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Baldur's Gate Beamdog's Baldur's Gate 1 & 2 Enhanced Editions

Cael

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Just dispose of the EE npcs when you meet them, the local population doesn't care if you murder them in the middle of the street. Honestly, the new generation of players - back in ye olde days we'd use a disintegrate spell and not ask for a mod to do it for you.
Son, I'ma disappoint. For Rashaad, there is only one proper death: Death by Phoenix Guard Fireball.
I didn't actually think of this. :oops:
I didn't get one of Rashaad biting the dust, but I did get this one of a barracks full of guards getting carbonised by a single Phoenix Guard.

Nashkel.png
 

Bester

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What are you - the beta game tester/gimp Beamdog keeps in the basement?
Yes, why.
I don't really care about your feelings for Beamdog or your feelings on the whole gamedev and QA process, but I'll be playing with these bugs a few years from now when I decide to replay again if you don't report them. They're hard to spot, their QA will never find them. Report it, don't be an whiny cunt.
 

Cael

Arcane
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Messages
20,522
What are you - the beta game tester/gimp Beamdog keeps in the basement?
Yes, why.
I don't really care about your feelings for Beamdog or your feelings on the whole gamedev and QA process, but I'll be playing with these bugs a few years from now when I decide to replay again if you don't report them. They're hard to spot, their QA will never find them. Report it, don't be an whiny cunt.
There comes a point when you have to stop the handholding and let fucktards crash and burn. For a company whose stated purpose is to clean up and modernise old games, the fact that cuckdog hasn't lived up to their claim after so many years is reason enough to let them burn on their own.

As for you playing with the bugs:
1. Why should he care more about you than you about him?
2. Make the report yourself, you dick, since you ran into the same bug as he did (or you won't be playing with it a few years from now).
 

Incantatar

Cipher
Joined
Jan 9, 2012
Messages
453
BGT had several problems of its own, and it's funny you mention Hard Times together, which was TUTU only for the longest time.
The spawn system in TUTU and BGT were always crude hacks. They both acknowledged that. If you prefer them that's your taste. In vanilla BG spawns were more fun imo. BGT and TUTU e,g, gave the player the ability to run faster than monsters and animals, which he didn't have in vanilla in several cases.
This is a bullshit lie. Also, your earlier claim that EE fixed "under the hood" stuff is great and all, but there is no proof of that, ex

Is that your argument? We can't see the source code so they only changed UI, because that's the only thing I can see. What is when your eyes aren't real?

You also claim that they got the best modders and IE-hacker to join them - because of the fuss raised by the community that they literally stole modders work and presented it as their own, so they eventually started hiring some modders. Probably after Trent realized that it was more work than his original hack team was capable of.
Doesn't make a difference in the end if it was true.

And yet you're glossing over the insane amount of new bugs they introduced - "They are all fixed now" well let me doubt that statement - and no, there is no way to go back to the old UI colour scheme nor is there a way to disable the shitty blur filter. And this is on top of all the lies Trent made about the EEs, and the latest insult that you can't get originals from GOG anymore without buying the EEs.
Muh blur filter and color scheme! Yes thats definately more important than the ability to change two handed weapons with shields and two weapons with the quick slots, hugely faster loading screens, mods having the ability to add more kits....

So go suck a dick and stop defending talentless hacks. Oh wow, I don't need to install a Widescreen mod, my life is so fucking perfect now! Please Trent, can you shit in my mouth again?
You could save your heart some long term trouble, calm down and stop using silly straw men attacks. You know there is more than loving something or hating something with all your guts. Of course being an edge lord of hate can masquerade your complete absence of substancial arguments.


