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God, how I missed Oblivion

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May 4, 2017
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Am I the only one not giving a fuck about graphics (apart from installing QTP3 and maybe RAEVWD) and just installing all gameplay mods to make oblivion bearable?
 
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unfairlight

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No, you aren't, some people just happen to like having pretty graphics and the feeling of turning something old into something that looks new.
 

Shaewaroz

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Oblivion is much like the Star Wars prequels - complete and utter shit compared to the earlier titles, but due to Skyrim and FO4 being even worse you can't help but miss the times when we only had to complain about something that was relatively good in comparison to Skyrim and FO4.
 
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unfairlight

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Doublepost but god damn is oblivion modding a pain. I tried to use Mod Organizer v2 for it but as it happens that program doesn't support the steam overlay. Unfortunately, OBSE which is required for half the mods out there does. So I found a fix on youtube to be able to launch the steam game from Mod Organizer, but that didn't fix shit because mod organizer doesn't actually put the mod files into the steam Oblivion directory, it keeps them somewhere else in the fucking appdata folder by default. So now I am split between the Steam version with functional OBSE and the Mod Organizer version without functional overlay, and as such without a functional OBSE. So now I have to either figure out a way to make Mod Organizer install my mods into the Data directory, or reinstall every mod into my Steam directory. I guess this is the fault of Mod Organizer more than anything because why in the fuck would you default to appdata, that's asking to have compatibility issues, but whatever.
 
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unfairlight

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I was installing it but it asked me to move my installation to somewhere other than program files, and I don't really feel like doing that.
 

ColonelTeacup

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Some Oblivion screenshots for comparison:
46959-5-1463507031.jpg

46959-67-1463508029.jpg

46959-13-1463990780.jpg

46959-20-1463507483.jpg


This looks lovely and i would like to know what and where to get all this to make oblivion not look an eyesore, but Id bet my last dollar that it runs like shit in comparison to skyrim, even heavily modded skyrim. Thats the other half of the problem with trying to upgrade old games - the engine limitations outpace the hardware advancements.
I feel as if Oblivion was just inherently more pleasing aesthetically than Skyrim. I don't know how they managed to fuck up a Nord iceland with snow, flying whales, viking gods, Valhalla, and bad ass stone castles, but they've swamped everything in an ugly green and tinted, washed out blue for some reason, and chose terrible textures for many of the locations for some reason.
 
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unfairlight

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I think it's primarily because of the blue tint and 7th gen limitations preventing making a snowy area visually interesting. Arguably the game looks considerably better on the Special Edition since they made it more colorful overall. Oblivion's lighting is also really colorful. The bloom lighting in Oblivion really gives it a more interesting and unique theme. I wouldn't say that all of Skyrim looks like shit because the unique caves in the game that are surrounded by overgrown foliage really does look great.
 

Naraya

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If for some reason you have 5 hours of your life to waste retrospecting Oblivion (and other TES games), here it is:



edit: guys, you don't READ youtube videos...
 
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DalekFlay

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Oblivion is much like the Star Wars prequels - complete and utter shit compared to the earlier titles, but due to Skyrim and FO4 being even worse you can't help but miss the times when we only had to complain about something that was relatively good in comparison to Skyrim and FO4.

As flawed as Skyrim and Fallout 4 are they're both a fuck-ton better than Oblivion. Oblivion has all the dumbing down of future Bethesda games but done in a more slap-dash and amateurish way, plus it being their first foray into fully voiced dialog meant it was even more poorly written than usual, and was cut way down to save space on the Xbawks DVD. With the OOO mod Oblivion is a playable hack n' slash open world game, but it's by far Bethesda's worst work IMO, not counting spinoff shit like Battlespire.
 

Shaewaroz

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Oblivion is much like the Star Wars prequels - complete and utter shit compared to the earlier titles, but due to Skyrim and FO4 being even worse you can't help but miss the times when we only had to complain about something that was relatively good in comparison to Skyrim and FO4.

