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Obsidian General Discussion Thread

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Only 4 games.
thinking.png


New Vegas, but none of the other big budget stuff.

Edit: I see Pillars of Eternity DLC and upgrade packs, but not the main game.
 
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IHaveHugeNick

Arcane
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Apr 5, 2015
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1,870,174
1x FNV 3x Tyranny 3x Pillars when I open that page.

I'm guessing it's like with porn hub, if it's showing you granny porn it's because that's what you searched for, not because it's showing that to everybody.

TLDR: TheSentinel Fallout 4 player confirmed.
 
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Bester

⚰️☠️⚱️
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Passion for Obsidian-style CRPGs
Oh-oh. Good luck with that.

It's a superfluous and hypocrisy-inciting requirement. And if the choice came between some professional like Baolong Zhang (not an environment artist, it's a character artist, but just as an example) who doesn't give a fuck about obshidian titles and some no-name dude, are you going for the no-name dude?

Normies and their retarded shit.

Create a job offer on artstation, who's reading your stupid twatter? It's just a hundred bucks.
 
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Latelistener

Arcane
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May 25, 2016
Messages
2,587
I wonder if people at Obsidian are considering starting another studio. That shit with Feargus, it's not going to end well.
I think c-level is already looking forward to retiring, and selling studio to a highest bidder is a nice way to do that, and they are going to sell it one way or another.
 

fantadomat

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I wonder if people at Obsidian are considering starting another studio. That shit with Feargus, it's not going to end well.
I think c-level is already looking forward to retiring, and selling studio to a highest bidder is a nice way to do that, and they are going to sell it one way or another.
Well Feargus did manage to keep them afloat for all those years.
 

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
http://www.ign.com/articles/2018/06...tails-on-canceled-aliens-rpg-a-ign-unfiltered

PILLARS OF ETERNITY DIRECTOR GIVES DETAILS ON CANCELED ALIENS RPG – IGN UNFILTERED

“I think a lot of people couldn’t even comprehend it, which seems crazy to me,” says project director Josh Sawyer.
BY JOSEPH KNOOP In early 2009, Sega announced that it was pulling the plug on a role-playing game based on Ridley Scott’s Aliens franchise. The game was being helmed by Fallout: New Vegas and Pillars of Eternity developer Obsidian Entertainment, which laid off more than 20 employees shortly after the cancellation. In an exclusive interview for IGN Unfiltered, Obsidian mainstay Josh Sawyer (director on Pillars of Eternity II: Deadfire and Fallout: New Vegas) has shared new details regarding the game and the reasons for its demise.

Pre-alpha footage of the game leaked back in early 2013, featuring a four-man squad searching through a dilapidated facility before being swarmed by the titular aliens. There’s also a bit of footage of the character creation menu. A 2010 report by Joystiq quotes Obsidian studio head Feargus Urquhart as saying “Oh, if you had come in and played any of the last builds we were working on, you would have said it was a finished game.”

“It did not play like a finished game,” says Sawyer, who came on as a lead designer for the game before eventually moving to project director. “There were a lot of problems with area development. We had some animation problems we were working through. There was a lot of cool stuff in it, but ultimately we weren’t building our areas at a fast enough pace and there were just some lingering problems.”

According to Sawyer, the footage that leaked back in 2013 was from a build of the game that one “one or two” milestones prior to the build Obsidian had when the game was canceled, something that Sawyer says saddened him.

“It was too little, too late honestly,” Sawyer says. “Even though I was really disappointed it got canceled, I get why it was canceled. I wasn’t like, ‘Whoa, where did this come from?’”

Part of the struggle in getting an Aliens role-playing game off the ground also included marketing the idea to players or executives who might not have thought the franchise would lend itself well to a more open-ended experience of an RPG rather than another genre.

“When it was announced that we were working on an Aliens role-playing game, I think a lot of people couldn’t even comprehend it, which seems crazy to me,” Sawyer says. “I can’t remember when we started working on it relative to Mass Effect, but sci-fi games as RPGs were not necessarily a super big thing outside of Mass Effect.”

For Sawyer, part of the Aliens franchise’s draw was its focus on the humans struggling to survive an encounter with the deadly xenomorph creatures, such as the original Nostromo crew of Alien or the ragtag space marines of the Aliens film.


“It’s about more than just Ripley. It’s about Ripley in the midst of a group of people and her emerging as this de facto leader, this person who has to help pull them through,” Sawyer says. “It’s about how people either fall apart or they rise up. Those are beautiful character arcs. For me, in a role-playing game, those are the great key relationships you can build. That’s what I wanted to emphasize in the Aliens game we were making.”

According to Sawyer, Obsidian’s hierarchy didn’t include project directors at the time, instead vying for discipline leads and one executive producer. Sawyer moved into a director role at the tail end of the project after it was clear that the team needed a person in charge of enforcing more difficult decisions. This would hopefully halt the indecision between sections of the team plaguing development.


“Obviously no one likes being overruled, but if our goal is to have a vision and direction to go in, [directors are] something we need,” Sawyer says.

For more details on the canceled Alien role-playing game, as well as a look behind the development of Fallout: New Vegas and future plans for Pillars of Eternity, make sure to check out the full episode of IGN Unfiltered tomorrow.
 

The Wall

Dumbfuck!
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Well Feargus did manage to keep them afloat for all those years.
It looks like Obsidian managed to stay in business not because of Feargus, but in spite of him.
I don't know mate,i take MCA's words with a grain of salt. He is kind far too morally sounding and things that Feargus do are just business in a way.

You should take everyone's words with a grain of salt and though MCA is not just anyone he is not exception from this rule either.

Still when you see RPG company with almost as many good writers as Larian and it used to have absolute best one(s) in industry, higher management which would bankrupt a country in less then a mandate, CEO which openly says how he simply can't wait for opportunity to sell his company to highest bidder, if Daedric Prince of Destruction Mehrunes Dagon gives best offer, so be it (really buffs workers faith in higher ups and their love for the company), nepotism which basically rendered company Urquhart family's fief and constant money shortages despite many good and successful deals (money just seems afraid to stay too long on Obsidian's account and instead finds refuge in Feargus' pockets) you can't help but believe MCA words because they seem to be backed up by Obsidian's bank account status and reality.
 

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I am impressed by the number of articles about Obsidian, released today. Something is happening?
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
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May 15, 2018
Messages
2,141
I have a credible source inside Obsidian that says they're working on a co-op RPG based around community generated content. The modding tools planned for Deadfire are supposed to be a testing ground.
 

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