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The New World random wip screens

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Lockpick and hacking for mechanical and electronic locks - definitely. You will be able to use these skills on any locked door or strongbox. The rest hasn't been decided yet. I doubt we'll implement on option to attack doors. It makes sense in a setting with lots of wooden doors (like Silent Storm, for example - a wooden door shouldn't stop a man with a machine gun and grenades) but not so much in a setting with metal, usually reinforced doors and no direct damage grenades. Plus it would make lockpicking pointless. Why bother raising the skill when you can just blast doors open? Forcing them open - same concern. Plus metal doors aren't easy to force open, even with a crowbar. So most likely skill-based options only.
That makes me think about this "tool" :
saw.png

An old and battered power saw that was once capable of cutting through reinforced steel. Fortunately, it's still capable of cutting through armor and bone, provided you manage to get close enough. Granted, it's not a proton axe, but it's the next best thing.
This object seems to be designed to force open steel doors, no? Did you change your mind regarding this question?
Still undecided as it's a low priority thing at the moment. We might allow to use the power weapons to blast through doors but at a higher cost (talking about the energy cells here). If you're willing to burn cells to open doors (instead of selling them or using them to charge weapons), who am I say no?
 

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