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HITMAN 2 - the new NON-episodic Hitman game

mck

Cipher
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Nov 1, 2011
Messages
599
yeah man he crouch walks too fast i guess the entire game is shit after all
 
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unfairlight

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I think the faster sneak movement makes the game flow better and makes it more fun to play and eliminate targets. I'd also like to note that Hitman 2016 AI routes and movement are far more rapid most of the time, which flows better with the game.
I don't really think anyone plays Hitman for music or story. They've basically never been good and Hitman 2016 would probably be the best story in the series if it wasn't for the fact that it is incomplete. I play Hitman for the gameplay, level design and sandbox elements and when it comes to those three things, I'd argue that Hitman has never been in a better position than it is now. The levels are sprawling, there's more sandbox options than there ever has before and the gameplay feels great.
 

Master

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Oct 19, 2016
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A lot of stuff, and even some basic stuff gets talked by these devs like its new or neverbefore done. For the new kids crowd the game is for, it probably is... Just another thing that irks me.
rating_oldman.png
 

Ocelot

Learned
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Outlander

Custom Tags Are For Fags.
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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I get that games have to be 'gamey' to an extent and that not every game has to be a simulator, but it really pushes my buttons when 47 is crouch-'hiding' behind cover with his head and weapon prominently sticking out for everyone to see.
 

Whiny-Butthurt-Liberal

Guest
Wait... Hitman 1 has been on PC this whole time?? Instead of spending $400 on a PS4 and another $60 on the game, I can just play it for free on my work laptop!

Wow, now besides Bloodporn there really isn't any reason to buy a PS4, with Dark Souls and Crash Bandicoot coming to the Switch.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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sullynathan

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They were detecting lights and open doors in the Metal Age
they detected doors opening but they didn't detect if you turned off any of the lights that were on with a water arrow. If a guard came to an area and you left a door open, they also wouldn't suspect if you left a door open and start checking the surrounding area.
 

Master

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They definitely 100% certainly did detect doused torches and would even relight them, in MA. They didn't in TDP but I'm pretty sure they commented on it at least.
 

AwesomeButton

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They were detecting lights and open doors in the Metal Age
they detected doors opening but they didn't detect if you turned off any of the lights that were on with a water arrow. If a guard came to an area and you left a door open, they also wouldn't suspect if you left a door open and start checking the surrounding area.
I'm quite sure that they did, at least in Casing the Joint / Masks missions. It may have been scripted just for them though.
 

AwesomeButton

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I'd like to note that this was in Hitman Blood Money too. It's not that new but it's a welcome change, I think Hitman 2 has the potential to be the best one yet.
Crowd mechanics and hiding in crowds is nothing new either, in fact it's as old as the 4th game (whatever it was called, I believe it was Blood money?), it's pretty sad watching everyone pretend and call it "new addition".

The suitcase is just a cosmetic thing. You can carry your rifle in a suitcase, big fucking deal.This will get detected at the first x-ray detector you have to pass through.

You know what would have been a real innovation - sniper rifles concealed as other objects, like in Day of The Jackal (the good one from 1973, not the shit one with Bruce Willis).

I'm not saying it will be a bad game, it will be fun, just wish there were actual improvements and experimentation.
 
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unfairlight

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Crowd mechanics and hiding in crowds is nothing new either, in fact it's as old as the 4th game (whatever it was called, I believe it was Blood money?), it's pretty sad watching everyone pretend and call it "new addition".
Absolution had some segments with crowd mechanics. Crowds in BM could not be used to hide, and if you could and I never noticed in my >60h of playing the level design did not allow for that or make it a viable option.
The suitcase is just a cosmetic thing. You can carry your rifle in a suitcase, big fucking deal.This will get detected at the first x-ray detector you have to pass through.
For starters metal detectors aren't common in 2016 and they allow you to carry more stuff than just the sniper now, probably more guns than just the WA2000 and other items you can't carry in public going by what they said in a interview. I think (not certain) that carrying weapons that are nonstandard on guards will also raise suspicion to others now as they did in Silent Assassin and in 2016's Professional mode, meaning it also adds a extra layer of utility for the suitcase.
 

Master

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In the Murder of Crows level, you could carry a gun in the crowd. There were also those "wine" tourists in the Chile level but I'm not sure whether you could smuggle yourself with them or you needed a "tourist" clothing.
It's besides the point anyway because this never before seen innovation was first used 10 years ago in Assassins Creed 1.
 

