So i've been playing around with the IWD:EE, and this shit is full of cheese, but apparently this is mostly Bioware's fault. For instance, dualing from warrior to something else allows you to reach grandmastery even if you only have one level warrior. I instantly threw a fit and went to google but apparently this is how it was in BG2. Fuck me.
Also, there's weird shit as well. Items that give a set stat value stack with stat increasing magic, but only so long as if you receive a bonus. For instance, if you use the strength spell on a warrior who has a strength of 10, get a roll of 8 with the spell, then wear something like the Gauntlets of Ogre Power, that's gonna add up all the way to 25. Same with the animal forms of the Druid. However, if the strength spell adds nothing, say, your warrior already has a strength of 18/00, you get nothing. But again, i'm assuming this shit is also Bioware's fault, since it seems Beamdog just limited themselves to port the game to the engine of BG2, without caring about balance one way or another, either for better or for worse. And indeed, all the new shit they added just wrecks the difficulty completely. I just saw they have a setting that removes the XP bonus you get from increasing the difficulty, which even works for HoF mode. Maybe that balances it out. But even without the new shit the game just feels easier some how, and again, i'm not entirely sure this was intentional or just an after affect of porting the game to the new engine. For instance, somebody on a thread i found said that in the original insane gave monsters a huge luck bonus, which is why they had all those crazy criticals, but that's gone now. As it is, the game is in dire need of something like SCS, or something that allows you to fix all those cheesy elements (like the grandmastery thing. Like, WTF Bioware). There's a small difficutly mod out there but it just makes the monsters stronger:
https://forums.beamdog.com/discussion/40026/stronger-creatures-simple-difficulty-mod
With no XP bonus it might work out but still. Sort of like an HoF mode lite. I was never a fan of how the original handled difficulty, relying mostly on beefing up the enemies instead of providing more sophisticated AI or encounter setups, but at least the challenge was there. And the game was also completely free of cheesiness, beyond perhaps stuff like the Bard's Warchant of the Sith (hey, free heals everybody), which they fixed in the sequel.
And of course, Biodrones don't give a shit because this is precisely the stuff they like. Moar Munchkinism plox.