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Lords of the Fallen - Dark Souls clone from City Interactive

DramaticPopcorn

Guest
6 patches and this game still crashes :negative:
 

Elwro

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Divinity: Original Sin Wasteland 2
Guys, the PS4 version of this is discounted now, to about 20 Dorra. This is still too much, right?

(I'm a huge DS fan. And I want to play such games on mah console.)
 

Villagkouras

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It sucks man, it's really really bad. Don't bother. Or play it in February, tight before DS3 release to enjoy it more (DS3, not this pile of shit).
 

Talby

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Codex USB, 2014
You're better off just replaying any of the Souls games or waiting for Dark Souls III.
 

DramaticPopcorn

Guest
Guys, the PS4 version of this is discounted now, to about 20 Dorra. This is still too much, right?

(I'm a huge DS fan. And I want to play such games on mah console.)
Little late to the party but, I disagree with the posts above.

It's a Souls-lite with some pretty compelling takes on the formula. (Perfect swings and armor)

Its only real fault lies within world design, but otherwise it's not a bad ride. One completionist playthrough takes about 10-11 hours. And you can take it up to NG+++ (although without actual new content to explore, I did it all for the sake of challenge*).

Has anyone here played through DLC, though? I bought it but couldn't finish it b/c NG+++, and lack of weapons that do non-physical damage.

EDIT:
*challenge is non-existent, though, you just kill things in 2-3 hits instead of 1 hit on NG+++ as compared to NG++, plus you start with maxed out estus health potions, which nullifies early-game completely.
 
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Renevent

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Feb 22, 2013
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I enjoyed the base game a lot, agree with the above. I didn't finish the DLC though didn't like the level/puzzle design and how the enemies respawned. I don't think the DLC is necessary, and adds all that much anyways.
 

felipepepe

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Has anyone here played through DLC, though? I bought it but couldn't finish it b/c NG+++, and lack of weapons that do non-physical damage.
I bought it during the last sale & beated it - is my rarewst achievment, only 0,58% of LodF players played it. I don't blame them is pure crap.

It's just a minuscule 3 ring circular labyrinth with a single dull lever puzzle. All enemies are just re-skinned soldiers from the campaign, and even the boss is just a regular enemy model with a dull mechanic - do X 3 times then maul it to death. Took me 50 minutes to beat as a completionist - but the labyrinth was cleared & the boss was dead in 30.

BTW, this game has one of the worst enemy progression gaming. The first enemy you kill in the game is a giant demon clad in metal armor that looks like what a Warhammer game would use as final boss. After 10 hours of monster slaying, leveling up and loot acquiring, the final area of the game you fight HUMANS! Fucking soldiers! The ones that couldn't beat the first enemy in the game!
 

DramaticPopcorn

Guest
BTW, this game has one of the worst enemy progression gaming. The first enemy you kill in the game is a giant demon clad in metal armor that looks like what a Warhammer game would use as final boss. After 10 hours of monster slaying, leveling up and loot acquiring, the final area of the game you fight HUMANS! Fucking soldiers! The ones that couldn't beat the first enemy in the game!
Haha, never thought about it, but yeah, true. You could argue that it were the Lords that made it possible for humans to fall in the first place, but yeah, definitely an attempt at player's attention grab.
 

Perkel

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Joined
Mar 28, 2014
Messages
15,810
Got it from potato CDA mag (like 4 dora)

Played it a bit until first boss and i must say:

- swings and weight of attacks feel much better than DS games
- i like camera bob and generally how it works
- game looks like it was created in 2015 instead of 2007 like DS2
- player doesn't generate light (YAY, at least DeS there was lore behind player glow)
- definetely good stamina/health ratio so far. Not too much not too little. And deplete much faster than DS (4-5 swings via dagger and it is empty)
- there is story.... mediacorish so far
- audiologs... way to fucking ruin something with that shit
- art design of environment is great but character and enemies are difinitely wow garbage
- exp multiplier seems interesting
- it has checkpoit AFTER boss battle. YAY i hate DS and DS2 bonfire spam

So after short time i will definite go back to this. Feels fresh and different from DS games in some ways better in some ways worse. Hard to say much more than above without sinking few hours in it.

Definitely surprised by this.
 

Elwro

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Frankly, after playing the DS games on Playstations, I'm underwhelmed playing this on a PC. I don't feel the weight of attacks at all. And the hitboxes seem to be even worse than in Dark Souls 2 :) Still, cautiosly optimistic, not as bad as I thought it would be.
 

Elwro

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Divinity: Original Sin Wasteland 2
Arrright, got it from PS+ and I'm having an enjoyable experience. I took the first secret option I could see, that is the opening you can see after you light the pile of logs. I jumped down and OK, it was possible to go further. I reached the graveyard area and thought 'this obviously is a boss level' so I went right , entered the building and, uh, saved at the checkpoint.

