The maps are tiny, especially noticeable in Neketaka
I didn't suspect there was any other way than the spoilered one.fort deadlight spoilah
You don't need the flag, you can literally sail in, climb wall with 1 hook and that's it.
Looks like you are in shape for the revio. Go for it!my problems with the factions are that:
- the reputations with them matter jackshit, i dunno how you'd even manage to go into deep negatives unless you are stupid
- you hear all the time about zomg how they are supposed to be competing, but it doesn't really translate into any tangible things in the game itself
- they are nothing more than glorified quest dispensers
- they are generic as shit for this kind of setting (yohoho poirates, fantasy jew vailians, naive natives, rauatai who like guns)
their leaders are for the most part cardboard cutouts too, except the huana queen, who I think is one of the stronger characters in the game, if not the strongest - because she's so pathetic and weak but she has to keep up appearances and try to make sure the others don't exploit her weaknesses, which in turn can be delightfully exploited by the protag
"yeah, i just made your watershapers useless - you gonna do something about it, or just stand there and bleed?"
What about the bagpipes that sometimes play in taverns. Horrible. I don't know if they did that on purpose, as if the player is inept, but I guess not.Here's some random trivia - the bagpipes in the bathhouse are out of tune. They might be Scottish or something, I know some of their notes are usually out of tune.
although fwiw freeing the dergon under tikitaka and then going 'u mad? ' at the queen was p funny
What about the bagpipes that sometimes play in taverns. Horrible. I don't know if they did that on purpose, as if the player is inept, but I guess not.
The recently-released Battletech game experienced the same issue with a larger number of save-game files causing loading times to increase substantially (not just in the save/load menu).No, it's somehow connected to the number of savegames (across all characters) that you have. Delete or backup old savegames and characters from previous playthroughs and it will improve. The savegame size grows as you play more of course, so that's also a factor. The game has to record somewhere the state of more and more areas.
This is a known problem for PoE, I thought more people know about it. It's still relevant to Deadfire.The recently-released Battletech game experienced the same issue with a larger number of save-game files causing loading times to increase substantially (not just in the save/load menu).No, it's somehow connected to the number of savegames (across all characters) that you have. Delete or backup old savegames and characters from previous playthroughs and it will improve. The savegame size grows as you play more of course, so that's also a factor. The game has to record somewhere the state of more and more areas.
I thought this was how old school games are generally played. The lack of "evolved RPG game design" practices teaches players to be paranoid about what they might encounter next. It's a big part of the charm of old school RPGs.Ah, the sweet, delicious irony, when the self-proclaimed hardcore gamers who claim to be crushing every fight, turn out to be furious savescummers, playing every second of the game with hand anxiously hanging over the F5 and living in constant terror that every small group of xaurips can mean a full party wipe.
Bare with me real quick.Whoever wrote this is a 12-yo girl:
Companions.Much better than poe1 in every single aspect.
Megan Starks, also responsible for this:- Whoever wrote this is a 12-yo girl:
Companions.
I felt companion writing and writing in general just plummeted.
Companions that were just meh for me in 1, like Pallegina, in 2 made me want to burn them all.