Jason Liang
Arcane
So as we were discussing the "what is an rpg" issue last month, ironically it was also on the minds of the popular tactical game podcasts Three Moves Ahead:
https://www.idlethumbs.net/3ma/episodes/to-infinity-engine-and-beyond-1
Starts with an interesting retrospective theory on the history of computer rpgs.
https://www.idlethumbs.net/3ma/episodes/to-infinity-engine-and-beyond-1
June 7, 2018 Games like Baldur's Gate cast a long shadow but, like a racist grandparent, come along with too many caveats of being a product of their time. There have been many attempts to capture the magic of early CRPGS while adding modern accoutrements, and the financial success of games like Pillars of Eternity and Dragon Age: Origins are clear indicators that the public is looking for such a product. But have any of these attempts actually nailed the CRPG formula? Is a modern CRPG truly worth pursuing, and were the originals as good as we remember? Join our host T.J. Hafer, Rowan Kaiser, and Cameron Kunzelman as they travel from the Gold Box to the most recent iteration of Pillars of Eternity in search of the perfect CRPG.
Starts with an interesting retrospective theory on the history of computer rpgs.
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