As flawed as Skyrim and Fallout 4 are they're both a fuck-ton better than Oblivion. Oblivion has all the dumbing down of future Bethesda games but done in a more slap-dash and amateurish way, plus it being their first foray into fully voiced dialog meant it was even more poorly written than usual, and was cut way down to save space on the Xbawks DVD. With the OOO mod Oblivion is a playable hack n' slash open world game, but it's by far Bethesda's worst work IMO, not counting spinoff shit like Battlespire.

I lost all hope for Skyrim when I lockpicked one lock and stole a couple of items and gained a level for these heroic feats. I also killed a dragon on level 5. At least in Oblivion I'm not the center of the universe on level 5.
 

Tito Anic

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I lost all hope for Skyrim when I lockpicked one lock and stole a couple of items and gained a level for these heroic feats. I also killed a dragon on level 5. At least in Oblivion I'm not the center of the universe on level 5.

It is not that complicated - dragons are rats of Skyrim.
:gumpyhead:
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
Oblivion is much like the Star Wars prequels - complete and utter shit compared to the earlier titles, but due to Skyrim and FO4 being even worse you can't help but miss the times when we only had to complain about something that was relatively good in comparison to Skyrim and FO4.

As flawed as Skyrim and Fallout 4 are they're both a fuck-ton better than Oblivion. Oblivion has all the dumbing down of future Bethesda games but done in a more slap-dash and amateurish way, plus it being their first foray into fully voiced dialog meant it was even more poorly written than usual, and was cut way down to save space on the Xbawks DVD. With the OOO mod Oblivion is a playable hack n' slash open world game, but it's by far Bethesda's worst work IMO, not counting spinoff shit like Battlespire.

I lost all hope for Skyrim when I lockpicked one lock and stole a couple of items and gained a level for these heroic feats. I also killed a dragon on level 5. At least in Oblivion I'm not the center of the universe on level 5.
No, it's level 2.

You need to be at least level 2 to complete a daedric quest which is required to get an artifact for the MQ. Other than explicit level gating of daedric quests everything is scaled so you will not have any problems thwarting a wholesale daedric invasion as lvl2 nobody.
:happytrollboy:
Coincidentally, this thread is a splendid retards.txt material.
 

Shaewaroz

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DraQ said:
No, it's level 2.

You need to be at least level 2 to complete a daedric quest which is required to get an artifact for the MQ. Other than explicit level gating of daedric quests everything is scaled so you will not have any problems thwarting a wholesale daedric invasion as lvl2 nobody.
:happytrollboy:
Coincidentally, this thread is a splendid retards.txt material.

Oblivion gates are not encountered 1 hour into the game. You have to be speedrunning the game to tackle Oblivion gates the time you fight a dragon in the main questline of Skyrim.
 

DraQ

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DraQ said:
No, it's level 2.

You need to be at least level 2 to complete a daedric quest which is required to get an artifact for the MQ. Other than explicit level gating of daedric quests everything is scaled so you will not have any problems thwarting a wholesale daedric invasion as lvl2 nobody.
:happytrollboy:
Coincidentally, this thread is a splendid retards.txt material.

