Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
Yeah, there is a fine nuance betweenKrondor's general user-friendliness was way ahead of its time tbh. The controls are slim and intuitive, there are pop-up hints for everything, the general KBM layout and functions for menu navigation are all very 'modern', etc. It blows p. much all of its contemporaries out of the water, and as you said gives many recent ones a run for their money.
1) complexity of challenges that the game throws towards you
2) complexity of how to use the controls and interface
RPGs the last 5-10 years always go in one extreme or the other. You have Skyrim which removes classes altogether and allows you to become pretty much anything, and then you have turn-based revivals that show you 200 controls the moment the screen opens.