ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 19,886
Which means Blizzard stays retarded.Apparently Brevik is working with GGG on their Chinese PoE launch. Which is somehow even more funny.
Which means Blizzard stays retarded.Apparently Brevik is working with GGG on their Chinese PoE launch. Which is somehow even more funny.
Dungeon Artist, Diablo
Unannounced Project•Irvine
We Need You
The minions of Hell are growing stronger...
We're working on a new, unannounced Diablo project. Are you a skilled Dungeon Artist? Come work with us, and together we will build something exceptional.
Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.
Stuff We Will Trust You With
Modeling and texturing compelling assets. Essential skills include a solid grasp of form, color, and light for both 2D and 3D art assets. You can concept, model, and texture your work! You are also up on the latest tools and technology. The ideal candidate works well in an environment of peers who are passionate about working on the dark gothic world of Diablo, making great games, killing millions of monsters and getting loot!
[...]
Small re-confirmation that Blizzard is still working on a new Diablo project:
https://careers.blizzard.com/en-us/openings/oNiH7fwD
Dungeon Artist, Diablo
Unannounced Project•Irvine
We Need You
The minions of Hell are growing stronger...
We're working on a new, unannounced Diablo project. Are you a skilled Dungeon Artist? Come work with us, and together we will build something exceptional.
Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.
Stuff We Will Trust You With
Modeling and texturing compelling assets. Essential skills include a solid grasp of form, color, and light for both 2D and 3D art assets. You can concept, model, and texture your work! You are also up on the latest tools and technology. The ideal candidate works well in an environment of peers who are passionate about working on the dark gothic world of Diablo, making great games, killing millions of monsters and getting loot!
[...]
There's many other art/design related Diablo job openings available.
Looks like they're ramping for full production. Which means20202030 for release?
The 2nd Diablo 3 expansion already got canceled in favor for this.
It's been in development at least since 2015 and Blizzard has been acknowledging this for a long time.
The question is ALWAYS "how many of those were hype due to D2?" D3 is not going to do the next Diablo installment any favours and that would reflect in the numbers. That is the problem. Look at Dragon Age. DAO gave a lot of hype to DA2, but DA2 basically wrecked DAI and if they are crazy to come up with DA4, well, it is going to crash and burn a la Andromeda.Diablo 3 sold 30 million units. That's close to 2 billion USD in revenue from a single game.
The bottom line is all that matters to Activision. Do you really think they care about the game being shit? There's nothing to "turn around". If anything, the next game will be even more dumbed down.
The question is ALWAYS "how many of those were hype due to D2?" D3 is not going to do the next Diablo installment any favours and that would reflect in the numbers. That is the problem. Look at Dragon Age. DAO gave a lot of hype to DA2, but DA2 basically wrecked DAI and if they are crazy to come up with DA4, well, it is going to crash and burn a la Andromeda.
"Black eyes"?
Diablo 3 sold over 30 million units. That's about 2 billion USD in revenue from a single game.
The bottom line is all that matters to Activision. Do you really think they care about the game being shit? There's nothing to "turn around". If anything, the next game will be even more dumbed down and I'm sure they'll introduce something even more egregious than the RMAH. Enjoy your decline.
You could certainly make an argument that the sales for D3 were not technically a failure, but when I say 'black eye' I mean as defined by the high standards Blizzard has always set for themselves. Games like Warcraft 1/2/3, the original Diablo - these were top notch games that cemented a large fanbase for Blizzard. WoW was a huge success at launch.
I am very sure that Blizzard considers that game a failure.. especially when you look at Path of Exile.. in comparison.
Not really, no. They were pushing D3 massively and bundling it hard with 1 year of WoW access. A lot of people weren't buying D3 as much as they were buying WoW year subscriptions at a discount."Black eyes"?
Diablo 3 sold over 30 million units. That's about 2 billion USD in revenue from a single game.