A list of BG bugfixes at release:
1. From the BG bugfix mods:

BG1 Fixpack & Baldurdash:
1. Multiclass thieves no longer barred from LN and LE alignments just like single-class thieves.
4. Thieves no longer get a sneak peek at whether a container is trapped by simply trying to pick the lock.
6. Incongruous prisoner/ slave removed from Duchal Palace basement.
7. Looting the locked chest at the entrance of the Red Sheaf Inn now only detected if witnessed.
11. Chests that had lockpicking unnecessarily set impossibly high are now lockpickable.
12. Ithmeera no longer trapped in a table unable to move.
13. Ground traps in Durlag's now fully detectable and disarmable.
14. Counting House front door now locked as per the initial dialog upon entering.
17. Typos corrected for various monster items.
21. Numerous skeletons now given their correct immunities.
22. Numerous zombies now given zombie voices rather than skeleton.
23. Male Merchant League guard no longer has female voice lines.
25. Sleeping creatures no longer detect theft from locked containers.
26. If you're caught stealing in the Nashkel Barracks but successfully bribe the arresting guards, all the arresting guards will leave.
27. If you're caught stealing in the Nashkel Barracks and fail a bribe or be snarky, all the guards go hostile, not just the arresting ones.
36. Cloakwood Guard now goes hostile and brings reinforcements as per his script.
38. Magic Missile damage is now correctly calculated at 1-4 + 1 per missile.
- Thieves can now use scimitars that were denied them illegally.
- Timing corrected for Gorion's spoken lines in pre-Sarevok ambush scene.
- Game crash for entering house in BG City, AR0717, resolved by fixing actor inside house.
- Tremain's dialog no longer has options that crash the game.
- Bone Wardstone now has a warning regarding proximity for use rather than simply not working (and appearing broken).
- Ordulinian now actually does give a Cloak of Non-Detection as his promised quest reward.
- Maulers of the Undermountain maul correctly now.

BG2 Fixpack
- Algernon's Cloak (CLCK08) original icon artwork restored.
- Soultaker dagger (DAGG10) now functions as a dagger rather than a MISC.
- Boo now appears in Minsc's weapon slots on-screen as in inventory.
- Composite and longbows trade icons as per the names given their icons.
- Weapon speed corrections for STAF05 and STAF06.
- Horn of Kazgaroth (MISC73) now a quickslot item just like every other horn through ToB.
- Full Plate +1 (PLAT05) now requires STR 15 as described and prevents thieving abilities as it ought.
- History books BOOK27, BOOK 39 are now sellable and have weight.
- Free Action no longer interferes with monk walking speed.
- Save penalty -2 applied to Confusion as per its description.
- Save bonus +2 removed from Horror spell as per its description.
- Proper damage set for Flame Sword (FBLADE).
- Save bonus +3 applied to Entangle spell as per its description.
- Portrait icon for spell failure now shows up on portrait.
- Monster Summoning III now has a 40% rather than 1% chance of summoning 2 monsters at 9th lvl.
- The History of the Drow and History of Shadowdale books can now be sold and have weight.
- Monster Summoning I and II now have correct durations at all spell levels.
- The +2 Save bonus for Polymorph was removed from the spell as per its desc.
- Burning Hands now has the proper casting distance and duration, as per its desc.
- Avenger's shapeshift to baby wyvern now correctly cleared upon death.
- Protection from Normal Missiles now protects only against normal missiles, as per its desc.
- Animate Dead now summons boneheads with the proper chance of a 2nd one.
- Dimension Door used by dryad and Demonknight now accompanied by sound.
- Lots and lots and lots of fixes for items... And lots...
- Nahal's Reckless Dwoemer now has correct casting animation and school, as per its desc.
- Farsight spell now has the correct duration, as per its desc.
- Friends spell duration and level adjustments now work correctly, as per its desc.
- Barkskin spell now confers the proper AC adjustment at every caster level, as per its desc.

