MajorMace
Self-Ejected
ahah dudeand everyone hates this character in BG2
ahah dudeand everyone hates this character in BG2
Yeah, i have noticed the same shit,sometimes your vote on the game gets reset/removed. I am talking about the 5star thing,i have seen a few times that i haven't rated a game that i am certain i rated.Not sure if this has been discussed before, but something new I'm seeing on GOG with a few recent divisive game releases is that it appears that the publisher/developer can now reset the upvote/downvote of user ratings. (I noticed it first with respect to Ash of Gods, where Banner Saga fans seemed to be upvoting negative reviews, which would percolate to the top by the end of the day, only to have them reset at night fall. It seems to be going on with POE2, where you'll see that the user ratings all have 0/0 helpfulness.)
I will insist that Mask of the Betrayer has better art direction and music than any 3D Bioware game.BioWare (until 2011) was consistently above Obsidian in programming, art, sound, music, toolsets, graphics, QA, UIs, and so on.
PoE2 actually had 8 narrative designers and 4 additional writers:reactivity and consequences in 7 designers :
xoti wiggles and wigs and giggles and aloth -2
pallegina: joins u after talk with queen
pallegina u screwed her quest: PUTAAAA! > joins u after talk with queen
reactivity in linear casual not rpg:
you talk to Anomen, so does Keldorn, try to bring good side out of him, follow his quest, make him do right thing, he gets summoned to holy Order, gets promotion, get +2 stats, changed alignment, apologies to Keldorn, gets <good> dialogue options for the whole game up to ToB
you talk to Anomen, make him do bad things, he kills the guy, gets kicked out, Keldorn tries to bring him back, Anomen rages and cries you dog and they fight out of your control, regardless you lose 1 companion possibly, Anomen changes alignment to chaotic, loses some things I think, gets <evil> option up until ToB, I think can randomly leave the party cause he's an ass
oh and the dude is romanceable so more complications if you're <female>
and everyone hates this character in BG2
Who wants to go through all this shit? I'm serious. This can be fun the first time it happens, if the player is in the mood for the mini soap opera. But on every next playthrough I would avoid Anomen.reactivity in linear casual not rpg:
you talk to Anomen, so does Keldorn, try to bring good side out of him, follow his quest, make him do right thing, he gets summoned to holy Order, gets promotion, get +2 stats, changed alignment, apologies to Keldorn, gets <good> dialogue options for the whole game up to ToB
you talk to Anomen, make him do bad things, he kills the guy, gets kicked out, Keldorn tries to bring him back, Anomen rages and cries you dog and they fight out of your control, regardless you lose 1 companion possibly, Anomen changes alignment to chaotic, loses some things I think, gets <evil> option up until ToB, I think can randomly leave the party cause he's an ass
oh and the dude is romanceable so more complications if you're <female>
and everyone hates this character in BG2
Tekehu as a concept follows MCA's guidelines for the most part, but his personality and arc are so boring that it'd be a waste to give him to MCA. Plus he's already handled a similar concept with Kaelyn. Ydwin would have more potential as an Avellonian companion.Biggest disapointment was paul kirsch after solid shit with tyranny we got takehu prodigy and pride of huana who is full of himself and is insuffarable faggot..What the actual fuck?????? Now imagine if takehu is writen by avellone.Durance suprassed easily in terms of writing.
I agree, but that doesn't make what I said less true.I will insist that Mask of the Betrayer has better art direction and music than any 3D Bioware game.
Eh. Obsidian has been experimenting with this since at least NWN2, and other RPGs have flirted with some idea of dynamic and branching companion dialogues/responses. I have never felt that this is worthwhile a direction to pursue.
I think writing and scripting resources for such reactivity should nearly always be spent on quests and the main story, and, of course, places where companion reactivity synergises greatly with them (see: Alpha Protocol). Three times more interaction? Even now, far too much time is spent on this stuff and it's not cost efficient.
When we instead have writers spend a lot of time figuring out how X character would have different emoshuns about X lore thing or Y race, it's basically a whole lot of flavour text that takes far too much effort to get done. It would be far better to achieve a tenth of AOD's quest reactivity instead. It's much more fruitful and plausible to insert consequential reactivity/C&C for specific quests because it's more self-contained, you can kill or make people disappear; with a character like Eder, you either get drastic events few players will pursue (like ded Eder) or a bunch of flavour text.
I also believe that reactivity for what happened in the previous game is a fool's errand - either that ends up being token stuff that again isn't worth it (from pantaloons, to companions dropping references to earlier events), or it ends up being too much a task to handle (E.g. first game events materially altering course of events in second game main quest).
Overall, it's another curious case of resources spent not terribly for a not terrible outcome, but you wonder if they shouldn't have been chasing better rabbits in terms of proper RPG gameplay.
Here's the thing, there are a lot of people want to see companion interact with each other, react to other companions' behaviour instead of just react to the main story. That's what makes it feels like you are having a team travelling together. Otherwise you might just have a solo protagonist and make all the companions NPCs, just have them appear in the main story related scenes.
All those budget 'should be spent on A instead of B' talk is utter non-sense since everyone wants different things from a game and whatever you do you can't please all of them. Why create a character creation system when tons of people don't give a shit about creating their own character, some people could even claim that a pre-set protagonist is a superior choice because the writer could create a more focused story instead of worrying "what about the players wants to play a evil asshole?".
Yeah, i have noticed the same shit,sometimes your vote on the game gets reset/removed. I am talking about the 5star thing,i have seen a few times that i haven't rated a game that i am certain i rated.
Yeah, Deadfire is a better game in almost every way but it also repeats a lot of the same mistakes. Instead of making something that has focus and purpose, they overextended again with ill-thought stretch goals and futile chase after Larian's share of the pie.
Like, Biowhore fans on Steam are mad because romances are too short and generic, while people here are mad because water spells are turning freaking xaurips gay. God only knows how much time and resoures Obsidian wasted on developing the romances, only for it to fail on all fronts and piss off entire fanbase from left to right.
You people should try making user reviews on metacritic at release of any AAA game.
You can't blame them.people don't even understand what an RPG is
reactivity and consequences in 7 designers :
xoti wiggles and wigs and giggles and aloth -2
pallegina: joins u after talk with queen
pallegina u screwed her quest: PUTAAAA! > joins u after talk with queen
reactivity in linear casual not rpg:
you talk to Anomen, so does Keldorn, try to bring good side out of him, follow his quest, make him do right thing, he gets summoned to holy Order, gets promotion, get +2 stats, changed alignment, apologies to Keldorn, gets <good> dialogue options for the whole game up to ToB
you talk to Anomen, make him do bad things, he kills the guy, gets kicked out, Keldorn tries to bring him back, Anomen rages and cries you dog and they fight out of your control, regardless you lose 1 companion possibly, Anomen changes alignment to chaotic, loses some things I think, gets <evil> option up until ToB, I think can randomly leave the party cause he's an ass
oh and the dude is romanceable so more complications if you're <female>
and everyone hates this character in BG2