I actually don't really agree 100% with this analysis; trying to do something much closer to Diablo 2 without just remaking the entire game would have probably fallen apart. Diablo 2 is a sort of magical combination of a bunch of questionable design decisions that just happen to work together in a certain way to appeal to a certain type of gameplay where you grind areas and bosses over and over again for a handful of good uniques (or just bot and get everything you need in a week or so). The worst parts of Diablo 3 (aside from the RMAH and everything based around that) are arguably the stuff they thoughtlessly cribbed from 2, like the 3 difficulties you had to play through even though the Diablo 3 story mode is much longer than Diablo 2, and then they added a fourth difficulty just to make things worse. When they removed the RMAH and turned the game into something that can actually be played solo it became an actually half-decent experience in a similar way Diablo 2, except this time it's seeing how far you can push in grifts after a few weeks of gearing up (or if you're like me, before boredom sets in).Decent analysis here:
https://us.battle.net/forums/en/d3/topic/20758496200
Diablo 2 was fun in multiplayer. Far less so in single player. It was the interaction with friends that made it good.I actually don't really agree 100% with this analysis; trying to do something much closer to Diablo 2 without just remaking the entire game would have probably fallen apart. Diablo 2 is a sort of magical combination of a bunch of questionable design decisions that just happen to work together in a certain way to appeal to a certain type of gameplay where you grind areas and bosses over and over again for a handful of good uniques (or just bot and get everything you need in a week or so). The worst parts of Diablo 3 are arguably the stuff they thoughtlessly cribbed from 2, like the 3 difficulties you had to play through even though the Diablo 3 story mode is much longer than Diablo 2, and then they added a fourth difficulty just to make things worse. When they removed the RMAH and turned the game into something that can actually be played solo it became an actually half-decent experience in a similar way Diablo 2, except this time it's seeing how far you can push in grifts after a few weeks of gearing up (or if you're like me, before boredom sets in).Decent analysis here:
https://us.battle.net/forums/en/d3/topic/20758496200
I have absolutely no expectations for anything good from Diablo 4 and knowing Blizzard it won't be out until 2025 anyway so who cares?
Seeing your charming personality here on 'Dex and if you are half like this in these MMO games, I doubt you didn't want to hang out with them, 99% more likely they didn't want anything to do with you.Diablo 2 was fun in multiplayer. Far less so in single player. It was the interaction with friends that made it good.I actually don't really agree 100% with this analysis; trying to do something much closer to Diablo 2 without just remaking the entire game would have probably fallen apart. Diablo 2 is a sort of magical combination of a bunch of questionable design decisions that just happen to work together in a certain way to appeal to a certain type of gameplay where you grind areas and bosses over and over again for a handful of good uniques (or just bot and get everything you need in a week or so). The worst parts of Diablo 3 are arguably the stuff they thoughtlessly cribbed from 2, like the 3 difficulties you had to play through even though the Diablo 3 story mode is much longer than Diablo 2, and then they added a fourth difficulty just to make things worse. When they removed the RMAH and turned the game into something that can actually be played solo it became an actually half-decent experience in a similar way Diablo 2, except this time it's seeing how far you can push in grifts after a few weeks of gearing up (or if you're like me, before boredom sets in).Decent analysis here:
https://us.battle.net/forums/en/d3/topic/20758496200
I have absolutely no expectations for anything good from Diablo 4 and knowing Blizzard it won't be out until 2025 anyway so who cares?
However, it was also a time when multiplayer generally meant LAN, not online. You are playing with friends you know IRL, people you WANT to hang out with in general and can go down to the pub for a few cold ones after. Nowadays, you are dealing with people that you have never met and who are generally dickheads because they know they can get away with it due to the anonymity of the Internet. Out of the dozen or more MMO or online games that I have played, I have yet to encounter one where you meet people you want to hang out with IRL. Invariably, you get shitheads who worships the Joker as their ideal person to be (even met a few who use the Joker as their profile/avatar pic). Boredom sets in real quick when you run into toxic assholes like that.
D2's popularity was a combination of the technology of the time as well as a generation of players who grew up interacting with real people, not online toons. You are not likely to have the same success today even with the same game.
Copying more from D2 gives a more hardcore game, but Diablo 3 sales still far far beat PoE. Now after 6 years PoE had 150 000 concurrent players when new league started. D3 had 1 million concurrent players in week 1 on D3. Even by losing 2/3 of playerbase they still beat PoE. And PoE is a free game which means more players than if people needed to pay 40 to 60$ for it.How the actual fuck can you argue copying more from D2 would have failed when it's exactly what GGG did with PoE?
Or the other mongo that talks about LAN. Newsflash even in thirdworldia people knew D2 was designed for bnet.