Dudleyville:
- Flesh Golem resting XP exploit replaced by carrion crawlers.
- Tazok can no longer be killed at the bandit camp to reappear later during final battle.
- Thalantyr goes hostile by attacking his golems. Kelddath goes hostile by attacking his sirines.
- Elminster encounter in Chap 4, FAI, now occurs.
- Container 5 (a potion) in AR2012 (werewolf warrens) lootable and no longer broken.
- Having party members involved in combat can no longer cause them to be left behind when sailing to Werewolf Island.
- Edwin now successfully gives gold reward for killing Dynaheir.
- If you kill Firebead Elvenhair in Candlekeep, he no longer shows up in Beregost.
- If Resar is killed before completing Narlen's quest, Biff will no longer show up to replace him.
- If Aldeth Sashenstar is killed in BG City, his son Dabron no longer shows up to state his lines about Aldeth having been killed in the Cloakwood Forest.
- Shandalar can no longer be pickpocketed of his Wardstone, so players can no longer get sent to Ice Island without it.
- Treasure piles formerly inaccessible in Durlag's are now accessible.
- Durlag's: 1. Grael no longer stands content in a pool of acid taking damage. 2. Helmed Horrors can no longer be attacked through a 4th-level-down closed door.
- Invalid shield and helm in a Durlag chest have been replaced by valid versions.
- Viconia no longer attacks her Flaming Fist attacker if he's been reduced to a corpse.
- Once her son is rescued from the worgs, Ardrou will now speak her intended gratitude lines.
- Flag assignment changed to no longer flag Nashkel Carnival tents improperly.
- Xvarts, Hobgobs, Ogres given proper alignment designations.

EasyTutu:
- Davaeorn's race changed from ankheg to human.
- Greenstone Amulet (AMUL17) protections now all work.
- Bandit camp now cannot be prevented from showing up if going down the stairs too fast after killing Tranzig.
- Brage's corpse can no longer be pickpocketed from him to get quest rewards for both possible endings.
- There is no longer a Rep penalty for killing Laskal.
- Resar is now an actual mage rather than just a pompous quarterstaff wielder.
- It's no longer possible to miss the trigger for Chapter 7 if you emerge from the Candlekeep catacombs.

ToBEx:
1. AddKit and AddSuperKit both now include Wild Mage and Barbarian.
2. Half-attacks now occur every other round as expected.
4. Enemies that are equipped with a shield are now able to switch from melee weapon to a one-handed missile weapon.
5. Removes exploit of removing NPC from party and re-recruiting to refresh special abilities.
7. Starting a store with CLUAConsole no longer crashes the game.
11. Hostile creatures affected by Sleep can now be woken by a successful attack.
12. Multiple accumulations of Blindness spells no longer make the -10 THACO penalty cumulative.
13. Items that confer a Casting Level Bonus (Effect 191) now factored properly into the actual casting.
14. Charisma scores lower than 1 no longer wrap to 25: instant death.
15. Constitution scores lower than 1 no longer wrap to 25: instant death.
19. Killing enemy with magic fire damage no longer crashes game.
22. Dexterity scores lower than 1 no longer wrap to 25: instant death.
24. Disintegrate no longer creates a memory drain when applied in-game.
25. Dispel chance v enemy spellcaster now correctly calculated per caster levels of caster and enemy.
26. Fatigue modifier scores no longer wrap to 100 when their net value is negative.
29. Intelligence scores lower than 1 no longer wrap to 25: instant death.
30. Drunkenness modifier no longer wraps to 100 with negative values.
31. Invisibility (Effect 30) now can be permanent with with Timing Mode 1 and set to Parameter 2 (Improved Inviso).
34. Magic Resistance modifier values capped so that out-of-bounds values no longer wrap up or down.
35. Morale break values capped so that out-of-bounds values no longer wrap up or down.
36. Open locks modifier values capped so that out-of-bounds values no longer wrap up or down.
37. Pickpocket modifier values capped so that out-of-bounds values no longer wrap up or down.
40. Reputation modifier values capped so that out-of-bounds values no longer wrap up or down.
41 (33). Net values below -20 no longer wrap to 20 for Save Vs Death Modifier.
41 (34). Net values below -20 no longer wrap to 20 for Save Vs Wands Modifier.
41 (35). Net values below -20 no longer wrap to 20 for Save Vs Polymorph Modifier.
41 (36). Net values below -20 no longer wrap to 20 for Save Vs Breath Weapon Modifier.
41 (37). Net values below -20 no longer wrap to 20 for Save Vs Spells Modifier.
42. Stealth values capped so that out-of-bounds values no longer wrap up or down.
43. Strength extra modifier now yields a plain 18 when values are negative rather than wrapping to 100.
44. Strength scores lower than 1 no longer wrap to 25: instant death.
45. Wisdom scores lower than 1 no longer wrap to 25: instant death.

