so i finnaly decided to try a psi build,saw nerdcommandos videos to educate meself but i only confused meself further.
it seems there are various psi builds,im interested in some telekinitic puncher stuff like that bald guy punching rocks with his mind in scs station.or being a wizard and firing fireballs!give advice plox!
For a Psi build you need Will 10 and Int 7 (for Meditation and Neurology) therefore you have two main starting options:
1) Pure Psi build: Strength 4/ Dexterity 4/ Agility 4/ Constitution 4/ Perception 4/ Will 10/ Intelligence 10
2) Hybrid Psi build: Strength 4/ Dexterity 4/ Agility 7/ Constitution 4/ Perception 4/ Will 10/ Intelligence 7
Note: Intelligence is used for psi regeneration therefore you want it for a pure psi build.
Note: For the hybrid build you can put 3 points in whatever you want but I've selected Agility because it influences Movement points and Initiative.
Note: Thought Control is the most OP psi build - the game will be a boring steamroll until Deep Caverns.
Note: You will not be able to specialize in all 3 Psi branches therefore choose 2 and stick with them.
Note: You should probably take Stealth instead of Persuasion. However there are many items with Stealth bonuses.
Note: You need Biology 15 for crafting Psi booster.
So, the starting build could look something like this:
After this, you know the drill:
- increase Will whenever possible,
- always increase Psychokinesis and Metathermics,
- later you can drop the Persuasion and Traps and then you can start increasing crafting skills or Stealth,
- choose your specialization (Cold, Fire, Electric, Punch) and stick with it.
Use the character builder:
http://underrail.info.tm/build/?AQQEBAQECgoPAAAADwAAAA8ADwAAAAAAAA8PDwAPKz8n
PSI builds are overpowered until Deep Caverns because Psi abilities never miss
Edit: For a puncher you need the following
Psychokinesis abilities:
Telekinetic Punch (Psychokinesis 0)
Force User (Psychokinesis 25)
Telekinetic Proxy (Psychokinesis 55)
Implosion (Psychokinesis 70)
In the end you will have to choose 2 specializations from a total of 6 alternatives:
Thought Control - Mind and Neural damage,
Psychokinesis - Punch and Electro damage,
Metathermics - Cryo and Pyro damage.
The number of combinations for viable hybrid builds is insane: you can specialize in only one Psi branch and then select unarmed, melee or a weapon for the second specialization.