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Game News Pillars of Eternity II Fig Update #49: Patch 1.1

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Josh Sawyer; Obsidian Entertainment; Pillars of Eternity II: Deadfire

As promised in their previous Fig update, Obsidian have released the first major patch for Pillars of Eternity II, which addresses the problem of the game's lack of difficulty on higher difficulty settings. In addition to buffing up many of its combat encounters, the patch introduces a boatload of nerfs to abilities and items. That's right, Pillars II is now officially Sawyerized - and patch testers have confirmed that the increase in difficulty is significant. Indeed, the patch is a big enough deal that Josh decided to make a video about it, which also includes details about some of the other new features it introduces, such as improved custom AI and character appearance options. And if you're upset about the nerfs, you might be interested to know that he's still planning to tune a few things back up in future patches. Here's the video and a list of highlights from the new Fig update:



Intro Skip Added
  • There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
  • This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
Veteran & PotD Balance Improvments
  • Armor and Penetration now scale up on PotD.
  • Many encounters have had units swapped out for tougher versions.
  • Some encounters have had units added or set to ambush the party during the encounter.
AI Support and Updates
  • All Conditionals have now been categorized in the Custom AI menu.
  • The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
  • The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
Ship Resupply
  • A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
World Map Legend Added
  • A new Map Legend has been added that allows all icons on the World Map to be filtered by category.

The full patch notes are available here. Alongside the patch, Obsidian have released another piece of free DLC, the Beard and Hair Pack which (surprise surprise) adds a few new hairstyles and beards for your character. You can grab that on Steam or GOG. Pretty silly, but it sounds like the next one, which will introduce new crew members and upgrades for ships, might be more substantial.
 
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frajaq

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Sawyer noooooooooooo what are you doing you're supposed to nerf the broken OP stuff, buff useless stuff and leave the balanced stuff intact

you're not supposed to just nerf everything

e: well Rangers actually only got buffs but still
 
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Drowed

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SAWYER.png
 

Kruno

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Time to start a new game! :D

How come he never mentioned anything about Icewind Dale 3?
 

aris

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I still think it`s quite easy, I still haven't had to reload a single encounter. It is certainly still a lot easier than I remember POE1 to be, but maybe I'm severly overlevelled for the area I'm in right now, I can't really see how many levels below my current level the quest I'm on right now is.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I still think it`s quite easy, I still haven't had to reload a single encounter. It is certainly still a lot easier than I remember POE1 to be, but maybe I'm severly overlevelled for the area I'm in right now, I can't really see how many levels below my current level the quest I'm on right now is.

What difficulty level are you playing?
 

aris

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Messages
11,613
I still think it`s quite easy, I still haven't had to reload a single encounter. It is certainly still a lot easier than I remember POE1 to be, but maybe I'm severly overlevelled for the area I'm in right now, I can't really see how many levels below my current level the quest I'm on right now is.

What difficulty level are you playing?
Path of the damned. I played that both in POE1 and POE2. Right now my party is at level 12, I've played most of the game pre-patch. I'm playing without level scaling though.
 

ArchAngel

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waow, look at that, PoE2 gets a minor patch and immediately a news thread shows up

meanwhile KCD gets a pretty major 1.5 patch + video from Vavra talking about the game, its reception and future KCD content and no news.
You think this is bad? Disco Elysium has been completely ignored by our news jew on this page even with dozen of articles about people playing it showed up on different gaming sites.

But it does not matter, PoE2 sales are terrible, these games he ignores will all have better sales and justice will be served.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,825
Well, it is rather strange that we get a newspost for a minor update for an above average game, but full releases from other rpgs never even get a newspost. Is there some sort of agenda behind this?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Well, it is rather strange that we get a newspost for a minor update for an above average game, but full releases from other rpgs never even get a newspost. Is there some sort of agenda behind this?
I think it is because this game supposed to be a Codex darling, many people were interested in it. While the others had a smaller following. But you are right, other games should have more newspost too.
 

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