2. Miscellaneous fixes:

Game mechanics fixes:
- Beregost Bug officially squashed.
- Saving over old games now moves that save to bottom of list.
- Inventory slot item-swap reproduction exploit removed.
- Removes exploit of acquiring one class' benefits to use by another class by partial Character Generation builds.
- Removal of the Bhaalspawn +10% XP scaling.
- When Held by a Ghoul, this information now shows up in the bottom dialog box.
- After exhausting a special ability (either from kit or NPC) the button will now gray out until refreshed.
- Rangers now getting their racial enemy THAC0 bonus. (Actually was a CRE issue, not rangers.)
- Thieves no longer run into/ through traps, springing them, when you send them to disarm the trap.
- Game no longer crashes when equipping items with an unsupported item type.
- When an NPC takes an ITM by script, it no longer first places it in its Magic Weapon slot.
- Quicksave and Quickload keys no longer repeat when held.

Item fixes
- Temples no longer offer Dispel Magic to treat the curse of Claw of Kazgaroth.
- Claw of Kazgaroth effects no longer removed by Dispel Magic.
- Claw of Kazgaroth now confers the correct curse stats as per its description.
- Potion of Insight now adds its bonus to Hide in Shadows instead, as per its description.
- Cloak of Electrical Resistance now protects against electricity.
- STR Bonus removed from ammo: bullets.
- STR Bonus removed from ammo: arrows.
- Ankheg Plate (PLAT06) no longer designated as magical.
- Cursed Scroll of Ugliness (SCRL13) no longer looks obviously cursed because it now offers the caster a target.
- Wolfsbane Charm (AMUL18) now actually does protect vs lycanthropes.
- Magic items that have charges now all require identification before one gains access to the charges.

Area, creature fixes:
- Mulahey is now correctly given Half-Orc as his race.
- AR5200 no longer causes party members with less than 5HP to abnormally resort to combat posture.
- Drunk in AR3400 (Temple) will now actually pass out.
- Chloe no longer appears on the streets of Beregost if you've spoken to Officer Vai.
- Firebead's Protection from Evil is cast from a more effective (and lasting) level now.
- All gibberlings assigned the proper Gibberling race and class designations.
- Summoned Hobgobs no longer wander about.
- Flaming Fist Battle Wizards now cast as 7th level wizos (rather than 1st).
- Albert now actually gives a reward when he says he will for "rescuing" Rufie.

Spell fixes:
- Blindness: now applies the -4 penalty to AC and THAC0 as per the spell description.
- Specialist mages can no longer use scrolls to cast spells from their opposing schools.
- Casting Blindness on a neutral NPC now turns them hostile.
- Lay On Hands now accompanied by full sound and casting animation.

Further bugfixes after release:
http://www.beamdog.com/files/bg2ee/bgiiee_releasenotes.pdf
https://s3.amazonaws.com/beamdog.com/release_notes/ReleaseNotes080616.pdf

Big improvements imo:
-Can change two handed weapons and weapon plus shield or two weapons with quick slot now
-Improved pathfinding: party members don't take the long way around anymore if a path is blocked by a party member.


Then modder features:
-You can put Lua files in the override folder that will be executed
-UI modding
-New OP codes
-New triggers
-New actions
-Stuff that isn't hardcoded anymore
 

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Apropos UI modding, are there any good UI mods now? Something that restores the look of the originals, or at least has properly aligned buttons.
 

Bester

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There comes a point when you have to stop the handholding and let fucktards crash and burn.
Words based on feelings, not facts.

I want BG to be perfect 2-5-10-20 years from now, because I intend to replay it. I don't give a shit about anything else. I don't have a relationship with beamdog, they're not my friends, I don't have X amount of patience for them, I don't have a "lesson to teach them", I don't imagine them as a person with whom I have a history etc, they're not a factor in my decision making, they're not part of my life, and I'm certainly not part of theirs. I only give a fuck about BG. If you don't love the series as much as I do, feel free to fuck off.
 
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Cael

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There comes a point when you have to stop the handholding and let fucktards crash and burn.
Words based on feelings, not facts.

