Ivan
Arcane
Yeah. By the time you get to the third map you realize, "oh, it's pretty much the same thing. now, where are the key destinations so I can warp around using fast travel."
The almost COMPLETE silence in the game kinda works for the story being told. And it is the 16th century, they havent invented audio logs yet.Hm, so after getting a gift copy a while back I decided to finally try this.
Not what I expected somehow. After two hours I'm having a hard time with initial motivation. OK, I'm on an island, OK, I guess there are ghosts and so forth, but why do I care? Does any of this involve me? Why am I not just holing up in the fort?
It seems that the whole story is going to be told on scraps of paper lying around, while what I'm actually doing ispopping molesshooting zombie conquistadors (that only exist to kill me) who run at me in a straight line and that I can't escape and hide from once they're triggered. Why is this a game? Wouldn't it have made more sense for the actual story to be a book or something? Is there some awesome meta realization coming up that makes the protagonist matter in some way?
I was disappointed how Betrayer handles this. In the tutorial zone, you find a sign left behind by the merchant advising you that attacking by surprise will do more damage. I mean ... duh. Then 50 feet away is an unidentified form with his back to you. Literal signposting that you should just start killing every dood you see. I didn't like it so I creeped close until the guy saw me and attacked, then defended myself. Would have been much more effective for me to learn on my own that conquistadors etc. are bad news. Later on I didn't need a sign telling me that screaming skeletons should be treated with caution.Another thing that caught me right off was how the game resists what so many horror games/movies do and that is to fight the urge to shove scary things in your face. Instead it lets them sit until you notice them that can make even the quest NPCs freak you out when you're wandering around and then realize some being has been standing near you the entire time looking at you. First time I played years ago I wound up attacking the first wraith I found because I simply didn't know wtf he was.
But it's not a proper tutorial. It's the first zone of the actual game.I like you Zombra but that's what tutorials are by definition
I'm not sure you're playing this on default settings or not, but if you are, then the default "You should probably kill this or avoid it" stuff is telegraphed in such a major way that you probably need to be colorblind to miss it. I mean, the bad guys are all in bright fuck-off red while everything else is monochrome. What do you think that red stands for, lipstick? They will give you kisses and valentine cards? Nah man, that's THE COLOR OF BLOOD and also the game tries to be a horror game so like yeah well um, I dunno, I can see what you mean but also, I dunno. Unless you mean the black shapes, but then those should be "memories", no?I was disappointed how Betrayer handles this. In the tutorial zone, you find a sign left behind by the merchant advising you that attacking by surprise will do more damage. I mean ... duh. Then 50 feet away is an unidentified form with his back to you. Literal signposting that you should just start killing every dood you see. I didn't like it so I creeped close until the guy saw me and attacked, then defended myself. Would have been much more effective for me to learn on my own that conquistadors etc. are bad news. Later on I didn't need a sign telling me that screaming skeletons should be treated with caution.Another thing that caught me right off was how the game resists what so many horror games/movies do and that is to fight the urge to shove scary things in your face. Instead it lets them sit until you notice them that can make even the quest NPCs freak you out when you're wandering around and then realize some being has been standing near you the entire time looking at you. First time I played years ago I wound up attacking the first wraith I found because I simply didn't know wtf he was.
Think I'm going to go ahead and bail on this one.
1) I'd be delighted if it was merely "telegraphed", but no, there's literally a sign that some dood in the game world put up that instructs you how to kill bad guys. With a bad guy conveniently standing 50 feet away with his back to you.I'm not sure you're playing this on default settings or not, but if you are, then the default "You should probably kill this or avoid it" stuff is telegraphed in such a major way that you probably need to be colorblind to miss it. I mean, the bad guys are all in bright fuck-off red while everything else is monochrome. What do you think that red stands for, lipstick? They will give you kisses and valentine cards? Nah man, that's THE COLOR OF BLOOD and also the game tries to be a horror game so like yeah well um, I dunno, I can see what you mean but also, I dunno. Unless you mean the black shapes, but then those should be "memories", no?