I forgot there's no warping away :) so I ended up stuck in the catacombs, severely underleveled. But it was worth it; found a nice axe, went back up and killed the boss. Only then I saw the 'normal' route there. It's nice the creators put the route I used in there; I guess it gives you some variety for playing the beginning of the game.
 

Wunderbar

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Sequel is still alive.

It's kinda bad if you see it as Dark Souls successor. But if you consider LotF as action-adventure similar to, for example, Enclave or Rune, then it's actually alright. Level design isn't something to write home about, but different locations are interconnected with each other and there is no warping between bonfires. Combat is slow, but meaty and impactful. Balance is shit though, you'd better play as warrior because rogue suck ass and paladin is too slow.

Shame that Deck13 is not involved, they shown they can learn on their mistakes with The Surge (which was much better that LotF).
 
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felipepepe

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I had more fun with LotF then The Surge... The world was more interesting, the bosses more diverse and I enjoyed exploring and finding secrets.
 

cvv

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Codex+ Now Streaming!
Sequel is still alive.

If consider LotF as Souls-game, then it's bad. But if you consider LotF as action-adventure similar to, for example, Enclave or Rune, then it's actually alright. Level design isn't something to write home about, but different locations are interconnected with each other and there is no warping between bonfires. Combat is slow, but meaty and impactful. Balance is shit though, you'd better play as warrior because rogue suck ass and paladin is too slow.

Shame that Deck13 is not involved, they shown they can learn on their mistakes with The Surge (which was much better that LotF).

On a sick leave, gave the game another run, after like 4 years. First of all, the game is a blast. I don't remember it being that good. I guess coming on the heels of DS1 and DS2 it must've come across as an overly tryhard "me too" German/Polish Dark Souls, back in the day. Today, it's a legit great aRPG.

Also after reading all those comments about rogues sucking I picked a rogue this time and holy shit was I tearing the game apart. I guess people didn't realize daggers have sick combos and crazy 350% crit damage. Playing with rogue the way you play a warrior sucks but that's one of the reasons the game is so fun - the three characters play very differently.

As a rogue I had the easiest time with tough normal mobs coz you can just instagib everything with parries or backstabs. Last time I played a Cleric and I went through the game fairly smoothly too but rogue is so much faster and more fun. Only the Beast and the Judge sucked ass, those are way easier with a powerful heavy wep.

Also cheers for that sequel link, good to know it didn't vapored away.
 

Falksi

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This is awesome. 15 hours in and absolutely loving is so far. Great balance to the game, lush vibe, and boy do those armour sets look mint.

It's definitely easier than the DS series, but it's not a worse game for it and there's still a decent challenge.

Sequel is still alive.

If consider LotF as Souls-game, then it's bad. But if you consider LotF as action-adventure similar to, for example, Enclave or Rune, then it's actually alright. Level design isn't something to write home about, but different locations are interconnected with each other and there is no warping between bonfires. Combat is slow, but meaty and impactful. Balance is shit though, you'd better play as warrior because rogue suck ass and paladin is too slow.

Shame that Deck13 is not involved, they shown they can learn on their mistakes with The Surge (which was much better that LotF).

On a sick leave, gave the game another run, after like 4 years. First of all, the game is a blast. I don't remember it being that good. I guess coming on the heels of DS1 and DS2 it must've come across as an overly tryhard "me too" German/Polish Dark Souls, back in the day. Today, it's a legit great aRPG.

Also after reading all those comments about rogues sucking I picked a rogue this time and holy shit was I tearing the game apart. I guess people didn't realize daggers have sick combos and crazy 350% crit damage. Playing with rogue the way you play a warrior sucks but that's one of the reasons the game is so fun - the three characters play very differently.

As a rogue I had the easiest time with tough normal mobs coz you can just instagib everything with parries or backstabs. Last time I played a Cleric and I went through the game fairly smoothly too but rogue is so much faster and more fun. Only the Beast and the Judge sucked ass, those are way easier with a powerful heavy wep.

Also cheers for that sequel link, good to know it didn't vapored away.

Good post & spot on about the Rogue. Tons of funs. Having looked at some online vids, I think folk just don't get how to play as one from the criticism I've read.
 

vortex

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Are you sure?
From their website:

Our Work
Defiant is hard at work on Lords of the Fallen 2 for CI Games and some other top secret projects. In the past, we've collaborated with a number of awesome studios including Rockstar Games and Starbreeze.
 

Wunderbar

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https://www.eurogamer.net/articles/...-2-ditches-developer-and-hits-the-ropes-again

Lords of the Fallen 2 ditches developer and hits the ropes again
CI Games and Defiant Studios at loggerheads.

Lords of the Fallen 2 appears to be back on the ropes again.