I want BG to be perfect 2-5-10-20 years from now, because I intend to replay it. I don't give a shit about anything else. I don't have a relationship with beamdog, they're not my friends, I don't have X amount of patience for them, I don't have a "lesson to teach them", I don't imagine them as a person with whom I have a history etc, they're not a factor in my decision making, they're not part of my life, and I'm certainly not part of theirs. I only give a fuck about BG. If you don't love the series as much as I do, feel free to fuck off.
Wrong again, cuckboy.

Handholding kids has been proven to be the wrong thing to do. Helicopter parenting is a Bad Thing. In fact, trying to handhold kids through life is an emotional response, not a rational one, and result in the kind of millenial fucks we see over and over again where they think they know everything and the world owes them success and they deserve everything they want.
 

fantadomat

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There comes a point when you have to stop the handholding and let fucktards crash and burn.
Words based on feelings, not facts.

I want BG to be perfect 2-5-10-20 years from now, because I intend to replay it.
If you don't think that the base game is not perfect,then you can kindly fuck off! Beamdog shit brought zero improvements to the game.
 

GarfunkeL

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Insert clever insult here
Posts a list of bugs fixed. Literally all of the list was already fixed by modders. Including Beregost-save bug. Claims Beamdog are great and glosses over their lies. Wonder why Codexers call him a retard.

Yeah, giving modders the ability to execute lua from override is great and all, but unless you hadn't noticed, the IE-modding scene before Beamdog had pretty much settled down to total conversions. All bugs had been fixed, BTG sorted out, gazillion item and companions mods had been done, animations from PST and IWD were fully working with BG, and so on. There was even the BG to IWD to BG2 mod in progress. What have modders done since Beamdog? Fixed Beamdog bugs, fixed Beamdog companions, fixed Beamdog "improvements", and so on. So hooray. Your argument might have merit if it had led to some sort of modding renaissance for the IE games, but it hasn't.

As to your asinine comment that you can now have 1H+S and 2H in the quick weapon slot at the same time, well, I really don't know what to say. If you're willing to pay money AND play an inferior looking game, just so that you save 2 seconds of your life for that one character you want to switch between sword-and-board and two-hander, then I guess you indeed were saved by Beamdog. Normal people had no trouble either building their characters to specialize in one or the other, or pause the game and switch weapons via inventory screen, because it's not like you're switching them multiple times in a single battle anyway.

And yes, how the main interface looks like as well as the game world itself is pretty fucking huge in a game where you stare at it for 100 hours. Much more important than the ability to see Thac0 in inventory screen or any of the other "improvements" Beamdog made.
 

Cael

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As to your asinine comment that you can now have 1H+S and 2H in the quick weapon slot at the same time, well, I really don't know what to say. If you're willing to pay money AND play an inferior looking game, just so that you save 2 seconds of your life for that one character you want to switch between sword-and-board and two-hander, then I guess you indeed were saved by Beamdog. Normal people had no trouble either building their characters to specialize in one or the other, or pause the game and switch weapons via inventory screen, because it's not like you're switching them multiple times in a single battle anyway.
Not so much sword-and-board to two-handed weapon but generally more sword-and-board to longbow. Or, in my case, longbow to two-weapon fighting. But that is what setting the game to pause on inventory screen is about.
 

The Avatar

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I have the original game discs, but I am too lazy to find them, install, then and then install a bunch of mods on top of that. The five dollars they are charging is therefore worth it for me.

I didn't care for the new companions or the writing, but it easy enough to ignore- just don't put them in your party. Instead of making new companions, I think Beamdog should have concentrated on making challenging high level content and new items and monsters. It's clear that they can't write very well, so an end-game dungeon would have been better.

Also, you can't play the original on tablets, so there's that.
 

