Pulling is obvious. That's the thing, it works more or less on anything. Pull around the corner and kill.
I mean, most of average fights I just blatantly outheal so it's no big deal. What's the point of CON anyway? So instead of 200 hp you would have 260 against enemies that consistently do 50+ damage. will save you against 3 rogues focusing you down? I don't think so. I have oh shit thingies for this.
That's what extra difficulty be about though? Pulling extra mobs until they're not so extra anymore?
I think I did see some new abilities though. I believe death knights (in a tomb where dumb scale armor heal 1 hp every 3 secs for 9 secs when you get crit) now use their fighter abilities better, and aside from aura, have an acid AOE. Pretty brutal. Fighting one on my level 9 was like trying to take down Sauron with a party of hobbits by tickling him.
I kinda leave CON at 10 for everyone always.fragile party with lots of CON dumpers
I mean, most of average fights I just blatantly outheal so it's no big deal. What's the point of CON anyway? So instead of 200 hp you would have 260 against enemies that consistently do 50+ damage. will save you against 3 rogues focusing you down? I don't think so. I have oh shit thingies for this.
That's what extra difficulty be about though? Pulling extra mobs until they're not so extra anymore?
I think I did see some new abilities though. I believe death knights (in a tomb where dumb scale armor heal 1 hp every 3 secs for 9 secs when you get crit) now use their fighter abilities better, and aside from aura, have an acid AOE. Pretty brutal. Fighting one on my level 9 was like trying to take down Sauron with a party of hobbits by tickling him.
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