Oblivion gates are not encountered 1 hour into the game. You have to be speedrunning the game to tackle Oblivion gates the time you fight a dragon in the main questline of Skyrim.
Yes, you do have to be speedrunning the game for that. Speedrunning Skyrim to be precise.
Let's run both quests side-by-side...
  1. In both games you need to tackle combat-heavy starter dungeon (though at least in Skyrim you have a capable companion to cover your n00b ass).
  2. Then you are pointed in the direction of the plot:
    • in Skyrim you need to make your way to Riverwood and, after some dialoguing and possibly sidequesting, to Whiterun with news of dragon attack. You have to move on foot, because fast travel is unavailable to locations not yet visited, even cities, so distractions abound and you are actually dropped hooks for civil war questline while in Riverwood, creating potential for even more delays.
    • In Oblivion you can just make a beeline for Weynon Priory and can just fast travel there.
  3. From Whiterun (major city with numerous quest opportunities)/Priory (minimalistic location exisiting only to push the MQ along) you are pointed towards the next target:
    • In Skyrim it is BFB (unless you have already done it as part of your prior distractions) - where you have to fight bandits (inside, outside and on your way there), giant spiders and undead. The exit also drops a bit away from beaten track offering opportunity to explore alternative routes (although you can fast travel), possibly even trying to take shortcut through Brittleshin and fighting the necromancer there.
    • In Oblivion it is Kvatch, where you fight daedra and close a damn daedric 'O', all by yourself.
  4. Since in Oblivion you have already beaten a whole Oblivion's gate we will concentrate on Skyrim:
    • after coming back from BFB, possibly handing in the claw in Riverwood and definitely the stone in Whiterun you get to fight Mirmulnir, alongside Irileth and a whole bunch of men at arms - technically you can play you part just by cowering in the ruined tower and being a passive soulsponge.
So yeah, Skyrim's dragon fight happens a whole sizeable dungeon and an extra settlement later (at this point it's basically an extra 100% over Oblivion) IF you just make beeline for the next point in the MQ and with heavy NPC assistance.
Meanwhile, Oblivion doesn't even acknowledge the possibility of not making a beeline - if you try to explore nothing makes fucking sense (not that it improves all that much if you do slavishly follow the MQ), pre-invasion Kvatch simply doesn't exist and is just an inexplicably burned out pile of derp.

Coincidentally, this also means you're either full of it, or that Oblivion has mutilated your brain beyond any hope of recovery. Take your pick.
 
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Possibly Retarded The Real Fanboy
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Just look at Todd Howard, nothing serious can be made by a guy who looks like that… i mean, really , people like this can sold their mother for some bucks.

It was his diabolical nerdic plan for years, to hype whole crpg community since Arena and promise more and more with each game, then after all that years, and some games after, plus kicking dead body of Fallout franchise, he finalize his evil plan with EPIC DECLINE and GRAND FINALE of his KILL ALL HOPE PLAN called FAILLOUT 76 .
And last act of cruelty this little mongrel has to offer will be TES VI.

It will be totally online, without quests, npcs, weapons, stats, music, sounds, sim of fantasy farm simulator .
You will be playing free for 30 minutes a day, then you will have to subscribe to play more and have mor farm animals.
:evilcodex:
And yes FUCK the szpellling
 
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Possibly Retarded The Real Fanboy
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Oblivion was the first RPG or even the first video game I played after a gaming hiatus of many years. The vast 3D world and the simulationists aspects of it was something completely new to me and it kinda blew my mind. I recognize the games flaws but I have fond memories of it nonetheless.

You must go outside a little more… by the way , have you been at the Cloud District lately?
 

Okagron

Prophet
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Mar 22, 2018
Messages
753
Oblivion gates are not encountered 1 hour into the game. You have to be speedrunning the game to tackle Oblivion gates the time you fight a dragon in the main questline of Skyrim.
Yes, you can encounter an Oblivion gate in the first hour into the game, the one in Kvatch. I'm pretty sure this is intended because it's on the same path as the main quest.
 

Zed Duke of Banville

Dungeon Master
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Yes, you can encounter an Oblivion gate in the first hour into the game, the one in Kvatch. I'm pretty sure this is intended because it's on the same path as the main quest.
Encountering this gate, entering Oblivion, and closing the gate are necessary parts of the main quest, in order to then proceed into Kvatch, rescue Martin, and escort him to Weynon Priory. As with the rest of the game, the enemies you encounter here are leveled according the player-character's level, so that a low-level PC will fight weak "stunted scamps" and can also acquire the help of an NPC soldier with a static level (who is, therefore, more beneficial to lower-level PCs).
 

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