AwesomeButton

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Crowds in BM could not be used to hide

In the Murder of Crows level, you could carry a gun in the crowd. There were also those "wine" tourists in the Chile level but I'm not sure whether you could smuggle yourself with them or you needed a "tourist" clothing.
It's besides the point anyway because this never before seen innovation was first used 10 years ago in Assassins Creed 1.

Turns out the first game with "crowds" was actually Contracts. Also, how could I forget, even Hitman 2016 features crowds in Marrakesh: http://hitman.wikia.com/wiki/Crowds

There are not too many metal detectors, is a non-argument. There aren't because IO didn't design more levels with them. Miami will probably have one. Actually, I'm curious if 47 won't have to enter through the entrance labeled "luggage" if he is carrying the briefcase, as opposed to through the one labelled "welcome", where we saw him go in the last demo that was posted.
 
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unfairlight

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368eac2fe3ef7260d55c128896f117083f4f1931.jpg


They couldn't even bother to animate it properly.

:retarded:
Rarely do I like using 'but it's a beta' as a excuse, but in this case, it really is a beta and this can be fixed in a week of animator work. I'd only give them shit if this remained in the launch.
Turns out the first game with "crowds" was actually Contracts. Also, how could I forget, even Hitman 2016 features crowds in Marrakesh: http://hitman.wikia.com/wiki/Crowds
But those 'crowds' did not do anything. They were simply AI that could not pick up weapons, alert guards or do much of anything like normal NPC AI could. They sprinkled in some normal NPCs into crowds so that they could alert guards if you pulled out a gun in Blood Money. My point was that you couldn't use those crowds for ANYTHING and your statement about hiding in them or even calling it a 'mechanic' is total bullshit. The only Hitman game that you could hide inside crowds in was Absolution.
In the Murder of Crows level, you could carry a gun in the crowd. There were also those "wine" tourists in the Chile level but I'm not sure whether you could smuggle yourself with them or you needed a "tourist" clothing.
Nope. The NPCs just didn't have the ability to alert anyone. If you passed a normal NPC AI in that crowd, you would be alerted. You could take a tour of the wine cellar with the tourists if in your normal suit, but it wasn't a legitimate feature, just a one off level design decision.
 

typical user

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Nov 30, 2015
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957
How many years developers from Square Enix needed to realise people wanted more of Hitman: Blood Money gameplay? A decade?
 
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unfairlight

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Aug 20, 2017
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The game is developed by IO Interactive. Get the basics right before you say your retarded hot take, faggot.
 

DalekFlay

Arcane
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Oct 5, 2010
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If there is one game series I wish I could get into but just can't it's this one. I've tried playing Blood Money so many times because everything about it screams "YOU SHOULD LIKE THIS" but for some reason the game just never clicks with me. I even liked Death to Spies more and got halfway through Death to Spies 2, much further than I ever got in Blood Money. It's so weird. I don't know what the deal is, I guess the costume mechanic or the trial and error.
 

blrrmmmff

Scholar
Joined
May 2, 2017
Messages
173
Anyone else find atmosphere in a game important? Blood Money had it, Contracts had it. It was just darker, and the way missions were weaved together was done much better. Not too heavy handed on the story with long mediocre cut scenes, but enough to keep you interested in what was going to happen next.

Like how he strangles the waiter in that slaughterhouse level at the beginning in contracts. And just the general vibe of that level. Or in the Rotterdam level a pimp cussing out some whore in the beginning. Makes you really feel like you are in a seedy part of town. I miss that in the new games. It was also ambiguous if 47 was really fighting for good (like the strangulation of the waiter and killing of the police inspector because he knew too much, in last level in contracts). Plus everyone spoke the local language.

Now it just feels like every mission is some sort of more complicated training mission. This is really something that is just painfully ignored with modern day developers. No attention to detail, and complete hacks writing those missions. Like the Paris level, no atmosphere. And they are discussing international super secret conspiracy stuff with waiters walking in and out, and windows wide open. Like a million ways to bug that room even for an amateur like me. Really?

Plus there is no gameplay mechanism to get around the look through walls thing if you turn it off, like keyholes or looking under a door. Or something like that. That look through walls cancer is probably here to stay.
 

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