No sooner had the game attached a new developer, Defiant Studios in New York, than we now hear the partnership has ended and the Polish company in charge, CI Games, has decided to finish the game in-house with outsourcing help.

The break doesn't sound amicable. Here's how CI Games announced it in a Polish press release on Wednesday, 15th May (translated for Eurogamer by Daniel Kłosiński - thank you).

"The termination of the agreement was submitted due to inadequate execution by Defiant [of] a key work stage (milestone no. 11), a so-called vertical slice. The quality of the work was lower than expected by the company, as precisely described in the agreement, despite three calls to improve the quality of this stage of work."

Defiant Studios, however, doesn't agree, and was less than thrilled by the portrayal.

"We categorically disagree with the portrayal of Defiant Studios made by CI Games," founder and managing director David Grijns told me.

"The team that was working on CI Games' project was comprised of exceedingly talented developers whose work we fully stand behind. Our team knows how to build quality games as is evident by their key roles in Just Cause 3, Call of Duty: Advanced Warfare, Far Cry 5, Devil May Cry (DmC) and many other top tier projects."

However, he added: "As we intend to abide by our contractual confidentiality obligations, at this time we cannot expand further on this matter."

Defiant's role on Lords of the Fallen 2 was announced last summer, ending a period of development limbo for the game. The plan, when I spoke to Defiant about Lords of the Fallen 2, was to start over, leaving behind all of the pre-production work previous game-runner Tomasz Gop and team had done.

CI Games finishing the game internally, with outsourcing help, will be tricky. The company sold its development team to People Can Fly amid restructuring in 2017 - restructuring which was a consequence of Sniper Ghost Warrior 3 betting the bank and failing, initially, to pay off.

But sales apparently picked up, and in early 2018, CI Games said Sniper Ghost Warrior 3 had sold 1 million copies and an internal development team was being grown to work on a new tactical shooter, which would later be announced as Sniper Ghost Warrior Contracts. That game is due at some point this year. Can CI Games handle both? I am unsure.
 
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Falksi

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Just finished it, absolutely thrived on it.

Definitely Dark Souls Lite, easier all round & most bosses fell within a handful of attempts, it's easy to see why those who are hung up on challenge alone might avoid it.

But as a game in it's own right it's just flat out great fun. For me finds a sweet spot between challenge & satisfaction, has some wonderously lush armour sets & enemies to oogle, and has a great balance between linearity & freedom.

Also, superb game length too. 26 hours to complete finding around 70% of the secrets on route. NG+ will definitely get a playthrough.

One of the best games I've played all year.
 

toro

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Apr 14, 2009
Messages
14,031
This game is awesome. Pure armor porn.

00DEC02F698C6BF1D0443C0C3206D6D42A5B5C86


5FAC971AEB927813F4CC324B5FE7FE27AF12075A


8AE2C0D72A1DEFB206C00D64AE8F6B775A02757C
 

toro

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Apr 14, 2009
Messages
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Finished it. 20 hours. Level 48 (!?)

The game is not perfect but I can forgive a lot cause it's actually good. Not as good as a proper DaS game but it has its own personality and awesome armors :)

I was surprised to encounter good world design, no retarded grinding/backtracking and interesting boss fights. Yeah, it's much easier than standard Souls games but charming none the less.

And it looks stunning at 120 Fps without Chromatic Aberration or other retarded post-processing effects.

The only thing I can complain about is that strategy went out the window towards the end. Just spamming left click was enough to win most fights (except the bosses).

DaS2 still has the best implementation for NG+ stuff (Bonfire Ascetic) but this game is not bad either. Basically towards the end you get items which you can definitely cannot use after the 1st play-through therefore you are enticed to try NG+. Clever.

This place belongs in a Thief game :)
9AB9013EA16D658E522C8DF8D5DC1092902D868F


The visual palette is crazy but it doesn't look bad at all. Rage 2 devs should learn from these guys.
B4E8A47401D40459535A2D5F5523B6CDD283ABC0


Hello there! Please don't mind me :)
1D7E350AB505051E1C0A70CF7B9B790B179FF3C5
 
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vortex

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https://www.cigames.com/en/lords-of...host-warrior-franchise-tops-11-million-units/
Lords of the Fallen 2 will be a fully featured sequel developed primarily for PlayStation 5, Xbox Series X, Xbox Series S, and PC. CI’s new internal studio, Hexworks, has two main teams in Barcelona, Spain and Bukarest, Romania. The team consists of highly experienced developers.

Lords of the Fallen 2 is our largest project in terms of the whole of CI Games,” Marek says. “The previous game was a full priced, full featured release and we’re approaching the next one with an even larger scope. The sequel will move the franchise to dark fantasy and will offer a revised and challenging combat system.”
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
is it better than Blade of Darkness?
 

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