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Astral Rag

Arcane
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tumblr_inline_p2r4j86RO21teup82_250.gif
 

LESS T_T

Arcane
Joined
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13,582
Codex 2014
Universal is looking for game pitches based on Back to the Future, Jaws, Turok, Battlestar Galactica, and Voltron The Legendary Defender: https://connect.unity.com/challenges/universal

Okay... here are the finalists...: https://venturebeat.com/2018/05/31/nbcuniversal-announces-6-gamedev-challenge-finalists/

Backpack to the Future
Developer: Mick Heijkens
Description: A third-person adventure game where you backpack through time using a portable time machine. Marty McFly is split in two, existing in two places at once. You have to be wary of a time paradox where Marty must not see himself.

universal-3.jpg

Above: Backpack to the Future

Image Credit: Unity
Back to the Future IV – Time Anomalies
Developer: Tom Breuer
Description: Doc and Marty McFly are back in a time travel game where they use a locomotive to navigate through the ages. You’ll have to switch random objects between the ages before time anomalies expire.

universal-4.jpg

Above: Back to the Future IV: Time Anomalies

Image Credit: Unity
Battlestar Galactica Deception
Developer: From the Future
Description: This is a co-op first-person shooter where you fight in space against the Cylons and then battle with them on the ground as well. You’ll have to cope with Cylon spies.

universal-5.jpg

Above: Battlestar Galactica Deception

Image Credit: Unity
Voltron: Cubes of Olkarion
Developer: Gbanga, Millform
Description: This is a real-time strategy board game, akin to chess except you’re battling with small cubes in multiplayer combat.

universal-6.jpg

Above: Voltron: Cubes of Olkarion

Image Credit: Unity
Turok: Legacy of Stone
Developer: Alexander Ferguson
Description: A top-down shooter that takes you back to the days of the dinosaurs. You play as Turok and fight moment-to-moment real-time battles against dinosaur bosses and other threats. If you die, another Turok rises as a replacement.

universal-7.jpg

Above: Turok: Legacy of Stone

Image Credit: Unity
Jaws: The Videogame
Developer: Mikkell Khan
Description: The theme of this game is to “bring the fear back,” as the player has to survive when a giant shark attacks a massive aquarium and theme park. Your job is to help survivors get back to the surface.

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LESS T_T

Arcane
Joined
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Messages
13,582
Codex 2014
Apple destroys Mac gaming even more: https://www.pcgamer.com/developers-fear-for-mac-gaming-as-apple-deprecates-opengl-support/

Developers fear for Mac gaming as Apple deprecates OpenGL support

Apple held its annual WWDC event in San Jose today, and there was plenty of exciting news: macOS 10.14 Mojave, iOS 12, watchOS 5, tvOS 12, and more were announced. But while the latest macOS update has some great additions, like a night mode, one worrying change was included in the official documentation.

According to the official 'What's New in macOS' page, Apple is deprecating support for OpenGL and OpenCL with the release of macOS 10.14. If you're not familiar with developer terminology, deprecation means the feature will continue to work, but will not be supported moving forward and could break. Here's how Apple describes the change:

"Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders."

Apple introduced Metal, its proprietary low-level 3D graphics API, in 2014. As such, every game and 3D application designed for Macs before that point uses OpenGL. Many games and apps continue to use OpenGL, since it is open-source and cross-platform (thus, developers can re-use the same code). Apple has supported OpenGL since the late 90's.

The move has attracted criticism from both users and game developers, partly because Apple does not officially support the Vulkan API on macOS (unofficial workarounds do exist). Vulkan, the successor to OpenGL, is also open-source and cross-platform.

Designer Rami Ismail of Vlambeer, best known for Nuclear Throne and Luftrausers, tells PC Gamer that while the news isn't disastrous, it isn't good, either. "With deprecation, abandonment can vary from 'soon' to 'never', so until we have information on that, we can't really say," he said. "All we know is Apple seems to have shown intent to rid itself of OpenGL in favor of its own graphics API, Metal. The problem with Metal is very similar to the problem with DirectX: it's not cross-platform.

"It's not doomsday, it's more like Apple building a giant EMP machine and saying 'we might or might not use this.' The worst that's going to happen is old stuff will break, and our engines and libraries will grow a bit to support both Direct3D and Metal. Not having a clear guideline for future actions Apple might take in this regard isn't very good for developer confidence, I'd guess, and not having a single cross-platform graphics API is just a pain."

Programmer Alex Austin is worried about the extra work that porting to Mac may require after this change. "Right now I develop games on Windows, and porting to Mac or Linux doesn't take more than a couple hours usually since all my code is portable," Austin said. "But I already had issues with Mac's OpenGL support. It only supports version 2.0 or 3.3, so if you're using 2.0 you can't use any extensions from higher versions, so I had to rewrite all my rendering to use only 3.3. I'm not going to spend any time on Metal because Macs are a pretty small percentage of the market and really probably not worth it even now. I just do it because I try to support fans if I can."

Ismail agreed that this change will likely make Mac a more difficult and less appealing platform in general. "It definitely doesn't help," he said. "If you wanted to make a game that was cross-platform, you just ensured you used OpenGL, or ported to OpenGL. For developers that are entrenched in OpenGL for portability, this will basically mean that OpenGL will continue working on Windows, which is the largest market—and as such, the financial impetus to switch isn't pressing."

It's not clear at this point if Apple will completely remove OpenGL support from a future macOS release, or if the company is simply pushing developers to adopt its Metal API without real plans to end OpenGL support. Several major Mac games already use Metal, including Dota 2, Rise of the Tomb Raider, Bioshock Remastered, and Fortnite.
 

Deathsquid

Learned
Joined
Jan 18, 2018
Messages
382
4TJyX0S.png


She spoke of how Chinese gamers are the most innovative and dominant in the world by using "plugins" to, for example, run faster than other players, or blow up ten cars at a time, and that these top gamers can really use 8th-Gen power to "run more plugins to win more at Chicken Dinner", and that the top players run the most 'plugins' so that's where 8th-gen Dell power gives them the gamer's edge. Behind her a video proudly shows various cheats in PUBG in action (they really like the one with the massively oversized gun and show that a lot), with the new Dell gaming laptops shown every few seconds while Sally told us that gamers should buy a Dell because they're better at running many plugins. Wow.

https://www.theverge.com/2018/4/11/17226064/dell-china-laptop-pubg-cheating
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
3,935
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Chances are people will just target Vulkan, and hope that the end result is functional with MoltenVK.
And if it isn't, so be it, Apple shot themselves in the foot - not that their OpenGL support is particularly current or of good quality.
 

Bumvelcrow

Somewhat interesting
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Dumbfuck
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Over the hills and far away
Codex 2013 Codex 2014 Make the Codex Great Again! Strap Yourselves In
Chances are people will just target Vulkan, and hope that the end result is functional with MoltenVK.
And if it isn't, so be it, Apple shot themselves in the foot - not that their OpenGL support is particularly current or of good quality.

I could understand this if Apple were deprecating OpenGL in favour of Vulkan, but they don't have the user base to force people to learn a proprietary library like Microsoft had with DirectX. Looks like MoltenVK is already in pretty good shape:

https://www.phoronix.com/scan.php?page=article&item=dota2-mac-vulkan&num=2

It's wierd how Apple are turning into Microsoft and Microsoft are turning into Google. Who are Google turning into?
 

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