1) So the game tells you to kill dudes, you don't kill dude, dude attacks you. Which part of this sequence is the biggest offender? I'm actually confused. You didn't follow the obvious SIGNPOSTED instruction and the thing attacked you. I mean yeah, they could've not had the sign there at all, agreed, AND they could've had a more competently programmed AI, but like, if this is what it takes to dissuade you from playing a game, then well, there's a lot of games with shitty first levels you probably should skip. There's also absolutely no chance they might get better later, either.1) I'd be delighted if it was merely "telegraphed", but no, there's literally a sign that some dood in the game world put up that instructs you how to kill bad guys. With a bad guy conveniently standing 50 feet away with his back to you.I'm not sure you're playing this on default settings or not, but if you are, then the default "You should probably kill this or avoid it" stuff is telegraphed in such a major way that you probably need to be colorblind to miss it. I mean, the bad guys are all in bright fuck-off red while everything else is monochrome. What do you think that red stands for, lipstick? They will give you kisses and valentine cards? Nah man, that's THE COLOR OF BLOOD and also the game tries to be a horror game so like yeah well um, I dunno, I can see what you mean but also, I dunno. Unless you mean the black shapes, but then those should be "memories", no?
2) According to you I should also immediately be trying to kill the woman in red.
3) THIS IS A HORROR GAME YO SO PLAY IT THAT WAY is not good storytelling either.
You really don't. At no time did I say the problem was that the game was hard or that I couldn't figure out what I was supposed to be doing. (In fact, the opposite is true.) If you're interested, start over from the top and read what I actually wrote.I don't really get your complaints
2) According to you I should also immediately be trying to kill the woman in red.
I actually did, and though I had a bit to drink yesterday, and am sober today, I still think that it's put in a confusing way, something to do with sentence juxtaposition or whatnot.You really don't. At no time did I say the problem was that the game was hard or that I couldn't figure out what I was supposed to be doing. (In fact, the opposite is true.) If you're interested, start over from the top and read what I actually wrote.I don't really get your complaints
As to your general impressions of the game, that's interesting and thanks for your thoughts.
I'm not sure you're playing this on default settings or not, but if you are, then the default "You should probably kill this or avoid it" stuff is telegraphed in such a major way that you probably need to be colorblind to miss it. I mean, the bad guys are all in bright fuck-off red while everything else is monochrome. What do you think that red stands for, lipstick? They will give you kisses and valentine cards? Nah man, that's THE COLOR OF BLOOD and also the game tries to be a horror game so like yeah well um, I dunno, I can see what you mean but also, I dunno. Unless you mean the black shapes, but then those should be "memories", no?
Anyway, I found the game falling apart in a major way after about 3/4th in simply because the formula that is set up in the first couple of levels never really gets refined, shaken up or subverted, it's essentially the same gameplay loop throughout the whole game. It's not very long, but still, I think it got a major pass from everyone, including myself, because it was one of the first of its type, and generally competently made. Were it to be released in 2018, with better graphics, but the same gameplay loop, I think it would seriously flop.
Think I'm going to go ahead and bail on this one.
Just played Firewatch. Couldn't put it down. Super engaging story, sympathetic characters, and a nice mystery that never devolves into science fiction or the supernatural. Conversation options are very organic and there are some fascinating repercussions to certain choices, despite naysayers' claims that nothing means anything. Minimal gameplay mostly related to navigation. On Steam sale for $5 right now - if you're at all interested, grab it.
Almost. The world was monochrome, the enemies were monochrome with red tint, plus the black specter and the red lady. It was really a pain to play it for an extended period of time though, as it was too much for the eyes, so in either the first or the second patch they added an option to scale the filter from default full-out b/w/r and all the way to Oblivion levels of fauna saturation that made it look ridiculous and also once again impossible to play because you couldn't see the enemies in all the color. There was a happy medium though, and it is also amazing in terms of dissonance to have a beautiful vibrant island full of dead stuff and grimdark stories.I played it around when it first came out with Greenlight and only a partial bit of the first area was open. IIRC back then, everyone was monochrome.
I tuned it to slight levels of green so it wouldn't kill my old eyes, but would tune it to monochrome or all-out full saturation for fun and profit on occasion too.I kept playing it monochrome when I gave it a try last.
If you're looking for great gameplay loop, this isn't that game, no. The action part is incredibly basic and underwhelming and honestly shouldn't have been there. They should've done the supernatural similarly to how STALKER handles anomalies and poltergeists and such, it would've been so much better.Is dis game gud
Aliens vs Predator 2 was fucking dope. FEAR was okay. Haven't played a Monolith game since but I know they made some gud shit back in the day. Curious about this.