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KickStarter Lords of Xulima

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IncendiaryDevice

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Yes, that's the thing that's made me delighted with it as well. It's a hybrid of the best aspects of the old timers and the Infinity era games. I'm not traditionally a blobber fan, there's something I just can't get into (I think it's first person mazes), but as soon as that exact same game has isometric exploration I'm delightedly happy.

Tbh, I'm amazed the forum isn't awash with modders proudly proclaiming they're converting all the old M&Ms & Wizardrys into Lord of Xulima's engine, now that would bring a whole new and highly receptive audience to the classics.
 
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IncendiaryDevice

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Eh, that overbalanced, highly repetitive title?
I'd rather play some jrpg blobber or something. At least they have less grinding then LoX.

Have you played it or just broaching second-hand issues? Because the game doesn't really have much grinding, you could even argue that, technically, there's zero grinding.
 

cvv

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Tbh, I'm amazed the forum isn't awash with modders proudly proclaiming they're converting all the old M&Ms & Wizardrys into Lord of Xulima's engine, now that would bring a whole new and highly receptive audience to the classics.

It's not really transferrable. There's something neat and precise and mathematical in a map divided into a certain numbers of squares. It appeals to the inner aspie of hardcore RPG gamers.
 

Alkarl

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Tbh, I'm amazed the forum isn't awash with modders proudly proclaiming they're converting all the old M&Ms & Wizardrys into Lord of Xulima's engine, now that would bring a whole new and highly receptive audience to the classics.

It's not really transferrable. There's something neat and precise and mathematical in a map divided into a certain numbers of squares. It appeals to the inner aspie of hardcore RPG gamers.

I agree, but it would still be an interesting experience. I'd be interested to see what peoples reactions to Wiz 1/M&M 1 in Xulima would be, at the very least. Not to mention, what that should/would even look like.
 

Haplo

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Pillars of Eternity 2: Deadfire
Eh, that overbalanced, highly repetitive title?
I'd rather play some jrpg blobber or something. At least they have less grinding then LoX.

Have you played it or just broaching second-hand issues? Because the game doesn't really have much grinding, you could even argue that, technically, there's zero grinding.

Yes, I have played it. Was deeply dissapointed with shallow character development and lack of meaningful skills. Plus it definitely felt highly repetitive.
Liked the presentation a lot though. Also was somewhat impressed by the size... but I don't rate games basing on that. Plus it added to the repetitiveness factor.

Character development and party building in the likes of Elminage Gothic or M&M X Legacy is so much more involved and interesting.
 
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IncendiaryDevice

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Eh, that overbalanced, highly repetitive title?
I'd rather play some jrpg blobber or something. At least they have less grinding then LoX.

Have you played it or just broaching second-hand issues? Because the game doesn't really have much grinding, you could even argue that, technically, there's zero grinding.

Yes, I have played it. Was deeply dissapointed with shallow character development and lack of meaningful skills. Plus it definitely felt highly repetitive.
Liked the presentation a lot though. Also was somewhat impressed by the size... but I don't rate games basing on that. Plus it added to the repetitiveness factor.

Character development and party building in the likes of Elminage Gothic or M&M X Legacy is so much more involved and interesting.

I thank you for the interesting information, but you appear to have changed the topic a bit. I haven't played MMX or EG, so I can't conversate about those games, I can only compare it to the few blobbers I've either played or quit, and for those I can't imagine how LoX could be considered more grindy. Repetition is an interesting word to use because most games, not just cRPGs, tend to have repetition out their ass in one way or another, it all depends on whether its repetition that interests you or not, if it changes subtly enough between repetitions or if it's the exact same thing over and over.

IMO, LoX does not give the exact same thing over and over and pretty much every combat area provides something relatively new. There is some repetition within each combat zone, but that's normal for any game. AKA, the word repetition by itself doesn't really mean anything and, much like your posts so far in reply to me, you're just making personal statements with very few details from which to glean what it is you specifically rallied against.
 

eggdogg

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LoX character development is much better than MMX. MMX has no real social skills that remember and you are kinda pigeonholed into having a character with high magic, a character with high might and a character with high perception and destiny. In LoX you have skills that help with gathering herbs, buying stuff, object ID, object value, traversing terrain etc. LoX also has multiple paths for characters in terms of weapon specialization (often determined by placement in front or back row). You can also customize the damage type of the party as a whole specializing in one or spreading the love.
 
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IncendiaryDevice

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MMX doesn't have Gaulen.

That's true. I must admit, I am expecting one of my nitpicks to be Gaulen, however, at this moment in time he's not proving to be too much of a liability. Just from a principled PoV though, making a whole game an extended escort quest is a bit annoying. My guess is that the devs needed a way to make the story work combined with ensuring the party went out the gate with a character with non-combat skills. Or some combination thereof, likely both a requirement of the other.
 

Dorateen

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MMX doesn't have Gaulen.
My guess is that the devs needed a way to make the story work combined with ensuring the party went out the gate with a character with non-combat skills. Or some combination thereof, likely both a requirement of the other.

I also think we shouldn't overlook the fact that as an independent studio with limited resources, going with a fixed protagonist made it possible to use only one character model on the map for the game's top down exploration. It's understandable from that perspective, but I'm still against it as a design principle.
 
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IncendiaryDevice

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MMX doesn't have Gaulen.
My guess is that the devs needed a way to make the story work combined with ensuring the party went out the gate with a character with non-combat skills. Or some combination thereof, likely both a requirement of the other.

I also think we shouldn't overlook the fact that as an independent studio with limited resources, going with a fixed protagonist made it possible to use only one character model on the map for the game's top down exploration. It's understandable from that perspective, but I'm still against it as a design principle.

It'd be funny if this was the true version of events, because I've never associated the character model with Gaulen, to me it just represents a generic model for a hero's party. If there wasn't a Gaulen and all parties had the same model then there'd probably have been less bitching than going with a set protag to justify a single model.
 

Haplo

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Pillars of Eternity 2: Deadfire
LoX character development is much better than MMX. MMX has no real social skills that remember and you are kinda pigeonholed into having a character with high magic, a character with high might and a character with high perception and destiny.

Social skills? Ha! Good one! About being "pigeonholed": at least the character classes are VERY distinct and their abilities have huge impact on combat resolution.

In LoX you have skills that help with gathering herbs, buying stuff, object ID, object value, traversing terrain etc.

You speak as if that's a good thing. I prefer my passive utility skills to be separate from combat abilities.

LoX also has multiple paths for characters in terms of weapon specialization (often determined by placement in front or back row). You can also customize the damage type of the party as a whole specializing in one or spreading the love.

Yes, the weapon secondary effects are nice in theory, but the impact of +1 level / +1 skill is really miniscule. And the enemies constantly keep up with their defenses, you never feel like you've made any progress in this game and/or became more powerful.
 
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IncendiaryDevice

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Yes, the weapon secondary effects are nice in theory, but the impact of +1 level / +1 skill is really miniscule. And the enemies constantly keep up with their defenses, you never feel like you've made any progress in this game and/or became more powerful.

This has not been my experience at all. You seem to be moving away from personal preference and slowly closing in on factual inaccuracy.
 

Alkarl

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Alkarl , what's the jerk on about?

[if it involves spoilers, ignore me]

I don't even remember rating that! I do remember thinking "Who the fuck says that?" while lmao though. :lol:

My best guess? You cucked him and now he's out for "VENGEANCE!"
 

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