Cael

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Right, I never fiddled with that since I always go with 2 melee and 4 ranged setup but yeah that sounds doable.
I always have ranged weapons equipped and only switch to melee weapons when the enemy close the range. But the game allows you to pause when you go to the inventory screen, IIRC, so there is really no freaking point in the tweak to the quick slot, let alone paying money for it.
 

octavius

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As to your asinine comment that you can now have 1H+S and 2H in the quick weapon slot at the same time, well, I really don't know what to say. If you're willing to pay money AND play an inferior looking game, just so that you save 2 seconds of your life for that one character you want to switch between sword-and-board and two-hander, then I guess you indeed were saved by Beamdog. Normal people had no trouble either building their characters to specialize in one or the other, or pause the game and switch weapons via inventory screen, because it's not like you're switching them multiple times in a single battle anyway.
Not so much sword-and-board to two-handed weapon but generally more sword-and-board to longbow. Or, in my case, longbow to two-weapon fighting. But that is what setting the game to pause on inventory screen is about.

It was the only thing I missed when I abandoned BG1 EE at Beregost and installed BGT instead.
Everything else the EE provided was either fluff, or downright decline.
 

Lacrymas

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Pathfinder: Wrath

Bester

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There comes a point when you have to stop the handholding and let fucktards crash and burn.
Words based on feelings, not facts.

I want BG to be perfect 2-5-10-20 years from now, because I intend to replay it.
If you don't think that the base game is not perfect,then you can kindly fuck off! Beamdog shit brought zero improvements to the game.
The game is perfect. But my screen isn't. It can't stretch a 800*600 game to 1080 in height, maintaining original aspect ratio and putting black bars on the sides. And no mod can do it, high res mods are ridiculous.

Hence, EE. It can do it, and even better, because no black bars on the sides.

Now that's perfection.
 

Incantatar

Cipher
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So you're down to:
-They didn't fix any bugs, lol
and
-nobody cares about the features they added, lol

I think I can just let that stand on its own and let everyone judge for themselves.

Regarding your comments that have nothing to do with my post, I'll pretty much agree and already said as much in this very thread.

Without EE's shit content (NPCs and items to be specific) in mind I think there are better purist arguments for a decline between vanilla BG and BGT and even SoA and ToB (made a thread about this some time ago) then between BGT and BG:EE.
 

Chippy

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Steve gets a Kidney but I don't even get a tag.
What are you - the beta game tester/gimp Beamdog keeps in the basement?
Yes, why.
I don't really care about your feelings for Beamdog or your feelings on the whole gamedev and QA process, but I'll be playing with these bugs a few years from now when I decide to replay again if you don't report them. They're hard to spot, their QA will never find them. Report it, don't be an whiny cunt.

Awww...c'mon at least be a bit more creative. Some problematic double-think going on here though - a whiny cunt would be someone like yourself who is still playing this 'modified' game 6 years after its release with -at least- the two bugs I mentioned that were actually reported on the Beamdog forums years ago - I know at least one was reported in 2016.
Although I am a bit of a cunt because I never thought they could have screwed the game up so badly, didn't play any of them until now, and even bought the collectors edition of SOD. My only defense is that I had no idea SJW culture existed back in 2016. Now why would I bother with the EE's when removing their shit content, and installing mods (such as the UI mod) and making my own fixes to their dumbfuckery is at least as much work (more in its current state) than just loading up the originals from disc & the folders of mods that I know are compatible from 20 years ago?.

...That's how fucked up their enhanced editions currently are for me.

And I haven't really commented on it until now. Yes, I did buy the collectors edition, but won't be supporting them anymore. Maybe for Beamdog's next release you can ask them to include a special edition with a new rubber gimp suit, a gigantic dildo, and some lube for you to sit on and beta test their game for several more years after it's release though, right?.

Wow. Soyboys at the Codex, what's the world coming to?.
 
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Bester

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reported on the Beamdog forums years ago - I know at least one was reported in 2016.
That's not proper procedure AFAIK. Report repro steps on trello, programmers aren't paid to browse the forums in search of posts describing bugs in vague terms.

I'm on a carnivore diet. I eat literally 1.5kg of meat per day and not much else, no greens, veggies, none of that bullshit. I could probably break you in two and you'd die. I'm also a programmer in gamedev who doesn't browse the forums in search of bugs. And I sympathize with beamdog's guys who get badmouthed here for nothing. They see a bug in trello - they fix it. They see some cunt whine about some bug without repro steps on a forum - they don't do anything. That's proper.
 

