy, causing an undesired result.
    The translation has been fixed, and the Recoil Suppressor abilities are now displayed correctly.

    2. A bug was fixed where alert info for breaking Kulve Taroth's right and left gold tail plating were reversed.

  • The following bugs were fixed in French.
    1. Tough-skinned Fruit and Crimson Fruit were both translated as "Fruits". They are now translated as "Piridions" and "Fruits".

    2. In the wildlife map, the "Bonus : Champignons" and "Bonus : Fleurs" messages were reversed. They have now been fixed.

    3. Performing the encore "Protection ouïe (P) / Anti-bourrasque : durée étendue" with a Kulve Taroth hunting horn caused an incorrect message containing "Earplugs (G)" to display. This has been fixed to display the correct message.
    Note that the actual hunting horn effect has not changed.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,871
Who takes bets they will release game without DLC and will treat it as if Console release doesn't exist ?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Steam and Windows Store (with Xbox cross-buy) maybe. I think GOG is unlikely considering the nature of the game (online part, updates) and probable Denuvo integration.
 

mogwaimon

Magister
Joined
Jul 21, 2017
Messages
1,079
25 GB ain't bad for HDD space, half the AAA games nowadays are 60-70+ GB worth of uncompressed 4k textures that barely anyone uses which is hell to fit on a 250GB SSD so I'm pleased. Just needs to have some sort of save transfer system and be in the same content state as consoles (or better) and I might just switch to PC when it comes out.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,043
System requirements are pretty meaningless on their own if they don't say what aimed settings/performance is supposed to be. If those minimal specs are for 1280x720 all minimum settings running at 30FPS then they are a bunch of fucking monkeys with typewriters.
 

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