KateMicucci
Arcane
- Joined
- Sep 2, 2017
- Messages
- 1,676
60 hours is a very long time for one video game. For comparison, it would take about 60 hours to read the entire Harry Potter series and only 26 hours to read LOTR. Most players are not going to complete a 60-hour game before they either get bored, or the game mechanics collapse under their own bloat.
Many RTS games used to include separate single-player campaigns for each faction that could be completed in any order. Such a system would be preferable for RPGs. Rather than one long, three-act campaign, games should be split into three one-act campaigns. This system would have several advantages:
1. Players who became bored by the story or encounters in one campaign, but still enjoyed the core gameplay, could switch to another.
2. Players could experiment with a different class or build without having to replay all the same content.
3. Character development could be tighter and more focused because the gap between level 1 and level maximum would not be so long.
If this post is tl;dr, I will happily split it into three smaller posts which can be read in any order.
Many RTS games used to include separate single-player campaigns for each faction that could be completed in any order. Such a system would be preferable for RPGs. Rather than one long, three-act campaign, games should be split into three one-act campaigns. This system would have several advantages:
1. Players who became bored by the story or encounters in one campaign, but still enjoyed the core gameplay, could switch to another.
2. Players could experiment with a different class or build without having to replay all the same content.
3. Character development could be tighter and more focused because the gap between level 1 and level maximum would not be so long.
If this post is tl;dr, I will happily split it into three smaller posts which can be read in any order.