It is never about the gods, though, it's about the relationship people have with them. Even in Greek tragedies, the tragic protagonist is never a god (with the possible exception of Prometheus Bound, but don't worry about that), and the gods are usually forces outside of human control, fate as well. In Oedipus Rex, the whole plot happens because Laius wanted to deny prophecy and fate by getting rid of the baby Oedipus, yet he unwittingly set the prophecy in motion by doing that. Bargaining with fate would've been ridiculous, like bargaining with the gods in the Council of Stars. Even in MotB, the actions of the gods are represented as immovable laws of the universe, something against which the protagonists can test themselves and their beliefs. They are the ultimate authority that only come into play at the end of the story. The only example in which the Greek gods act kind of like the gods in PoE is in the Iliad and that's an incredibly atypical work.
PoE needs less gods-as-characters, and more gods-as-objectivity. Well, it needs a lot of things. They still may be characters, but not in the way Obs are using them. Durance is an example of good usage, Magran is the fire and anvil which shapes the characters of man, not his drinking buddy.