Chippy

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Steve gets a Kidney but I don't even get a tag.
It was reported and one of the Dev's logged it. The game breaking one with Imoen anyway, Kedorn's bug was also logged. Much the same as the bug I mentioned that someone else logged with the poison in BG1 (Marek wasn't it?) that fucked up my game permanently because the poison cure didn't work when I first tried a playthrough years ago.

You really need some double-think therapy.
 

Bester

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How do I need anything? You just said that it was logged. I wasn't in possession of that information, therefore my logic was strong as steel.

Now regarding that new information, were those bugs marked as fixed in some previous version? If yes, mark them as reproducible again. Sometimes some other parts of the code make old bugs resurface. Sometimes the management says not to fix something. Who knows who's at fault here?
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,066
Steve gets a Kidney but I don't even get a tag.
Who cares who's at fault. It's been six years. As a programmer would you accept a collegue who gave you a file without even bothering to get the columns and rows in order like I mentioned they left the Clab files in?. BG2 came out in 2013, they just released a patch recently -when I mentioned double-think I'm going back to my earlier post where i mentioned it for you supporting a company for 5 years, potentially the next 20, who cannot even get columns and rows in order - what chance do we have they're ever gonna fix the game breaking bugs?. And even if they are working their asses off - how long is it gonna take?.

Like I said, it takes less effort to just go back to the originals and install working mods than fix/mod their shit. SOD was released 2 years ago and they're still working on a major version 2.5 update. How long was it between the release of TOB and it's final patch that left the game in a pefectly playable state? Without any game breaking bugs?.

So keep the faith...good for you. But for some of us, playing BG for 100+ hours only to find a game breaking bug was only acceptable when we installed mods, I doubt many find it acceptable in an enhanced game still being patched after it's release 5 years ago.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,552
So i've been playing around with the IWD:EE, and this shit is full of cheese, but apparently this is mostly Bioware's fault. For instance, dualing from warrior to something else allows you to reach grandmastery even if you only have one level warrior. I instantly threw a fit and went to google but apparently this is how it was in BG2. Fuck me.

Also, there's weird shit as well. Items that give a set stat value stack with stat increasing magic, but only so long as if you receive a bonus. For instance, if you use the strength spell on a warrior who has a strength of 10, get a roll of 8 with the spell, then wear something like the Gauntlets of Ogre Power, that's gonna add up all the way to 25. Same with the animal forms of the Druid. However, if the strength spell adds nothing, say, your warrior already has a strength of 18/00, you get nothing. But again, i'm assuming this shit is also Bioware's fault, since it seems Beamdog just limited themselves to port the game to the engine of BG2, without caring about balance one way or another, either for better or for worse. And indeed, all the new shit they added just wrecks the difficulty completely. I just saw they have a setting that removes the XP bonus you get from increasing the difficulty, which even works for HoF mode. Maybe that balances it out. But even without the new shit the game just feels easier some how, and again, i'm not entirely sure this was intentional or just an after affect of porting the game to the new engine. For instance, somebody on a thread i found said that in the original insane gave monsters a huge luck bonus, which is why they had all those crazy criticals, but that's gone now. As it is, the game is in dire need of something like SCS, or something that allows you to fix all those cheesy elements (like the grandmastery thing. Like, WTF Bioware). There's a small difficutly mod out there but it just makes the monsters stronger:

https://forums.beamdog.com/discussion/40026/stronger-creatures-simple-difficulty-mod

With no XP bonus it might work out but still. Sort of like an HoF mode lite. I was never a fan of how the original handled difficulty, relying mostly on beefing up the enemies instead of providing more sophisticated AI or encounter setups, but at least the challenge was there. And the game was also completely free of cheesiness, beyond perhaps stuff like the Bard's Warchant of the Sith (hey, free heals everybody), which they fixed in the sequel.

And of course, Biodrones don't give a shit because this is precisely the stuff they like. Moar Munchkinism plox.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,001
Pathfinder: Wrath
I'm pretty sure everyone wants an SCS-like mod for IWD now and have been wanting one since forever, but I don't think anyone is interested in actually making one, which is a shame.
 

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