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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
Both styles look better than Disco Elysium thats for sure. Why not use both - first one is like grim reality and the second is what you see when youre jacked up on drugs/have agmented vision.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,951
My first thought when I saw this on twitter was "I wonder if Joe and Hannah are worried about how the codex will react to this?"

While I enjoyed the initial style, I'm happy with this shift too. Whatever those two decide they need to do to ensure their dream comes to fruition, I support.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,202
Location
Belgium
Can only re-state what I said earlier: this game is nigh impossible to follow, in that it changes art/direction so often it's hard to picture what to 'expect'. Even previous updates had radically different styles with each new screenshot.

If this is really the look they are going for...well, let's wait for next updates to clarify further.

In the end, I chose to (slacker) back this because the sci-fi/horror/RPG premise sounds super cool (wait, that hasn't changed right...RIGHT!?!":!?).
 

Kev Inkline

Arcane
Patron
Joined
Nov 17, 2015
Messages
5,094
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Oh, and I have backed this and would do it it again, probably. Just confused.

What I don't like is the horror aspect.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,202
Location
Belgium
Why does grass grow there from a concrete sidewalk and why does everyone wear pink and violet?

Reminds me alot of Hard Boiled (comic that inspired Leonard Boyarsky while making Fallout)

fvo2gkrwzqpn.jpg
 
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Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I don't dislike it; I am concerned about what more entitled/less forgiving backers will think of it. You obviously don't go into business for yourself like this to make things people have already seen, though.
 

CRD

Cipher
Patron
Joined
Dec 23, 2014
Messages
297
Divinity: Original Sin 2
Here on the codex some people will rant, but there, outside, the average gamer is going to like much more the new style and colour. Business wise, I think they have made the best choice by a long shot. If the game ends up working well is another discussion, but now they are on a better position to sell more.

And personally I quite like it the new style. It also opens much more possibilities to the world design than the old 4 different greys palette.


Reminds me also a bit to transmetropolitan

transmetropolitan_pg3.jpg


I hope they end with a success in their hands, they deserve it
 
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Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
I want to see more of it before passing judgement. I wonder if it can do "dark", "gloomy" and "scary", because that's what I thought the tone of the game was primarily.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,070
Location
Fortress of Solitude
Whalenought_Joe please do not throw away the really cool atmospheric oldschool 3D look that you had going before this, the new style doesn't look half as good.

Oldschool 3D look was the first style presented in the Kickstarter pitch (looked like high res MGS or Vagrant Story), the one before this was basically the same like this one but without all the colours.
I prefer original style the most, but this latest is definitely an improvement compared to all others. I do think it might not fit the promised dark tone, but comic books they took the inspiration from weren't really deficit on that front either.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,070
Location
Fortress of Solitude
Honestly, the graphics weren't especially important to me then and they aren't now either, but I'm concerned that this back and forth is getting costly.

I agreed with you at first, but TBH I think they're using the same models over and over and just changing/experimenting with the texturing/colouring/lighting method.
 

oldstory

Novice
Joined
Jun 15, 2016
Messages
2
I'm curious if this game shown on E3 inspired them to change style:

It looks really good while animated in Sable. I hope it will look good in Copper Dreams.
 

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